Boat Crew

Boat Crew

zgrssd Dec 29, 2023 @ 9:09am
Airplanes just suck the fun out of the game
Apparently you just changed the airplane model. And honestly, this new one just sucks.
Best case scenario is that you take guaranteed damage while taking down the plane. So it just sucks out your ammo and medkits.
This is not fun.
Worst case is that you get jumped by 4 planes and just are dead before you downed one.
That is not fun either.

Looking at it, a few ideas how to make this less frustrating:
Limited Ammunition
Airplanes have neither a lot of bullets, nor any reloads.
100-300 are the usual ranges they operate in.

That is all they get until they hit a landing strip. And spend 15-30 minutes refueling and rearming.
They should not be so eager to waste it all on a single Patrol boat, like there is no tomorrow.

Cut excessive precision
The aircraft attack is just way to precise. The targeting circle literally is the size of a patrol boat.
And there is absolutely no issue with tracking said boat, no mater what direction I am moving.

If it can shoot me, I should be able to shoot it
The range they can start a strafing run at is relevantly larger then the range I can start to lock them.

That means that by the time my targeting starts, the first shots are already reaching me. This should not be a case. Either generally increase lock-on ranges for air targets, or override the normal range if something is on a strafing run.

Don't go for the AA kill
Having a AA gun actually kill the plane is not the primary goal.
It is a nice bonus when it happens. But the primary goal is to deter the pilots from staying on their ideal course for a strafing run or torpedo launch. Or even trying to attack.

In fact, even against the Bismark - where not a single plane was shot down - by the end the AA fire was so well organised, 2 planes never even tried to attack. They were detered from even trying.
https://youtu.be/PTO3JagV8gE
< >
Showing 1-15 of 22 comments
Darky  [developer] Dec 29, 2023 @ 10:14am 
Hi, I'd like to briefly remind you that:

1. The flight model was not changed recently and has in fact been around for a while.
2. AAA already works like you want it to; i.e. you don't really get kills if they are just flying around, but you kill them very quickly if they try to strafe you, so you shouldn't open fire until you have them where you need them.
3. Aircraft in fact do have limited ammo in the Campaign, they only have infinite ammo in the Tutorial and in Challenges.
Last edited by Darky; Dec 29, 2023 @ 10:15am
Skinflowers Dec 29, 2023 @ 1:16pm 
You can call in your fighters to shoot them down too.
Bueno Dawg Dec 29, 2023 @ 1:32pm 
I agree in a way, that first challenge was rough for me. You have to maneuver thru little waterways on the island while aiming in the air to take out 10+ planes strafing you, then the game throws a bunch of boats at you and says "hey, check out the rocket launcher" so you check it out and cant even see what youre aiming at because youre being shot up by 20+ different enemies and then youre sunk in like 10 seconds.
SapphireSage Dec 29, 2023 @ 3:09pm 
Here's some tips and tricks that I've found can help in the campaign re: planes.

1) First and foremost, and most importantly, planes only show up if you have an alert level when you start an engagement with higher levels increasing the number and levels of the planes. You can avoid all planes early game by simply being patient and waiting for your alert to drop to zero before engaging.

2) Use your allies! If you're in a battle with friendlies and planes show up to ruin your day then move toward your friendlies to get cover from their AA. You largely will have to worry about planes a lot less when you're close to a cargo ship, or a few Elcos.

3) Use your callouts! The single-handedly best way to handle planes while you're out and about is to be aggressive and get a couple kills before they show up and use higher numbers of a Wildcat call with Machine guns on them. They'll basically spend the better of their time out getting chased down and hounded by your fighter cover then harassing you. Remember that the level of your callout directly corresponds with how many planes it sends out for you so higher numbers can be worth it to have more wildcats show up if you're at high alert levels.

