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Regardless of challenge, dome, or upgrades, the thing that ALWAYS kills me is the squid enemies that fly down from offscreen... They are absolute hell because they are an 'immediate priority' as soon as you hear them spawn; and your choices are either drop the group you're currently targeting and hit them before they do massive damage, but then the ground enemies are left unattended and start cracking your dome, or miss them and lose 1/3 of your dome health...
Even with upgraded dome armor and melee damage reduction, they still hurt for 1/4 of your level 2 health pool-... is that intentional?
For the record, I use drones upgraded offensively; they can really carry some of the early waves knocking out a couple enemies you aren't focused on or shooting the worm's projectiles when you get 2-3 of them and can't target them all... but they are never enough later on when waves are a complete washout...
I haven't even come close during any of the different challenges, it feels like a constant uphill battle that inevitably ends in a loss; and that isn't fun.
So I guess I'll stick to relic hunting, and forget the last few guild upgrades that are locked behind challenges.
If I search but cant find iron for just 30 seconds, its time wasted and game over. People will argue this and Im not here for that. The closest Ive come is 175 on challenge, and that is one time. Other than that Ive landed on 140-160 iron and that is with Iron worms and and resource changer working on high. Seems like whatever you choose, something else suffers and you loose. Same with many of the 300% challenges.
Assesor
Artilery with upgrade tree that increases direct dmg (antiair gun is whatever you prefer)
Gadget Shield with upgrade that suits the challange most usually shock is a good one but on bullet hell def reflect
Hammers for second gadget if the game gives you choice, if not try to get them randomly
that's it, the thing you have to understand it is better to put in dmg first if you need and mine slower than put in mining and loose on next wave cause lack of power.
It's okay to take dmg on early waves but not to much, if you upgrade well you'll reach point in mid game where you take close to no or no dmg at all, i had a lot of times sitting on 1 hp with around 15 cobalt after waves 10 and feeling amazing.
Also, finding gadgets and supplements in the mine sooner rather than later is very important for handling the waves. Since I usually play with laser, I'll usually choose double laser, since that makes it so much easier to handle enemies. I can't imagine beating a challenge mode with the laser without upgrading it to double laser. If it's not one of the options, I'll re-roll and hope to get it and may even spend water to re-roll again. This is where it pays to complete all of the challenges on normal mode first, so that you can unlock the rewards that allow you to re-roll and get 3 gadget offers, thus greatly increasing your chances of getting a gadget (like double laser) that you need.
I've also found that missile launcher is helpful with heavy waves, especially if you get the restock rockets supplement.
Finally, dome resurrection can help a lot, since it means full dome health twice after being upgraded and is like getting dozens of free cobalt. Ideally, though, you shouldn't take it until later in the run, after you've fully upgraded your dome health, so that you get the maximum benefit from it.