Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or maybe something completely new, some new item, or something ro do with the terrain/dome that has a bunch of variety and is mainly significant in the early game. I don't really have a concrete idea for anything, but something would be nice.
I want to look forward to new games and trying new things, rather than dreading them. I'd say the repetitive part is not an insignificant part of the game either, especially due to how the start drags, it's quite a decent chunk of each run.
I've played a bunch of tower defense games in the past, and although I really do enjoy the runs after this initial segment, for me personally the beginnings of a Dome Keeper run have probably felt the most repetitive out of any tower defense I've played. It just makes me not wanna play, I don't feel motivated to start a new game, which is a shame as I have still have many things to unlock and explore and I do end up really enjoying it after suffering through the chore of the early game.
"wave cycle is 100% longer"
"Wave strength is double"
Because the most majority annoying gameplay time is moving up and down.
Cutting the travel frequency lower and make the fight more enjoyable