Crystal Project

Crystal Project

View Stats:
Phillippus Apr 16, 2022 @ 5:50pm
Anyone has beaten all the endgame bosses on hard?
I've been playing the game on hard and honestly the endgame bosses are kicking my ass... I've seen videos of people beating them but they're usually much slower and deal way less damage so i assume most people beat them on normal or easy, so i'd like to know if anyone got any strategies or strong builds for hard mode. I know bosses can be cheesed with weaver + that dream bow, but i really want to find if you can beat them on hard without cheesing them.
Last edited by Phillippus; Apr 16, 2022 @ 5:52pm
< >
Showing 1-9 of 9 comments
Halsey Apr 16, 2022 @ 6:14pm 
I beat them all with the setup of:

Valkyrie/Beatsmith
Ninja/Rogue
Scholar/Warlock
Chemist/Warlock

2x Legend Spike, Pirate Hat, whatever armor cause I didn't have Master Armor at that point, and the Bone Trophy + Undead Ring on the Ninja.

Valkyrie would take aggro and use Defense Style and the other two would just take turns healing/buffing the team. Overload to make the Ninja hit even harder and then it's all about managing the threat levels since I only have one DPS.

For The Enforcer, just put Reflex Stance on everyone but the tank and the fight should be fairly simple
Last edited by Halsey; Apr 16, 2022 @ 6:15pm
TYPE.900 Apr 17, 2022 @ 2:06am 
Just finished it today:)
U can try my build as well:

1. Fencer(Hunter) [one and only DPS]
-Wear: Dream Hunter bow(+100% phs. dmg during sleep, phs. attack won't wake enemy) + Undead ring (+35% phs. dmg)
-Passive: Equip bow + Initial Oomph
-Act: Eagle stance > quick shot> snipe/take aim > dusted by Weaver/Valkyrie > repeat hit

2. Weaver(Shaman)
-Wear: 1st strike Mitt + dancing shoes
-Passive: Preemptive + fast cast + Auto-speed
-Act: Quick > Instability on boss (Debuff drt. + 50%) > Sleep Echo on boss (3 round sleep DONE!!!!) > dust on Hunter

3. Valkyrie(Weaver)
-Wear: 1st strike Mitt + dancing shoes
-Passive: Preemptive + fast cast + Auto-speed
-Act: Quick > Slow on Boss > Status Amp on Hunter > Quick > Call to Arms on Hunter (all CD 0)>Dust on Hunter


4. Summoner(Scholar)
-Wear: 1st strike Mitt + dancing shoes
-Passive: Preemptive + fast cast + Auto-speed
-Act: Overload on boss > Overload on Hunter >

[note: The reason I use Summoner for "Plan B" is just in case boss was not killed after 3-round sleeps and then I can paralyze, silence it and buy a few more rounds of time for free hitting]
Hentaika Apr 17, 2022 @ 3:26am 
There are approx 4 strategies overall with 1 not working anymore:

1) Abusing the sleep, approx as mentioned above. Probably the biggest cheese now that the samurai/mimic cheese got fixed.

2) Traditional bulk/heal setup, also mentioned above. This has a lot of variety but is about same in the end. This one is hardest to play by far since you will often be clutch with the enemy and will likely have to recustomize setup at least slightly.
The important part of this one is having rogue - he is what enables you to survive via interrupting skills of boss.

3) Combination of strong classes and playing around equipment - 1 immortal reaper(almost nothing can kill it, so essentially it can solo most stuff with enough time), 1 nomad damager(mostly nice for random battle clearing), 1 summoner/valk support, 1 anything else based on what you feel you lack.

