Sandwalkers

Sandwalkers

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Idols/Fetish Useless?
Maybe its just me but i cant seem to find a use for the Idols i found. This game is quite hard and unforgiving so i cant seem to find room for all these trash tier Abilitys you get from them. The Game quickly forces you to play nearly optimal ever round and spam your best abilitys. What am i supposed to do with an attack that deas 80% Intelligence damage? I mean dont get me wrong, I thought at first you would be able to use the Idol Ability in addition to my "Main Abilitys" but thats not the case. Conclusion, giga garbage Abilitys that are not worth the struggle to optain them. But maybe i am totaly wrong and just couldnt find the nieche until now.
Last edited by [Food Gasm] Bratkartoffeln; Jun 20, 2024 @ 10:28am
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Showing 1-14 of 14 comments
ObaBird Jun 20, 2024 @ 11:08am 
Same here, I played several runs, only used the blinding idol ability to against that giant worm once. Would prefer it can be used as a secondary ability.
ViynShade Jun 20, 2024 @ 11:25am 
I had a case for fire one on air guy
Originally posted by ObaBird:
Same here, I played several runs, only used the blinding idol ability to against that giant worm once. Would prefer it can be used as a secondary ability.

Definitly, the Idol Abilitys need to be a secondary Ability that you can use as well on your turn, otherwise every single "damage Only" Idol is useless. Applying some debuffs is nice, but even those are so situatinal thats not worth it.

Actually they are so badly implemented, that I am almost certainly sure that they where supposed to be a bonus action.
Last edited by [Food Gasm] Bratkartoffeln; Jun 20, 2024 @ 4:10pm
StinkfingahSammy Jun 21, 2024 @ 9:29pm 
The only worth I see in the idols is trading them away for other stuff
Can confirm, after several more runs, the most use the idols have, is indeed Selling them. But at most times I dont even have enought to by so i dont need them. Its a shame every hero has one Equipment slot. After bying or optaining 4 (3 if you play with the bugged Assasin) Stat gain items, i dont even need the money from the idols ^^
This game has some brutal damage type weakness and resistance so I imagine idols are mostly intended for that purpose. For example if you have a guy with only physical attacks you'd want to give him an idol with a different damage type to use against enemies that have 50% physical resist. It's extremely rare and situational though.
Wlerin Jun 22, 2024 @ 7:06am 
There's one fetish that deals the same damage again if you kill the first target. I ended up using that one quite a lot. Otherwise, the main use for fetishes is giving each character a weak attack so they can skip their turn lol.

I don't think using them in addition to your main action makes sense, I think they were meant to be a different attack option not a bonus action like the consumables. But they are very undertuned compared to native skills.
Last edited by Wlerin; Jun 22, 2024 @ 7:07am
Originally posted by Kintak ヽ(´ー`)ノ:
This game has some brutal damage type weakness and resistance so I imagine idols are mostly intended for that purpose. For example if you have a guy with only physical attacks you'd want to give him an idol with a different damage type to use against enemies that have 50% physical resist. It's extremely rare and situational though.

Thats would actually be a great point, if the Idol Abilitys where somewere close to the damage of a normal Attack. Maybe my Feeling is wrong but my Ant Archer has easialy 15-18 Agility at lvl 3 wich Translates to a huge ♥♥♥♥♥♥♥ Ton of pysical damage, so even when the emey has like 50% Resistence thats still way more damage then some trash Idol that Deals 80% of Wisdom, because my Ant Archer just doesnt get any great Wisdom and does Not even scale with that Attribute. No way is that worth.

I didnt even compare the Idol with one of the upgradet abilitys from the lvl up. Then the Disparitiy is even more clean. 300% Agi + Bonus effect will allways be better then some random 80% Wis/Int trash.

They just need a HUGE buff or be bonus Actions.
Wlerin Jun 22, 2024 @ 11:52am 
Originally posted by Food Gasm Bratkartoffeln:
Thats would actually be a great point, if the Idol Abilitys where somewere close to the damage of a normal Attack. Maybe my Feeling is wrong but my Ant Archer has easialy 15-18 Agility at lvl 3 wich Translates to a huge ♥♥♥♥♥♥♥ Ton of pysical damage, so even when the emey has like 50% Resistence thats still way more damage then some trash Idol that Deals 80% of Wisdom, because my Ant Archer just doesnt get any great Wisdom and does Not even scale with that Attribute. No way is that worth.

