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You can skip it thankfully. The only "mandatory" item the salmon run gives you is a key to unlock a door in the capital courtyard which leads to Cobblestone Crag. You can get past the locked door by either climbing along the ramparts of Capital Sequoia or taking the southern tunnels in the Quintar Nest. (not the same as the Quintar Sanctum, it's the place where you fight the Brutish Quintars)
While you do miss out on a fairly strong class and some nice items if you don't do the Salmon Run, you don't even need to wait for the owl to get past it. Once you finish the desert you can climb the cliffs with the ibex and skip the jump.
Oh cool. I'll try this. Thanks. (I usually don't go into settings tbh).
Edit: Holy smokes, I have to work my way back to the point I was talking about but what a game changer that is. We'll see if this works when I get back.
OMG, Thank you! Finally made it past and it only took me 20 tries.
I will say that this is, indeed, one of the most obnoxious jumps in the game. Perhaps not the worst, for that I'd point out the jump in Slip Gulp Slide to get the final iteration of the heal staff, wherein you have to slide off to the falling block below while also charging your ibex mount so that you can jump before it starts falling to make the jump. But it's definitely in the top ten of worst jumps.
I can agree with this. Personally, I'd never use it; I enjoy the platforming, and can't think why I'd want the game to do it for me. That opinion clearly is not universal, however, and I'm glad the option is there for the people who do want it. For my part, I hated the minigames -- both the salmon races and the quintar races -- and I was over the moon when the "skip minigames" option was added. I had actually resigned myself to beating the main game and leaving a bunch of the "extra" content unfinished since it was gated behind them, so having that option available breathed new life into it for me.
By reading this thread I know I'm going to hate mini games too.
It's in the Options, under "More Options", just above the Difficulty section. That's where you can toggle it but there's no quick-key that I know of.
Yea, this game really rewards exploration, though. And the permanent fish mount isn't 'in logic' for quite a while. It's technically the final 'mandatory' mount you get, following 'intended progression'. So you can take this opportunity to get a rental fish mount to explore the waterways and get to places you might not otherwise be able to reach for quite some time.
There's even a sequence break associated with it. A couple, actually, but one really really big one. Not sure if that's a thing you're interested in knowing more about or not, so I'll leave it there.
If this were a more traditional JRPG it'd be mandatory for levels/gear but by the point you're even in power with Jidamba, you're already likely close enough to endgame capabilities to win.
With sequence breaking, only the Quintar is required (you don't even need to collect a single crystal!), which is neat. I imagine that'd be very difficult to actually do.
Nobody's found a way to do it without the Quintar yet? Ah, bless. I figured one of our more industrious sequence-breakers would have cracked it by now. :-)
As for anything you'll miss by skipping minigames: nothing except the experience of playing the minigame itself. You can still get all the rewards, you can still get all the achievements, everything. The only "penalty" (if you want to call it that) is that it'll put a flag on your save file that says you used that assist option. You don't get a bad ending telling you to try again without it or anything lame like that.