Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Definitly, the Idol Abilitys need to be a secondary Ability that you can use as well on your turn, otherwise every single "damage Only" Idol is useless. Applying some debuffs is nice, but even those are so situatinal thats not worth it.
Actually they are so badly implemented, that I am almost certainly sure that they where supposed to be a bonus action.
I don't think using them in addition to your main action makes sense, I think they were meant to be a different attack option not a bonus action like the consumables. But they are very undertuned compared to native skills.
Thats would actually be a great point, if the Idol Abilitys where somewere close to the damage of a normal Attack. Maybe my Feeling is wrong but my Ant Archer has easialy 15-18 Agility at lvl 3 wich Translates to a huge ♥♥♥♥♥♥♥ Ton of pysical damage, so even when the emey has like 50% Resistence thats still way more damage then some trash Idol that Deals 80% of Wisdom, because my Ant Archer just doesnt get any great Wisdom and does Not even scale with that Attribute. No way is that worth.
I didnt even compare the Idol with one of the upgradet abilitys from the lvl up. Then the Disparitiy is even more clean. 300% Agi + Bonus effect will allways be better then some random 80% Wis/Int trash.
They just need a HUGE buff or be bonus Actions.
Why wouldnt that make sense? Lots of Systems use exacly that type of Action/Bonus Action Economy. Its actually allready in the game. You can use a consumable item in Addition to your Main Action. Why wouldnt using a Idol item in Addition to your Main Action make any sense.
If you fear its to good you can give it limited use in combart, make it so that you can only use Consumable OR Idol and your good to go.
Because These are the ones that Deal different damage then physical. Never saw a Agi Idol that delt Fire damage. How is that even a question?
https://steamcommunity.com/sharedfiles/filedetails/?id=3273416734
And there's plenty of others that deal Wind, Water, etc. scaling off Agility, Strength, Will, Intelligence, etc. Maybe there's a few combinations that don't exist but most of them are out there.
Because it's too much consistent damage for too cheap. Even making them exclusive with consumables (which are both limited and cost weight) just means you'll never use a consumable unless you desperately need to stun something (i.e. everything except Agrolipods and maybe Smoke Bombs become obsolete--granted they already are).