I didnt even compare the Idol with one of the upgradet abilitys from the lvl up. Then the Disparitiy is even more clean. 300% Agi + Bonus effect will allways be better then some random 80% Wis/Int trash.

They just need a HUGE buff or be bonus Actions.
That's a silly comparison though, why would you put a Will or Intelligence fetish on an Agility character.
Originally posted by Wlerin:
There's one fetish that deals the same damage again if you kill the first target. I ended up using that one quite a lot. Otherwise, the main use for fetishes is giving each character a weak attack so they can skip their turn lol.

I don't think using them in addition to your main action makes sense, I think they were meant to be a different attack option not a bonus action like the consumables. But they are very undertuned compared to native skills.

Why wouldnt that make sense? Lots of Systems use exacly that type of Action/Bonus Action Economy. Its actually allready in the game. You can use a consumable item in Addition to your Main Action. Why wouldnt using a Idol item in Addition to your Main Action make any sense.

If you fear its to good you can give it limited use in combart, make it so that you can only use Consumable OR Idol and your good to go.
Originally posted by Wlerin:
Originally posted by Food Gasm Bratkartoffeln:
Thats would actually be a great point, if the Idol Abilitys where somewere close to the damage of a normal Attack. Maybe my Feeling is wrong but my Ant Archer has easialy 15-18 Agility at lvl 3 wich Translates to a huge ♥♥♥♥♥♥♥ Ton of pysical damage, so even when the emey has like 50% Resistence thats still way more damage then some trash Idol that Deals 80% of Wisdom, because my Ant Archer just doesnt get any great Wisdom and does Not even scale with that Attribute. No way is that worth.

I didnt even compare the Idol with one of the upgradet abilitys from the lvl up. Then the Disparitiy is even more clean. 300% Agi + Bonus effect will allways be better then some random 80% Wis/Int trash.

They just need a HUGE buff or be bonus Actions.
That's a silly comparison though, why would you put a Will or Intelligence fetish on an Agility character.


Because These are the ones that Deal different damage then physical. Never saw a Agi Idol that delt Fire damage. How is that even a question?
Last edited by [Food Gasm] Bratkartoffeln; Jun 22, 2024 @ 11:56am
The only real use that I've seen from the fetish items are to be lightweight and expensive trading options. If you can trade 12 pounds worth of items for a 3 pound fetish, you are making your goods higher price while keeping the caravan weight down.
Wlerin Jun 22, 2024 @ 7:04pm 
Originally posted by Food Gasm Bratkartoffeln:
Because These are the ones that Deal different damage then physical. Never saw a Agi Idol that delt Fire damage. How is that even a question?
What's this then
https://steamcommunity.com/sharedfiles/filedetails/?id=3273416734

And there's plenty of others that deal Wind, Water, etc. scaling off Agility, Strength, Will, Intelligence, etc. Maybe there's a few combinations that don't exist but most of them are out there.

Originally posted by Food Gasm Bratkartoffeln:
Why wouldnt that make sense? Lots of Systems use exacly that type of Action/Bonus Action Economy. Its actually allready in the game. You can use a consumable item in Addition to your Main Action. Why wouldnt using a Idol item in Addition to your Main Action make any sense.

If you fear its to good you can give it limited use in combart, make it so that you can only use Consumable OR Idol and your good to go.
Because it's too much consistent damage for too cheap. Even making them exclusive with consumables (which are both limited and cost weight) just means you'll never use a consumable unless you desperately need to stun something (i.e. everything except Agrolipods and maybe Smoke Bombs become obsolete--granted they already are).
Last edited by Wlerin; Jun 22, 2024 @ 7:19pm
I do get the impression many or most of the fetishes are slightly undertuned. For example there's a 70-value one that gives your whole team 1 Galvanized. Even though Galvanized is a very nice effect I can't think of a situation where I'd prefer to use a turn on that instead of attacking to break a shield or using a support skill that may also give Galvanized. If it gave 2 stacks then I'd consider it. Perhaps I just haven't seen the right situation?
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