Dome Keeper
thecole777 Oct 4, 2022 @ 12:23am
Auto healer not working?
Does the auto healer not work or does it not work how I expect?
Neither upgrade where it heals 25% health after losing a certain amount of HP seems to work. Whether I lose just enough health which should activate it or if I lose nearly a full bar, it never heals.
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Showing 1-10 of 10 comments
GroundHogg Oct 4, 2022 @ 3:00am 
Not working for me either
beriadan77 Oct 4, 2022 @ 4:07am 
Same here!
Senior Oct 4, 2022 @ 11:22am 
Yup... Double post, but not working for me either (even with cobalt in the inventory).
(edit: it works, it doesn't... mkII says it repairs even more, but can't see the difference, but it certainly isn't 25% as stipulated )
Last edited by Senior; Oct 4, 2022 @ 12:36pm
!?! Oct 4, 2022 @ 11:33am 
It'll trigger after taking the damage in 1 battle after the battle is over.
The healthbar just silently becomes a little bit longer. No indicators or anything.
Senior Oct 4, 2022 @ 11:55am 
Originally posted by !?!:
It'll trigger after taking the damage in 1 battle after the battle is over.
The healthbar just silently becomes a little bit longer. No indicators or anything.

The cracks on the dome quickly healing up is a good indicator, imho.
Spariant4 Oct 4, 2022 @ 1:40pm 
Works for me. You just need to take a certain amount of dmg IN A SINGLE WAVE.
Dome heals back 25% of HP after the wave.

It's still not a win passive. Nothing in this game is :)
David Oct 4, 2022 @ 5:29pm 
Doesn't seem to work for me. Might test it sometime by losing 90% of health bar. Possibly quitting out of the console immediately after the battle has ended might be the problem. Which would also explain why previous poster said its nowhere near 25% repair- they might've done the same thing and interrupted the repair somehow.

Another possibility that might be screwing with it, is repairing at the start of or during a battle.
Last edited by David; Oct 5, 2022 @ 10:57am
Giraffasaur Oct 4, 2022 @ 5:52pm 
This does work, but it's really hard to know when it's going to.

(For the devs) From an accessibility standpoint, I can't help but wonder if there should be a little indicator on the health bar that showed 60% (or 40% if you've upgraded it) from where you're at, so you know when the ability would be triggered. Because, it's really hard to gauge the trigger point, and a LOT of times the bonus is simply lost. (Sometimes, I find myself taking a little extra damage, to regain health. It's kind of weird?)

Alternate (and fairly substantial change) suggestion: Have it restore 15% (or 25% with upgrade) of lost hull from the battle, every time. This way, the player doesn't have to intentionally lose health to gain health, and also gains a very passive benefit they don't have to micromanage (like how the Laser Dome works).
Spariant4 Oct 5, 2022 @ 4:43am 
Originally posted by Giraffasaur:

Alternate (and fairly substantial change) suggestion: Have it restore 15% (or 25% with upgrade) of lost hull from the battle, every time. This way, the player doesn't have to intentionally lose health to gain health, and also gains a very passive benefit they don't have to micromanage (like how the Laser Dome works).

+1. Write to Raw Fury feedback?
René - Bippinbits  [developer] Oct 8, 2022 @ 11:50pm 
I'm reading everything, but have a bit of a a backlog to catch up.

The current mechanic is not ideal. Replacing it with a straight x% is healed would mechanically be identical to taking less damage. A straight forward replacement would be to protect against x% of projectile damage.
Right now it is lacking all the indicators - i think it should show during the battle how far progressed the trigger is. Another thing that would be better, if it trigger during the battle, not at the end of it. This is on our Todo list. We'll change that first and then see how it feels, before we consider replacing it, i think.
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Date Posted: Oct 4, 2022 @ 12:23am
Posts: 10