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Still need some confirmations about character skills as well, so would help if someone hacked into the game to see how some values work.
EDIT: Added the fix for multiple bugs to the start of the guide.
The DLC bug is not yet fixed though.
Tried to make it as accurate as possible - same level on everyone + remathing the stats based on skills. Have yet to level 1 more character, but should be done soon.
Pochi is excluded since your dogo is always with you anyway. And he would make every other party member embarrassed with his massive base stats. Counterbalanced by you being unable to control him and his gear being less flexible.
Refunded game on PC and got switch version for better controls, so cant do that anymore.(requires game ownership on steam, probably should have started it while I had the game, but was afraid it would remove the guide if I refunded)
As for tanks/allies - guess I could just make the full list below the newbie recommendation ones for tanks/allies, yeah.
So far I added some of them, will fill up more when I have more time..
Still need to edit in a bit more info as well..
So far added more info regarding Nephilim Skills
Improved formatting using headers for easier navigation.
Made improvements on last section to include stat information.
I'm starting a hard survival playthrough so i'll probably try getting all wanted kills there.
For tanks rommel is a def beast but they pretty much go in order of acquisition with the exception of wanted tank rewards depending on when you get them.
Multi hit weapons are most definitely GOAT as well, 100T cannon was pretty funny when fully upgraded and using multi shoot skills, i don't know how it is for on foot, i just kept abusing army machine gun and laser rifle since i ended up doing more damage than laser sword.
It actually has small mention in guide, you prob missed it since it's only small mention:
"Each ally also has different 'suitable' weapons, quite sure this affects the critical chance, but not 100% sure how exactly."
And yes, multi hit is top tier for sure... especially if you loosen the enemy.
On foot combat is all about random fire max level... weapon differences are small until super high levels where low damage multi hit weapons start overcoming the laser sword by a mileslide.
For tank - Chain gun upgrades are beyond broken. Going from low hit/crit and 4 hits to high hit/crit + 12 hits. This chaingun setup can be done for all 3 tanks super early with min maxed chip setup costing less than most WANTED give.
Pair this with engine upgrades of craftable tornado engine for nearly no cost and huge improve and you are settled for first playthrough.
Considering how ultra cheap those are - this allows to get super expensive on foot weapon early. Laser sword main advantage is early availability.. getting one on an ally with random fire is pretty much a win button.
I plan to add extra difficulty info a bit later.
Currently added some more build info and noteworthy equipment(still working on that)
Also edited some info since we are not getting DLC.
It's in the guide as well XD
I'm on Switch too. It's currently the price of a pizza slice!
I love the 2000s vibe, and reading a text faq is perfect
My respect