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1. The flight model was not changed recently and has in fact been around for a while.
2. AAA already works like you want it to; i.e. you don't really get kills if they are just flying around, but you kill them very quickly if they try to strafe you, so you shouldn't open fire until you have them where you need them.
3. Aircraft in fact do have limited ammo in the Campaign, they only have infinite ammo in the Tutorial and in Challenges.
1) First and foremost, and most importantly, planes only show up if you have an alert level when you start an engagement with higher levels increasing the number and levels of the planes. You can avoid all planes early game by simply being patient and waiting for your alert to drop to zero before engaging.
2) Use your allies! If you're in a battle with friendlies and planes show up to ruin your day then move toward your friendlies to get cover from their AA. You largely will have to worry about planes a lot less when you're close to a cargo ship, or a few Elcos.
3) Use your callouts! The single-handedly best way to handle planes while you're out and about is to be aggressive and get a couple kills before they show up and use higher numbers of a Wildcat call with Machine guns on them. They'll basically spend the better of their time out getting chased down and hounded by your fighter cover then harassing you. Remember that the level of your callout directly corresponds with how many planes it sends out for you so higher numbers can be worth it to have more wildcats show up if you're at high alert levels.
4) If you have to manually deal with them, focus on looking down, not up. Planes coming in for a strafe have a notification that shows and blinks on the water long before they actually get into position to do the actual strafe, in this way you can get your tagging ready for when the plane starts coming in for their run. Your guns will start aiming where you're pointing your tag interface, which is especially good if you have a Bofors running as it will give it time to start pointing at the plane, and when you tag it, fire off the one shot it needs to down it. Assuming the tagging system isn't being finicky about whether or not the plane rapidly zooming in is "in range".
5) By mid-game you should largely have all the cheaper upgrades settles and getting enough funds to start blowing it on additional PT boats for a squad. Even having two other boats by your side can help a lot with planes and having a full squad with .50 cals and Bofors (or optionally Oerlikons) is all but unassailable by the flying paper craft that you can largely ignore the alert system altogether.
6) If you can't do any of the above, likely due to lacking ammo, then try to make your way toward the closest map edge to leave or simply wait them out. Planes in the campaign *do* run out of ammo and leave after so many strafing runs so if you have the spare repairs you can wait them out as well or while running toward the edge.
In Summary: The sooner and more often that you can ignore enemy planes, the better for you to complete your objectives.
Personal Note: Tagging planes manually when they come in for the strafing run is the number one frustrating thing about dealing with planes due to the short tagging range. At one point, while engaging a group of about 6 enemy small boats at max alert I wound up wasting around 30 out of my 40 ammo boxes on just the enemy planes because by the time the game tagged them they had already completed their run and were beginning their evasive maneuvers out of it despite me staring at them on approach via point 4 above and the clear daytime weather. After that experience I resolved to just get some squadmates since I could afford it at the time to ignore planes as much as I could drawing from my earlier experiences with point 2.
I am asking about being able to target them the second the indicator pops up. Not only when they start firing.
About 3:
You know, the Demo does a really poor job of demonstrating the actual game.
Thats what was really bothering me, as soon as id get a full lock on theyre gone and then ive crashed into the island/about to crash into and then theres all the other seacraft enemies you have to deal with on top of that. The first challenge just starts off at at a high difficulty. As the first challenge most players will try, the difficulty should be ramped up as mission goes on. If thats true about the "alert level" I wonder why didnt the game explain that at all, that seems like a very important detail that should be given. Ill have to check it out again when I have time. That first challenge just really killed my motivation to try the game more. Theres that addictive pull from Bomber Crew game that this game is missing like the upgrades and progression, I know its just a demo and it probably already has it but I sure hope it does if not.
It's supposed to function with two gunners, in case you missed the warning message below in idle view.
So much.
Especially at night, I never manage to lock on before they pull up. So I miss the chance to shoot them, simply because I cannot lock on in time.
This is why I wrote this:
even before target lock cancelling gets added, planes are both not a serious threat when you're prepared for them and more annoying than anything else, even when theres 2 dozen of them deployed at once.
they should get buffed. i'm not sure how, but they should definitely be more dangerous to a PT boat than a coastal tanker... probably.
I just gun my engine and drive horizontal of attack and mow them down with my 30's 50's and 20mm. You can also call in your fighters if its a heavy attack. I have 75% of map beat. Get Gud.
And they are more deadly at night, because you can't even lock them as targets before they start shooting you.