Dome Keeper
Spariant4 Oct 10, 2022 @ 3:15pm
Huge map bug- relic out of bounds
ayo my first serious run on a huge map (relic hunt), and I'm stuck on an unwinnable map.
The relic is hidden away out of bounds, all veins lead into the black wall.

Gone through 65+ waves, wondering what i'm doing with myself X(
Originally posted by René - Bippinbits:
Ah, i finally found something. There was a parameter that was off by one in the map generation. Generting some hundred maps, i could never reproduce it, but if i cranked the parameter up a bit more, it seems plausible what happened.
Unreachable map parts are cut off, but after that, there is some "hardness normalization". In that, it is checked that the map is balanced in terms of hard and soft areas, and changed if it is off. The off by one parameter meant that some areas could actually change from the hardest tile to a border tile.
This is a theory, but it should be confirmed if every "corner" you can see behind the border wall, is actually of the hardest rock.

Will be fixed with the next version v41.5
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Showing 1-15 of 15 comments
Rhonox Oct 10, 2022 @ 4:08pm 
its not out of bounds, you just have to go around the sides to get to it. maps can look like this: https://imgur.com/AlPwAJP
klh Oct 11, 2022 @ 1:11am 
Originally posted by Rhonox:
its not out of bounds, you just have to go around the sides to get to it. maps can look like this: https://imgur.com/AlPwAJP

Not really related, but did you generate this screenshot / know how? I'd love to see where resources where after I end a run (or it ends me, even more interesting how far I was from the cobalt that would save the game) ;p
Spariant4 Oct 11, 2022 @ 12:12pm 
Originally posted by Rhonox:
its not out of bounds, you just have to go around the sides to get to it. maps can look like this: https://imgur.com/AlPwAJP
Nope, there is nowehere to go around. Genuinely surprised.
+1 on the map generation tool, I'd like to examine it as well...
Rhonox Oct 11, 2022 @ 12:29pm 
just saying it doesnt really mean anything, nobody has ever been able to provide actual proof this is even possible, and the dev have said nothing about it being a bug. Unless you have actual proof that there is no way around, i dont think this post will do anything, just like the others that are the same.
Spariant4 Oct 11, 2022 @ 12:43pm 
I didnt know there were other posts, sorry.
I have screenshots, if steam would let me post them...
Spariant4 Oct 11, 2022 @ 12:47pm 
Here's screengrabs. It's literally behind the black wall.
https://imgur.com/a/jFICW9n
Last edited by Spariant4; Oct 11, 2022 @ 12:48pm
Rhonox Oct 11, 2022 @ 12:50pm 
these are not proof of anything. it could still easily be reachable by going up or down
Spariant4 Oct 11, 2022 @ 12:50pm 
yikes you're a sceptic aren't you
Rhonox Oct 11, 2022 @ 1:05pm 
Do i believe what a random person on the internet claims? It doesnt matter, were talking about a bug in a game. you've made the claim, you need to provide evidence for anyone to take it seriously. if you wonder why the devs dont have this listed as a known bug after a dozen steam posts and people sending in reports that relics cant be reach, now you know, cuz its not a bug and it can be reached
Spariant4 Oct 11, 2022 @ 4:13pm 
Originally posted by Rhonox:
now you know, cuz its not a bug and it can be reached
your idea of evidence is a little backwards.
the devs haven't paid attention, so it must not be true?
And a dozen unrelated players of the game are just taking the piss?
Last edited by Spariant4; Oct 11, 2022 @ 5:32pm
kisameking Oct 13, 2022 @ 1:26pm 
Similar issue here, the relic is out of bounds, I was in normal mode on a medium size map I believe:
https://youtu.be/iKvGY_DYLek
Sappy Oct 13, 2022 @ 5:02pm 
The problem is real.
Hatu7 Oct 14, 2022 @ 3:41am 
Can confirm it does happen with a bugged map generation, on my end it was even a whole part of the map.
https://imgur.com/rLzzNGY
The author of this thread has indicated that this post answers the original topic.
René - Bippinbits  [developer] Oct 14, 2022 @ 1:42pm 
Ah, i finally found something. There was a parameter that was off by one in the map generation. Generting some hundred maps, i could never reproduce it, but if i cranked the parameter up a bit more, it seems plausible what happened.
Unreachable map parts are cut off, but after that, there is some "hardness normalization". In that, it is checked that the map is balanced in terms of hard and soft areas, and changed if it is off. The off by one parameter meant that some areas could actually change from the hardest tile to a border tile.
This is a theory, but it should be confirmed if every "corner" you can see behind the border wall, is actually of the hardest rock.

Will be fixed with the next version v41.5
kisameking Oct 15, 2022 @ 4:59am 
Nice, thanks!
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Date Posted: Oct 10, 2022 @ 3:15pm
Posts: 15