4) If you have to manually deal with them, focus on looking down, not up. Planes coming in for a strafe have a notification that shows and blinks on the water long before they actually get into position to do the actual strafe, in this way you can get your tagging ready for when the plane starts coming in for their run. Your guns will start aiming where you're pointing your tag interface, which is especially good if you have a Bofors running as it will give it time to start pointing at the plane, and when you tag it, fire off the one shot it needs to down it. Assuming the tagging system isn't being finicky about whether or not the plane rapidly zooming in is "in range".

5) By mid-game you should largely have all the cheaper upgrades settles and getting enough funds to start blowing it on additional PT boats for a squad. Even having two other boats by your side can help a lot with planes and having a full squad with .50 cals and Bofors (or optionally Oerlikons) is all but unassailable by the flying paper craft that you can largely ignore the alert system altogether.

6) If you can't do any of the above, likely due to lacking ammo, then try to make your way toward the closest map edge to leave or simply wait them out. Planes in the campaign *do* run out of ammo and leave after so many strafing runs so if you have the spare repairs you can wait them out as well or while running toward the edge.

In Summary: The sooner and more often that you can ignore enemy planes, the better for you to complete your objectives.

Personal Note: Tagging planes manually when they come in for the strafing run is the number one frustrating thing about dealing with planes due to the short tagging range. At one point, while engaging a group of about 6 enemy small boats at max alert I wound up wasting around 30 out of my 40 ammo boxes on just the enemy planes because by the time the game tagged them they had already completed their run and were beginning their evasive maneuvers out of it despite me staring at them on approach via point 4 above and the clear daytime weather. After that experience I resolved to just get some squadmates since I could afford it at the time to ignore planes as much as I could drawing from my earlier experiences with point 2.
Last edited by SapphireSage; Dec 29, 2023 @ 3:12pm
zgrssd Dec 30, 2023 @ 6:33am 
Originally posted by Darky:
Hi, I'd like to briefly remind you that:

1. The flight model was not changed recently and has in fact been around for a while.
2. AAA already works like you want it to; i.e. you don't really get kills if they are just flying around, but you kill them very quickly if they try to strafe you, so you shouldn't open fire until you have them where you need them.
3. Aircraft in fact do have limited ammo in the Campaign, they only have infinite ammo in the Tutorial and in Challenges.
About 2:
I am asking about being able to target them the second the indicator pops up. Not only when they start firing.
About 3:
You know, the Demo does a really poor job of demonstrating the actual game.
Last edited by zgrssd; Dec 30, 2023 @ 6:33am
Bueno Dawg Dec 30, 2023 @ 9:13am 
Originally posted by SapphireSage:
Here's some tips and tricks that I've found can help in the campaign re: planes.

Personal Note: Tagging planes manually when they come in for the strafing run is the number one frustrating thing about dealing with planes due to the short tagging range. At one point, while engaging a group of about 6 enemy small boats at max alert I wound up wasting around 30 out of my 40 ammo boxes on just the enemy planes because by the time the game tagged them they had already completed their run and were beginning their evasive maneuvers out of it despite me staring at them on approach via point 4 above and the clear daytime weather. After that experience I resolved to just get some squadmates since I could afford it at the time to ignore planes as much as I could drawing from my earlier experiences with point 2.

Thats what was really bothering me, as soon as id get a full lock on theyre gone and then ive crashed into the island/about to crash into and then theres all the other seacraft enemies you have to deal with on top of that. The first challenge just starts off at at a high difficulty. As the first challenge most players will try, the difficulty should be ramped up as mission goes on. If thats true about the "alert level" I wonder why didnt the game explain that at all, that seems like a very important detail that should be given. Ill have to check it out again when I have time. That first challenge just really killed my motivation to try the game more. Theres that addictive pull from Bomber Crew game that this game is missing like the upgrades and progression, I know its just a demo and it probably already has it but I sure hope it does if not.
Forvet Dec 31, 2023 @ 4:31am 
I don't know if this has been fixed, but the one time I mounted a 40mm bofors, I got super excited that I was being attacked by aircraft. It is an AA gun after all. But then the bofors didn't engage and I got sunk. Was this intended? Is the oerlikon the only AA gun?
Cotanius Jeta  [developer] Dec 31, 2023 @ 5:13am 
Originally posted by Forvet:
I don't know if this has been fixed, but the one time I mounted a 40mm bofors, I got super excited that I was being attacked by aircraft. It is an AA gun after all. But then the bofors didn't engage and I got sunk. Was this intended? Is the oerlikon the only AA gun?

