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What if: previous density setting was a modifier, or current setting is a modifier? Then it can satisfy both the people that miss the old density and people that want the challenge of the new setting.
I'm looking forward to trying the new density but it definitely looks like all difficulties got buffed with that. They did nerf the number of enemies that can be onscreen at once, so maybe if they make the previous setting a modifier it could be something like:
"Rock has generally less extreme densities but more enemies can appear at once in each wave."
Yeah, that didn't really work - I just upgraded drill faster than before and using the 1:2 strategy beat my Prestige record 10x.
A small self-promotion: I personally found the rock textures from the demo to be easier to read, if you prefer that you could use my mod.
https://github.com/leiftiger/dome-keeper-demo-rock-textures
https://steamcommunity.com/sharedfiles/filedetails/?id=2874770923
Yes, this.
I know this change might be a bit painful, because one strategy does not feel as good anymore - strip mine every third row. Tile hardness exists in the first place to encourage going for softer rock. What i recently saw is, that on most maps, there is a tiny amount of very hard rock only.
What changed with the last patch is that there are both more very hard and very soft tiles. Overall, this should not mean it is more difficult to play, as long as you don't ignore tile densities.
Adding tile density modifiers to the available ones is a good idea, i'll do that soon.
Totally agree, repeatable drill was way too weak - it's strength will be doubled or more with the next patch.