Dome Keeper
Allow "hack" mods -or- change guild quest difficulty settings
TL;DR- let me set the difficulty on guild assignments -or- let folks create mods that let me tweak my starting resources (I don't care about getting prestige disabled).

I'm playing the game on normal difficulty and am having a blast. I wanted to get some of the QoL improvements from guild assignments and am finding it brutally (no pun intended) hard. I wish there was some way for me to tweak the difficulty and make them more accomplishable. (I have all the domes and gadgets unlocked). I know it's a skill issue, but I don't have the time nor patience to get good; and I wish I could control the difficulty in my single player experience.

Re: mods, I'm thinking mods that start you off with either some perks (eg- bedrock drill) or let you start the starting off resource amounts to make the game easier. The reason I'm asking for this is reading the GitHub page, workshop items that hack the game aren't allowed. I'm assuming this means mods that make the game easier (please correct me if wrong and hacks mean something else in this context)

I know this goes against the developers vision for the same, but at least with respect to modding- I feel like allowing "hacks" to let me play my single player game how I want to should be ok.
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Showing 1-6 of 6 comments
zimny5811 Jan 13 @ 11:14pm 
Mods like that are absolutely allowed (they just disable prestige), just no one made mod like that so far.
Ron Bippinbits  [developer] Jan 13 @ 11:41pm 
Thank you for sharing your thoughts and feedback!
As Zimny mentioned, the mod you described is indeed possible to develop. You can join the Bippinbits Discord[discord.com] server to discuss your idea with other community modders and receive suggestions or assistance in implementing it.
Alternatively, you can collaborate with experienced players to exchange and refine strategies for guild assignments.
If you are only playing the game on Normal then I can totally see that the Guild Assignments are difficult. Maybe start playing Relic Hunt on Hard or Brutal difficulty? I did that before I started playing through the Guild. Hard and Brutal difficulties sounds worse than they are. But don't be fooled by their names, they are not that difficult. Once you have figured them out the Guild shouldn't be as punishing for you.
Originally posted by zimny5811:
Mods like that are absolutely allowed (they just disable prestige), just no one made mod like that so far.

Huh, I see! Thanks a lot for sharing; I'll look into the development tools in that case! I didn't want to spend time developing a mod for something if it would never be publishable.
zimny5811 Jan 15 @ 11:17pm 
Originally posted by CorerMaximus:
Originally posted by zimny5811:
Mods like that are absolutely allowed (they just disable prestige), just no one made mod like that so far.

Huh, I see! Thanks a lot for sharing; I'll look into the development tools in that case! I didn't want to spend time developing a mod for something if it would never be publishable.

Oh and this part "reading the GitHub page, workshop items that hack the game aren't allowed" is most likely (my guess) about using game assets extractors, that "allows" for stealing content from the devs as well as cheat engine used to cheat on prestige mode, so it does not apply to just making a mod in agreement with terms listed on Dome Keeper modding wiki/documentation :)
Last edited by zimny5811; Jan 16 @ 12:42am
Kuchi.Gyz Jan 18 @ 11:54am 
I've unlocked all of the things and it wasn't that challenging, you just need to pick the right upgrades and starting gadgets and etc. I almost always went drones for collecting and fighting and I had a blast. The shockwave is also very good on some of the levels. IMO, playing on a easier than intended difficulty will ruin your experience of the game.
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Showing 1-6 of 6 comments
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