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Be mindful that enemies won't respawn when you heal this way (as they normally would if you left to go to an inn or other healer)
This may allow you to skip encounters you might not normally be able to on the way to a boss or similar, making resource management less of a factor.
If that happens, it generally means either you are backtracking through an earlier area, or you've *significantly* overleveled.
Grinding levels is generally a bad solution to any given problem due to the relatively low level cap. So if you're used to over-leveling to get thorough, you'll encounter a major difficulty spike once you hit level cap. Generally, this game is very good at rewarding player skill and setting up combos with characters that have synergistic abilities.
Also, unlike most RPGs, there are no 'trash' encounters. Every flame is a significant threat that needs to be treated with respect or it will be quite painful for your party.
While I agree about XP, I disagree on the grounds that LP is everything, and LP is gained the same way as XP. Sure, gear matters a ton, but it doesn't mean anything if your classes don't have their abilities. Your actual level is pretty meaningless though, so I do definitely agree on that front. The stat gains aren't that big a portion of your power for most of the game.
And that's probably my favourite part of this game. Enemies need to be respected, if you aren't forced to respect your enemies, the game might as well just be a visual novel.