Critter Cove
If I Can't Kick Townies Out...
Don't force me to invite them in the first place! I just started a new game after the patch because my town was full of critters who couldn't work where I needed them to. I just did the Shallow Sands mission and - unlike before the patch - I was forced to invite Zap to town, and his only preferred workplace is the cafe!

I am VERY annoyed at this.
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Показване на 1-15 от 19 коментара
Last time I started a new save - just before this patch - one of the two possible critters on Shallow Sands still had no option to refuse them, but a weird thing happened. I noticed whoever it was in the crate, wasn't fond of who it was - can't remember who, but I think they were one of the critters with no preferred workplace - and kept going. The critter on the beach turned out to be someone who'd work in the furniture store - I think Jasper? I dived for his stuff, and let him on board, THEN went to talk to the other critter. They only had the option when saved to bring them to the Cove, but when I clicked that they said there wasn't room on the boat. When I was heading back to the tub, I noticed the quest now said to bring Jasper to the Cove. I let the other one disappear next storm and the game progressed as usual.
In my games, the one in the circle counts as the quest mission and that one is invited to town with no option to deny them. Also as long as you don't talk to any critter on Shallow Sands the thunderstorms will replace them with new critters.

So if you don't care about not getting the scuba, completing the mission is the trigger for the scuba repair quest to be available, you can wait until there's a critter you want to add to the town.
I may have to test something. I usually get the first storm on day 2 or so, sometimes as early as noon. I'd wager you could easily rush to that quest by then and scope out the island before deciding.

I also want to try seeing if the scenario I had happen before, would happen if I had someone on the boat from a different island. Guess I can do that when I get a chance to sit down tonight.
Tested: yes to both scenarios above.

If you don't like whichever critter the quest points you to, you can do a loop of other islands and find one you do like. Then, come back and do whatever fetch quest the Renard-selected castaway has, and when they say there's no room on your boat the quest proceeds anyway, telling you to take whichever critter you have in the boat back to the Cove instead.

You can also do this all well before the end of day 1, depending on which islands you scope out. The first storm doesn't seem to arrive until at least day 2. If all available castaways don't suit you, go back to the Cove and continue with Copperbottom's quests or just gathering loot and cleaning up the town until the storm hits.
According to the roadmap with the 1st big update you will be able to kick out the critters you don't like, I have a couple I plan to get rid of.
Първоначално публикувано от mskitty:
According to the roadmap with the 1st big update you will be able to kick out the critters you don't like, I have a couple I plan to get rid of.
I am building a trebuchet especially for Pooka
Първоначално публикувано от ReadyPlayerClay:
Първоначално публикувано от mskitty:
According to the roadmap with the 1st big update you will be able to kick out the critters you don't like, I have a couple I plan to get rid of.
I am building a trebuchet especially for Pooka

Who? You mean Pokee?
As she's one of the original inhabitants, she probably won't be on the list of Critters you can ask to leave.
I don't really get all the Pokee hate. Her sarcasm and snide remarks have kind of grown on me.

That and having a yellowish-skinned tailor full of snark and derision with pointy ends on their head really takes me back. Ahh, Solitude.
Първоначално публикувано от Steelfleece:
I don't really get all the Pokee hate. Her sarcasm and snide remarks have kind of grown on me.

That and having a yellowish-skinned tailor full of snark and derision with pointy ends on their head really takes me back. Ahh, Solitude.

That reference could only have been better if Radiant Raiment had been staffed by a yellow-scaled Argonian :steamhappy:
Първоначално публикувано от templar1138:
Don't force me to invite them in the first place! I just started a new game after the patch because my town was full of critters who couldn't work where I needed them to. I just did the Shallow Sands mission and - unlike before the patch - I was forced to invite Zap to town, and his only preferred workplace is the cafe!

I am VERY annoyed at this.

Sorry about that but working on this for the big update and yes will be able to kick out critters. Only the first one is required to bring back due to the quest line, though looks like you all are smarter then us and figured out a work around. Had not considered that but won't fix or block it. Just EA growing pains but we will get there.
Easiest way is to save before talking to Archer to name your boat. The critter doesn't get shipwrecked until after you pass this point. If you don't like who's there, reload. Will only have to redo the conversation with Archer. I have done this several times.
Funny thing is, I didn't think the 'quest passes forward to whichever critter was already aboard the boat' was an exploit. Actually figured the devs had slipped that in at some point to keep the early game questlines going if you talked to an unintended critter first.
I'd like to see the "preferred" workplace function with NPCs disappear, because I can imagine people who only want townies/villagers they like having to workaround it when they have no suitable candidates for their structures.
Първоначално публикувано от Velvetlotus:
I'd like to see the "preferred" workplace function with NPCs disappear, because I can imagine people who only want townies/villagers they like having to workaround it when they have no suitable candidates for their structures.
The plan I believe (I am not the designer) is to unlock the ability to retrain characters into new jobs etc that they will like as a game play feature.
Uh, I don't think someone brought this point but.
You except for Sammy and Pokee, the other critters you can pick wether they will move or not to Critter Cove.

Just when appear the dialogue to ask them to "Move to Critter Cove", click the other option, which should be "Good Luck." or something. Will end dialogue with the critter and they will leave whatever island they're at on the next storm (maybe the storm carries them away or something).
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Показване на 1-15 от 19 коментара
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Дата на публикуване: 3 окт. 2024 в 12:54
Публикации: 19