Dome Keeper
Proximo Aug 5, 2024 @ 6:45pm
Engineer choice?
I mostly use assesor from the moment I unlocked him and he is really good, but I feel like normal engineer is also good for certain situations but idk when. Can someone tell me their pros and cons?
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Amplify Aug 5, 2024 @ 10:17pm 
The Engineer is good for the Maze guild assignment, and any time you either need to change mining direction very often (AKA almost diagonally) or want to go straight down without any changes of direction at all without much carrying of resources involved and you just want to grab the relic and get out.

The Assessor is stronger everywhere else.
Mr Feres Aug 5, 2024 @ 11:42pm 
I can't play well with the Asseor. It is overwhelming for me to be honest and I can't figure out a good way to mine efficiently with it... I am using the engenieer and have done all challanges in normal mode.
Proximo Aug 6, 2024 @ 12:04am 
Originally posted by Mr Feres:
I can't play well with the Asseor. It is overwhelming for me to be honest and I can't figure out a good way to mine efficiently with it... I am using the engenieer and have done all challanges in normal mode.
well I agree but usually when I play as engineer I cant imagine a run without droneyard, when playing with Assessor I can have any other gadgets than droneyard, I usually play him with bombs or radar to quickly find resources. I also think that he is digging really well for the fact that he was supposed to be very weak with this.
Amplify Aug 6, 2024 @ 2:40am 
Originally posted by Mr Feres:
I can't play well with the Asseor. It is overwhelming for me to be honest and I can't figure out a good way to mine efficiently with it... I am using the engenieer and have done all challanges in normal mode.
It's mostly a matter of learning the important upgrade order and general strategy. Once you cut out the worthless techs and understand the goal, Assessor becomes incredible.
It was sorta mentioned above but the Engineer's main advantage is versatility, especially early on. When something needs to be done, Engineer can do it without a second thought. Their mining tool is always available, which lets them dig whenever needed, and they don't have to juggle gadgets like bombs or iron worms while digging.

Engineer's main drawback is a lack of efficiency, as well as a lack of specialization. It takes them longer to do common tasks, especially transporting resources, and they can't easily multitask without relying on a digging/logistics gadget. It should also be said that Engineer's upgrades are really iron-hungry later on, but are also semi-mandatory if you want to remain versatile.

Assessor's main advantage is multitasking, since their orbs/bundles continue working after being released, which allows them to dig while transporting resources and vice versa. Bundles are insanely good as well, especially once upgraded, since they don't have a maximum carry capacity. Assessor also has a small edge in upgrade costs and decision making, since their expanded upgrade tree naturally leads to specialization; which simultaneously makes gadget/supplement choices easier and enables you to skip some upgrades (and spend the iron elsewhere!). Lastly, Assessor's mining tools can somewhat ignore rock hardness since their orbs turn the rock against itself (and compression mining literally ignores a portion of hardness).

Assessor has two key drawbacks compensating for all their strengths: Their digging relies on cooldowns and they have a much steeper learning curve than Engineer. If you aren't careful with orb usage, the Assessor can end up doing nothing for long periods while waiting for cooldowns. This is especially felt with orbs since their cooldown increases when you upgrade their strength, which can punish you if you over-upgrade them. Assessor's wide upgrade tree is a drawback as well if you're not careful, since the mining upgrades all impact the same thing it's easy to overspend iron on elements you aren't actually using; such as orb duration when you're using exploding orbs. It's also worth mentioning that Assessor can't shoot orbs/bundles if they're holding anything, which can make gadgets like Drillbert and teleporter annoying to use.
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Date Posted: Aug 5, 2024 @ 6:45pm
Posts: 5