4) No longer works - samurai/mimic, used to beat pretty much anything instantly.
Last edited by Hentaika; Apr 17, 2022 @ 7:33am
pseudo Apr 17, 2022 @ 4:52am 
Completed everything on Hard with

Assassin/Rogue
Warrior/Valkyrie
Nomad/Assassin
Scholar/Summoner

I feel like the bosses roll over real easy if you lock them down with debuffs. I purposely avoided cheesy gimmicks, so I liked what I was doing with this party.
Last edited by pseudo; Apr 17, 2022 @ 4:54am
Thundergod Apr 17, 2022 @ 7:21am 
Changed some classes for different bosses, but was always a variation of tank, dps, support, dps/support. For the late game bosses, usually something close to

Mimic/Valkyrie or Warrior
Hunter/Rogue or Assassin
Scholar/Warlock
Warlock/Nomad

Damage was fairly low as my main damage was just hunter, the bleed poison passive from hunter, and that damage stance from Nomad. Didn't have Warlock class armor or any other class armors though.
roshok Apr 17, 2022 @ 10:28am 
The 2 class setups that have been part of all my endgame boss kills are

1) Warlock / Nomad combination with having a book equipped. Therapy stance for aoe heals goes really well with the heal + debuff removal spell for debuff heavy bosses. Wave stance if you need more damage.

2) Beatsmith with lot of debuff on hit actions as I found the defense style stance really useful for most things in the game.

Third char was always some kind of physical dps variation, mostly reaper. Fourth class was some variation of a healer, either in the form of summoner / weaver or white magic / valkyrie.
Rutger Apr 17, 2022 @ 11:39am 
Originally posted by TYPE.900:
Just finished it today:)
U can try my build as well:

1. Fencer(Hunter) [one and only DPS]
-Wear: Dream Hunter bow(+100% phs. dmg during sleep, phs. attack won't wake enemy) + Undead ring (+35% phs. dmg)
-Passive: Equip bow + Initial Oomph
-Act: Eagle stance > quick shot> snipe/take aim > dusted by Weaver/Valkyrie > repeat hit

2. Weaver(Shaman)
-Wear: 1st strike Mitt + dancing shoes
-Passive: Preemptive + fast cast + Auto-speed
-Act: Quick > Instability on boss (Debuff drt. + 50%) > Sleep Echo on boss (3 round sleep DONE!!!!) > dust on Hunter

3. Valkyrie(Weaver)
-Wear: 1st strike Mitt + dancing shoes
-Passive: Preemptive + fast cast + Auto-speed
-Act: Quick > Slow on Boss > Status Amp on Hunter > Quick > Call to Arms on Hunter (all CD 0)>Dust on Hunter


4. Summoner(Scholar)
-Wear: 1st strike Mitt + dancing shoes
-Passive: Preemptive + fast cast + Auto-speed
-Act: Overload on boss > Overload on Hunter >

[note: The reason I use Summoner for "Plan B" is just in case boss was not killed after 3-round sleeps and then I can paralyze, silence it and buy a few more rounds of time for free hitting]

Where do you get the 1st strike mitt and dancing shoes from?
Phillippus Apr 17, 2022 @ 12:35pm 
Some of the build you guys are using are similar to mine, but some things here and there are different so i'll try to take everything in consideration when changing my team, so thanks for the information. Also, do you guys care about stat growth or you just use whatever?
Hentaika Apr 17, 2022 @ 12:56pm 
Originally posted by Phillippus:
Some of the build you guys are using are similar to mine, but some things here and there are different so i'll try to take everything in consideration when changing my team, so thanks for the information. Also, do you guys care about stat growth or you just use whatever?
Stat growth is very important.
I would tinker it in a way that would allow you to survive 1 AoE with everyone after you debuff boss damage type(and add physical armor with valk if boss is physical) if you are going for traditional bulk/heal build.
Usually that's involving picking some heavy HP growth on non physical members.

Usually if you can survive 1 attack you can just heal the whole thing back.

If you are going for burst build/sleep cheese builds - you are usually relying on damage, hence full glass cannon for the ones who are doing the damage.

Max mana can be pretty important as well for sustain reasons.
Last edited by Hentaika; Apr 17, 2022 @ 12:58pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 16, 2022 @ 5:50pm
Posts: 9