Dome Keeper
MT Apr 14 @ 1:32am
Achievement help (My good mule)
My good mule seems to not work.
Played 2 runs on large and medium maps, used lift to transport waaaay over 200 resources.

One Run was:
Large map with (no enemies)
and the lift unlock that removes the orbs

Another Run was:
Medium map with (no enemies)
and resource compacter shipping packed resources on the lift

What are the special conditions? Or is there a bug? Or what am I doing wrong?
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Completely spitballing, not knowing how things look under the hood, it does seem *plausible* that both Gravitational Lift and Resource Packer could interfere with the achievement logic. It might be worth trying another no enemies run where you just upgrade the lift orbs and let them pull up unpacked resources.

I think it's way less likely that 'no enemies' disables achievements, but you could also try leaving enemies on and on a low difficulty.

I feel like I've seen others asking about this achievement recently, too, so maybe there's a general issue with it altogether. I have no way to test that.
MT Apr 14 @ 2:14pm 
Originally posted by Shovel Priest:
Completely spitballing, not knowing how things look under the hood, it does seem *plausible* that both Gravitational Lift and Resource Packer could interfere with the achievement logic. It might be worth trying another no enemies run where you just upgrade the lift orbs and let them pull up unpacked resources.

I think it's way less likely that 'no enemies' disables achievements, but you could also try leaving enemies on and on a low difficulty.

I feel like I've seen others asking about this achievement recently, too, so maybe there's a general issue with it altogether. I have no way to test that.
Thank you for a reply.
The first time the achievement did not pop, I was thinking that the lift upgrade that removes the orbs somehow disabled the counter.
https://www.youtube.com/watch?v=AFVMYEW-uYA FIrst try - (probably 700 resources got moved on the lift)
After the second try, I began thinking that the enemies is a condition.

I will try with enemies, no lift upgrade and, no resource packer.
MT Apr 14 @ 11:05pm 
GOT IT!
in 44 mins on large map with enemies, no resource packer, no lift relic unlock.
https://steamcommunity.com/sharedfiles/filedetails/?id=3464240450
Awakening Apr 14 @ 11:32pm 
I do wonder which of the 3 things actually messed with the achievement.

Would make sense that the packed resources only count as one.
The supplement for the lift or the modifier for the enemies could both be issues.
MT Apr 15 @ 1:03am 
Originally posted by Awakening:
I do wonder which of the 3 things actually messed with the achievement.

Would make sense that the packed resources only count as one.
The supplement for the lift or the modifier for the enemies could both be issues.
Wondered about that too, Id wager on the (No Enemies Run) first.
As it was in both tries, and also it would be odder for the lift relic upgrade to lose resource counter.
Last edited by MT; Apr 15 @ 1:05am
I'd believe both Gravitational Lift and Resource Packer could mess with it separately. Again, it's spitballing because I have no idea how it's actually implemented in code, but you have to think about what exactly is checked in code to trigger the counter.

For Gravitational Lift, it might be really difficult to detect what brought a resource to the Dome. Not that you would want to do this in practice, but if you have your Keeper bring something into the Dome manually while the Gravitational Lift is active, how could the game tell the difference between that and the Lift doing it on its own? Or if the Converter spits out resources in the basement, and some resources in the Lift smack them into the Dome just from momentum. Would those count?

For comparison, something like Drones or the Lift orbs that make resources completely uninteractable while being transported. It seems easier to count resources brought in by a Lift orb than to start looking at physics.

The Resource Packer seems like it could just be an oversight - if the counter is looking at the number of objects carried by Lift orbs, rather than the amount of actual resources incremented by the Lift orb, there you go. It might even be possible that the achievement counter is looking specifically at single resource objects and is completely ignoring Resource Packs - I think that's less likely, but you'd need to transport at least 800 (Packed) resources on an account without the achievement to test it.
MT Apr 15 @ 12:00pm 
Originally posted by Shovel Priest:
I'd believe both Gravitational Lift and Resource Packer could mess with it separately. Again, it's spitballing because I have no idea how it's actually implemented in code, but you have to think about what exactly is checked in code to trigger the counter.

For Gravitational Lift, it might be really difficult to detect what brought a resource to the Dome. Not that you would want to do this in practice, but if you have your Keeper bring something into the Dome manually while the Gravitational Lift is active, how could the game tell the difference between that and the Lift doing it on its own? Or if the Converter spits out resources in the basement, and some resources in the Lift smack them into the Dome just from momentum. Would those count?

For comparison, something like Drones or the Lift orbs that make resources completely uninteractable while being transported. It seems easier to count resources brought in by a Lift orb than to start looking at physics.

The Resource Packer seems like it could just be an oversight - if the counter is looking at the number of objects carried by Lift orbs, rather than the amount of actual resources incremented by the Lift orb, there you go. It might even be possible that the achievement counter is looking specifically at single resource objects and is completely ignoring Resource Packs - I think that's less likely, but you'd need to transport at least 800 (Packed) resources on an account without the achievement to test it.
Good analysis, resources carried by the orb do become (not-iteractable) and are not colliding with other resources or relics when carried by the orb.
In that case, if there is a way to rule out the (no enemies run) as a condition, then it be safe to say that both (relic lift upgrade) and (resource packer) disable the achievement counter?
Words like 'safe' always make me shiver, especially when talking about software. I'll stand by 'likely', with the caveat that Resource Packer might not disable it, but rather just cause a miscount.
Awakening Apr 16 @ 12:21am 
Only way to know for sure is to test all 3 cases separately.

So this basically has to be tested by the developers.
I came across this thread when I was looking to see if anyone else had problems getting this achievement. I ended up getting it.

First run, I did a huge map, no enemies. I got the lift, did the “We’re gonna need a bigger lift” achievement (have 80 resources hanging in the lift). After I got it, I picked up the gravitational lift supplement and tried to get the “My good mule” achievement. I kept going for a good while (ended up mining about 500 resources) but couldn’t get the achievement.

After finding this thread, I did a second run. Huge map, no enemies. I got the lift again but didn’t pick up gravitational lift. After a bit, I got the “My good mule” achievement.

No clue whether resource packer affects it because I didn’t pick it up either time.
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