Crystal Project

Crystal Project

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Salmon Run Question
I'm at the Salmon run doing the platforming part on the river before you get to what I assume will be the competition area. I have the Quintar whistle.

There's a spot kind of near what I presume is the end of the platforming where I have to do a bit of angled jump and I'm not getting it at all. I saw a video and of course they do it effortlessly.

So, I was wondering, can I leave this area and return later when I have the owl mount? I think it might be easier for me with the owl.

Some things I have been reading seems to say that I have to do the Salmon Run part before continuing otherwise I can't progress somehow.
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Showing 1-15 of 21 comments
Adi Feb 13 @ 3:05pm 
You're talking about that bastard jump where the log is to the right of a small waterfall and you have to jump left from either the land or another log I'm pretty sure? In my opinion that's the hardest mandatory jump in the game, hell even in the optional end game areas the majority of the platforming is easier.

You can skip it thankfully. The only "mandatory" item the salmon run gives you is a key to unlock a door in the capital courtyard which leads to Cobblestone Crag. You can get past the locked door by either climbing along the ramparts of Capital Sequoia or taking the southern tunnels in the Quintar Nest. (not the same as the Quintar Sanctum, it's the place where you fight the Brutish Quintars)

While you do miss out on a fairly strong class and some nice items if you don't do the Salmon Run, you don't even need to wait for the owl to get past it. Once you finish the desert you can climb the cliffs with the ibex and skip the jump.
Ah cool. Thank you so much.
Elriewien Feb 13 @ 5:25pm 
Originally posted by its ben:
If you haven't turned on auto jump in the options, I'd recommend it, it makes a lot of tricky jumps much easier.

Oh cool. I'll try this. Thanks. (I usually don't go into settings tbh).

Edit: Holy smokes, I have to work my way back to the point I was talking about but what a game changer that is. We'll see if this works when I get back.

OMG, Thank you! Finally made it past and it only took me 20 tries.
Last edited by Elriewien; Feb 13 @ 5:55pm
Shneekey Feb 14 @ 10:06am 
Originally posted by its ben:
If you haven't turned on auto jump in the options, I'd recommend it, it makes a lot of tricky jumps much easier.
I would very strongly disagree. In my experience, it actively makes jumps more difficult because it throws off timing or tries to jump when I'm just trying to get the proper angle.
kory Feb 14 @ 10:17am 
Originally posted by Shneekey:
Originally posted by its ben:
If you haven't turned on auto jump in the options, I'd recommend it, it makes a lot of tricky jumps much easier.
I would very strongly disagree. In my experience, it actively makes jumps more difficult because it throws off timing or tries to jump when I'm just trying to get the proper angle.
I think quite a few people have found it does help them, but I do agree with you, I tried it out and found it pretty frustrating. Anyway, as a setting it is a good option to have.
Shneekey Feb 14 @ 11:18am 
Originally posted by kory:
Originally posted by Shneekey:
I would very strongly disagree. In my experience, it actively makes jumps more difficult because it throws off timing or tries to jump when I'm just trying to get the proper angle.
I think quite a few people have found it does help them, but I do agree with you, I tried it out and found it pretty frustrating. Anyway, as a setting it is a good option to have.
To each their own, I suppose. It is good to have options, if it works for some then I am glad for them. I just want to also point out that YMMV with this, and that it doesn't solve every platforming problem for everyone.

I will say that this is, indeed, one of the most obnoxious jumps in the game. Perhaps not the worst, for that I'd point out the jump in Slip Gulp Slide to get the final iteration of the heal staff, wherein you have to slide off to the falling block below while also charging your ibex mount so that you can jump before it starts falling to make the jump. But it's definitely in the top ten of worst jumps.
Elriewien Feb 14 @ 12:57pm 
Originally posted by Shneekey:
Originally posted by kory:
I will say that this is, indeed, one of the most obnoxious jumps in the game. Perhaps not the worst, for that I'd point out the jump in Slip Gulp Slide to get the final iteration of the heal staff, wherein you have to slide off to the falling block below while also charging your ibex mount so that you can jump before it starts falling to make the jump. But it's definitely in the top ten of worst jumps.

Well, I will keep this in mind for whenever I get there.

