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There's things to progress in like different domes (weapons), different weapon ability unlocks (permanent), and gadgets (support).
There are maps to finish which could unlock permanent buffs to your dome, though, only basic ones like radars, storage, health meter etc.
Once you finish a run (any size map, any difficulty as far as I know), you can unlock new game modes and the ones I've mentioned above.
Edit:
Once you die in a run, you either restart with the same 'equipment' you came in with or retry with a different set of your choosing. Also there's a save option, though I haven't tried it.
Antorius in another thread explained the difference well, at least how i see it too:
You can now unlock permanent bonuses that affect your run in a very real way and save you resources you'd have to spend to unlock them.
Are they minor bonuses? Yes.
Do they permanently save you resources, making your runs easier? Yes.
Rougelite! I like rougelites too.
It is not a roguelite. If you are looking for a roguelite, Dome Keeper will be disappointing, because it does not offer a meaningful meta progression like Hades oder Rogue Legacy or the like.
It is more like the binding of isaac or nuclear throne or into the breach, where you unlock new things to play with but you don't get numerically stronger by grinding a meta currency.
If you want to mine and want it to be a roguelite, then Wall World might be for you. It's a "fast follow" of Dome Keeper (so similar in nature) but went into the roguelite direction. Many people have a good time with it too, and it's really cheap.