Crystal Project

Crystal Project

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MewMallow Dec 25, 2022 @ 10:54pm
Randomly warped to Capital Sequoia???
I was in at the Skumparadise dungeon, and upon using the Home warp crystal to return to the Entrance, I was instead warped to a wall in Capital Sequoia. I'm very confused, and am pretty sure this is a really strange glitch. Afraid to try and explore the city as I'm worried doing so might mess up my save.
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Xaelon Dec 25, 2022 @ 11:19pm 
I've never heard of anything happening like that before. I've also never heard of anyone complaining about corrupted save files either. You also don't need to be worried about performing sequence breaks. The developer's been pretty thorough at putting in safeguards to stop possible softlocks.

You're free to go wherever you want in Crystal Project whenever you want. The worst thing that will happen is you might run into some really dangerous monsters, die and lose a little bit of your money. The game itself is very non-linear and there really aren't any quest triggers to break.

Regarding Capital Sequoia that's the area directly after Skumparadise so all this glitch did was get you into the city a little sooner.

If you're really worried something will happen to your save I would just make a backup. You can find your save file at the following location:

Windows: %USERPROFILE%/Saved Games/Crystal Project/ Linux/Steam Deck: ~/.local/share/Crystal Project/ Mac OS: ~/Library/Application Support/Crystal Project/

Originally posted by MewMallow:
I was instead warped to a wall in Capital Sequoia.
Did the game put you inside a wall or on top the wall?

Can you explain where in Skumparadise you used your Home Stone? A screenshot of the location would be very helpful.
Last edited by Xaelon; Dec 25, 2022 @ 11:19pm
MewMallow Dec 26, 2022 @ 9:33am 
Originally posted by Xaelon:
I've never heard of anything happening like that before. I've also never heard of anyone complaining about corrupted save files either. You also don't need to be worried about performing sequence breaks. The developer's been pretty thorough at putting in safeguards to stop possible softlocks.

You're free to go wherever you want in Crystal Project whenever you want. The worst thing that will happen is you might run into some really dangerous monsters, die and lose a little bit of your money. The game itself is very non-linear and there really aren't any quest triggers to break.

Regarding Capital Sequoia that's the area directly after Skumparadise so all this glitch did was get you into the city a little sooner.

If you're really worried something will happen to your save I would just make a backup. You can find your save file at the following location:

Windows: %USERPROFILE%/Saved Games/Crystal Project/ Linux/Steam Deck: ~/.local/share/Crystal Project/ Mac OS: ~/Library/Application Support/Crystal Project/

Originally posted by MewMallow:
I was instead warped to a wall in Capital Sequoia.
Did the game put you inside a wall or on top the wall?

Can you explain where in Skumparadise you used your Home Stone? A screenshot of the location would be very helpful.
I don't remember the exact location I was in, but I'm pretty sure it was somewhere in the long vertical section with lots of blocks and rideable mushrooms. https://steamuserimages-a.akamaihd.net/ugc/5112180131482845111/7296FA9AF42B121AB7FB0DA258B1BDEF63BCA8B8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
When I said it warped me on a wall I meant one of the tall castle walls throughout town. Not inside a wall, making me stuck thankfully. I didn't get a screenshot of that, unfortunately as I went to bed before continuing or exploring the town and forgot that resetting the game would send be back to my last home point (Skumparadise Entrance at the time).
River Running Games  [developer] Dec 26, 2022 @ 6:59pm 
Woa, I'm sorry that happened! That's really strange, I haven't heard of this bug before. I did hear about something similar that happened to some people much later in the game, though. I think this might be a rare bug related to warping to an area of the world that is *just* on the current loaded boundary which might be causing strange collision behaviours when the collision data hasn't been fully loaded yet.

Fortunately, (slight spoilers,) that town is the next area you are supposed to reach after the dungeon. To re-canonize your playthrough, you may jump back to Proving Meadows and run through the dungeon again. Nothing will be corrupted or broken by having skipped to the town. Reaching the town without doing the dungeon at all is actually a legitimate skip (though, using a different method).
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Date Posted: Dec 25, 2022 @ 10:54pm
Posts: 3