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The things he's mentioned may answer some of your other questions about how the Randomizer will work.
He also released a WIP screenshot of the randomizer's menu:
I don't remember encountering "Death Spear" in my playthrough, but I believe the case you're worried about can probably be avoided by enabling "Scale Enemies" so as to make the damage of "Reality Breakdown" appropriate to how early the monster is encountered in the seed.
No Randomizer softlocks come to mind for me right now, but having a thread to discuss them is a good idea.
also, what about drykids? will they always spawn in the same place (once you've found the right flame / location) farming them could be silly if there all across the map.
I believe he's planning on having weapons scale down. The screenshot I linked a few posts above has an option for "un-scaled equipment", implying that the default option scales things up or down (probably based on where in the seed you find it).
But that's a relatively short-lived issue, since you get all possible weapons type when you reach the capital, so players may just be slightly restricted in the early game.
I hopefully made it in a way that avoids these kinds of problems, but I'm still testing it so I don't want to say anything specific yet.
This is a problem. If you start with Samurai for example, you wouldn't be able to make any real use of it until the capital. Randomizing equipment can help you get lucky and pick up an early Craftwork Katana or something, but otherwise I don't think I'm going to be doing anything specific to fix this. I feel like this kind of thing could be considered a quirk of randomizing for better or worse. Much of the base game is meticulously made to have each class feel powerful as you obtain it with the way equipment is made available, and I don't think there's an elegant way to translate this to a randomized playthrough.
I'm actually trying to make the randomizer only make states with no permanent missables just like the base game. It's pretty hard so I'm not 100% sure it'll be totally bug free in that regard, but it is the goal.