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Thanks. Thats the loadout Im currently using. But I find that if I dont find enough resources in the first minutes, its already over. I do wonder if some of these challenges needs adjusting.
First gadget I rolled for a prospecting meter to better detect resources, and first supplement i selected to strengthen the tesla shots, every other gadget/supplement was ground up for cobalt and I got the final 4 that way. Made it with 4 waves left on the timer so it was a bit close.
EDIT: used drone yard as always, though I didn't get any battle drones due to cobalt cost. Used engineer, only upgraded to the 22 cost drill, 12 cost move speed, and 8 cost carrying.