It's supposed to function with two gunners, in case you missed the warning message below in idle view.
zgrssd Dec 31, 2023 @ 6:55am 
Originally posted by SapphireSage:
Personal Note: Tagging planes manually when they come in for the strafing run is the number one frustrating thing about dealing with planes due to the short tagging range. At one point, while engaging a group of about 6 enemy small boats at max alert I wound up wasting around 30 out of my 40 ammo boxes on just the enemy planes because by the time the game tagged them they had already completed their run and were beginning their evasive maneuvers out of it despite me staring at them on approach via point 4 above and the clear daytime weather. After that experience I resolved to just get some squadmates since I could afford it at the time to ignore planes as much as I could drawing from my earlier experiences with point 2.
That.
So much.

Especially at night, I never manage to lock on before they pull up. So I miss the chance to shoot them, simply because I cannot lock on in time.

This is why I wrote this:
If it can shoot me, I should be able to shoot it
The range they can start a strafing run at is relevantly larger then the range I can start to lock them.

That means that by the time my targeting starts, the first shots are already reaching me. This should not be a case. Either generally increase lock-on ranges for air targets, or override the normal range if something is on a strafing run.
RipoffPingu Jan 3, 2024 @ 8:15pm 
i just don't get how people struggle with planes in all honesty

even before target lock cancelling gets added, planes are both not a serious threat when you're prepared for them and more annoying than anything else, even when theres 2 dozen of them deployed at once.

they should get buffed. i'm not sure how, but they should definitely be more dangerous to a PT boat than a coastal tanker... probably.
Last edited by RipoffPingu; Jan 3, 2024 @ 8:15pm
I dunno why people have so many problems with this. Its nonsense.

I just gun my engine and drive horizontal of attack and mow them down with my 30's 50's and 20mm. You can also call in your fighters if its a heavy attack. I have 75% of map beat. Get Gud.
Last edited by ♀⛤WitchyWoman⛤♀; Jan 3, 2024 @ 10:19pm
Originally posted by ♀⛤WitchyWoman⛤♀:
I dunno why people have so many problems with this. Its nonsense.

I just gun my engine and drive horizontal of attack and mow them down with my 30's 50's and 20mm. You can also call in your fighters if its a heavy attack. I have 75% of map beat. Get Gud.
yeah once you figure out how to counter planes (red circle on the water immediately boost out of it) they can't do anything
William Wallace Jan 4, 2024 @ 2:17am 
Honestly, I have only one issue with planes, and it is more an issue of the controls in general. You just can't look up enough to lock them a lot of the time. I actually quite enjoy the ducking and diving bullet hell when swarmed by aircraft, it's a rush. But trying to acquire, and maintain, a lock on all the aircraft with the limited vertical camera angles is a pain.
Morocka Jan 4, 2024 @ 6:59am 
Planes are not that difficult. NEVER attack a base in the daytime only at night u won't get planes 99% of the time. Once u can get your first squad boat for 2500 rps they will shoot down anything that flies in the sky. I don't even bother attacking planes anymore.
zgrssd Jan 4, 2024 @ 9:56am 
Originally posted by Morocka:
Planes are not that difficult. NEVER attack a base in the daytime only at night u won't get planes 99% of the time. Once u can get your first squad boat for 2500 rps they will shoot down anything that flies in the sky. I don't even bother attacking planes anymore.
The planes you get are based on hunted level.
And they are more deadly at night, because you can't even lock them as targets before they start shooting you.
< >
Showing 1-15 of 22 comments
Per page: 1530 50