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Докладване на проблем с превода
So if you don't care about not getting the scuba, completing the mission is the trigger for the scuba repair quest to be available, you can wait until there's a critter you want to add to the town.
I also want to try seeing if the scenario I had happen before, would happen if I had someone on the boat from a different island. Guess I can do that when I get a chance to sit down tonight.
If you don't like whichever critter the quest points you to, you can do a loop of other islands and find one you do like. Then, come back and do whatever fetch quest the Renard-selected castaway has, and when they say there's no room on your boat the quest proceeds anyway, telling you to take whichever critter you have in the boat back to the Cove instead.
You can also do this all well before the end of day 1, depending on which islands you scope out. The first storm doesn't seem to arrive until at least day 2. If all available castaways don't suit you, go back to the Cove and continue with Copperbottom's quests or just gathering loot and cleaning up the town until the storm hits.
Who? You mean Pokee?
As she's one of the original inhabitants, she probably won't be on the list of Critters you can ask to leave.
That and having a yellowish-skinned tailor full of snark and derision with pointy ends on their head really takes me back. Ahh, Solitude.
That reference could only have been better if Radiant Raiment had been staffed by a yellow-scaled Argonian
Sorry about that but working on this for the big update and yes will be able to kick out critters. Only the first one is required to bring back due to the quest line, though looks like you all are smarter then us and figured out a work around. Had not considered that but won't fix or block it. Just EA growing pains but we will get there.
You except for Sammy and Pokee, the other critters you can pick wether they will move or not to Critter Cove.
Just when appear the dialogue to ask them to "Move to Critter Cove", click the other option, which should be "Good Luck." or something. Will end dialogue with the critter and they will leave whatever island they're at on the next storm (maybe the storm carries them away or something).