I do agree about options though, just because the auto-jump worked for me here, doesn't mean it will the next time I get stuck. So now I know that I have two things to try next time I get stuck.

Thanks to everyone.
darien Feb 16 @ 12:14am 
Originally posted by kory:
I think quite a few people have found it does help them, but I do agree with you, I tried it out and found it pretty frustrating. Anyway, as a setting it is a good option to have.

I can agree with this. Personally, I'd never use it; I enjoy the platforming, and can't think why I'd want the game to do it for me. That opinion clearly is not universal, however, and I'm glad the option is there for the people who do want it. For my part, I hated the minigames -- both the salmon races and the quintar races -- and I was over the moon when the "skip minigames" option was added. I had actually resigned myself to beating the main game and leaving a bunch of the "extra" content unfinished since it was gated behind them, so having that option available breathed new life into it for me.
Gui Feb 16 @ 1:40am 
Can that option be toogeld during a game? And where is it?
By reading this thread I know I'm going to hate mini games too.
Last edited by Gui; Feb 16 @ 1:40am
Originally posted by Gui:
Can that option be toogeld during a game? And where is it?
By reading this thread I know I'm going to hate mini games too.

It's in the Options, under "More Options", just above the Difficulty section. That's where you can toggle it but there's no quick-key that I know of.
Last edited by Elriewien; Feb 16 @ 7:41am
Shneekey Feb 16 @ 8:07am 
Originally posted by Gui:
Can that option be toogeld during a game? And where is it?
By reading this thread I know I'm going to hate mini games too.
When activated, you get a pop-up 'do you want to skip the minigame' and you can at that time decide if you want to or not. So it is more giving you the option to skip minigames when enabled.
Gui Feb 16 @ 9:04am 
Excellent, will I miss on treasures or items if I skip?
Shneekey Feb 16 @ 4:45pm 
Originally posted by Gui:
Excellent, will I miss on treasures or items if I skip?
No. Depending on circumstances, you might not get all possible treasures if you skip, but you will get 'an appropriate amount' for what you enter the minigame with.

Yea, this game really rewards exploration, though. And the permanent fish mount isn't 'in logic' for quite a while. It's technically the final 'mandatory' mount you get, following 'intended progression'. So you can take this opportunity to get a rental fish mount to explore the waterways and get to places you might not otherwise be able to reach for quite some time.

There's even a sequence break associated with it. A couple, actually, but one really really big one. Not sure if that's a thing you're interested in knowing more about or not, so I'll leave it there.
Originally posted by Shneekey:
Originally posted by Gui:
Excellent, will I miss on treasures or items if I skip?
It's technically the final 'mandatory' mount you get, following 'intended progression'.
I'd argue that it isn't really mandatory at all. The Salmon is completely optional - in fact, all of Jidamba Tangle/Eaclaneya is optional. The 'standard progression' requirements, as in what's needed to beat the game without sequence breaking, is the Quintar, Ibek, and Owl (though the only thing you need the Ibek for is to get the Owl). The path to the end of the game is fairly apparent and doesn't indicate a need for the Salmon at all, so I don't think the game is "pointing the player in its direction" or otherwise indicating that it's something you're "supposed" to get. The Owl is indicated by the difficulty of the jumps in Castle Sequoia without it, and the Quintar is actually required.
If this were a more traditional JRPG it'd be mandatory for levels/gear but by the point you're even in power with Jidamba, you're already likely close enough to endgame capabilities to win.
With sequence breaking, only the Quintar is required (you don't even need to collect a single crystal!), which is neat. I imagine that'd be very difficult to actually do.
darien Feb 17 @ 3:09am 
Originally posted by koolioolio:
With sequence breaking, only the Quintar is required (you don't even need to collect a single crystal!), which is neat. I imagine that'd be very difficult to actually do.

Nobody's found a way to do it without the Quintar yet? Ah, bless. I figured one of our more industrious sequence-breakers would have cracked it by now. :-)

As for anything you'll miss by skipping minigames: nothing except the experience of playing the minigame itself. You can still get all the rewards, you can still get all the achievements, everything. The only "penalty" (if you want to call it that) is that it'll put a flag on your save file that says you used that assist option. You don't get a bad ending telling you to try again without it or anything lame like that.
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