Critter Cove

Critter Cove

gustavo.etch Sep 27, 2024 @ 8:11pm
Why the health bar?
There is a health bar in the game, but there are no mentions to combat or something. Are there dangers/traps that have to be avoided or some sort of dangerous beast to avoid/outsmart (like in Subnautica) or what? This made me curious.
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Showing 1-15 of 26 comments
TamanduaGirl Sep 27, 2024 @ 8:36pm 
You can take damage if you run out of air under water, this gives you time to switch tanks or get to the surface.
Shinskii Sep 27, 2024 @ 8:40pm 
Swimming in very, very deep waters and getting hypothermia, another way is getting a nasty bellyache from some bad cooking mistakes.
Theofratus Sep 27, 2024 @ 11:09pm 
You can take fall damage, but the threshold is really high in order for you to get hurt. You gotta fall like two and a half stories.
indy-anna Sep 27, 2024 @ 11:29pm 
Also when you die, your health and stamina will loose full bars for a couple of in game days. Then it'll go back to full bars after sleeping and eating.
Lombax369 Sep 28, 2024 @ 12:22am 
Currently drowning is the only real danger, plus very generous fall damage.
They are going to add hostile elements, like wildlife, at some point in the future.

They'll probably add the ability for you to get struck by lightning in Storms too, currently only other Critters can be struck.

Maybe food-related health issues too? Like starving (just losing health, not instantly dying) if you don't eat often enough or even getting sick if you eat something you don't like, the other Critters all have food likes & dislikes, yet you can eat everything with no issue, so maybe they'll add a randomised food like/dislike for players & you'll have to find out what you don't like the hard way, then avoid that food in future.
gustavo.etch Sep 28, 2024 @ 5:41am 
Good to know guys. Thanks for all the info and hints!
Queen Droxxanna Sep 28, 2024 @ 6:06am 
oh and eating a Mega Meat meal will fully restore you health and stamina unless you have taken some damage,
gustavo.etch Sep 28, 2024 @ 8:13am 
Originally posted by Queen Droxxanna:
oh and eating a Mega Meat meal will fully restore you health and stamina unless you have taken some damage,


I will note this too. Thanks!
Steelfleece Sep 28, 2024 @ 12:44pm 
Update 2 in the roadmap mentions a plunger launcher. This could be some other kind of tool, but it could also be the first thing which would classify as a weapon aside from the hand tools. I'd wager if there's aggressive fauna (rather than passive aggressive fauna, we see you Pokee), it'd be first seen during or after that update.
gustavo.etch Sep 28, 2024 @ 12:57pm 
Originally posted by Steelfleece:
Update 2 in the roadmap mentions a plunger launcher. This could be some other kind of tool, but it could also be the first thing which would classify as a weapon aside from the hand tools. I'd wager if there's aggressive fauna (rather than passive aggressive fauna, we see you Pokee), it'd be first seen during or after that update.


A Plunger Launcher... I wonder if this aggressive fauna would be some sort of Raving Rabbid rip-off. Perhaps even tribal-themed look-alikes, considering the "paradise island" theme of the game.
Steelfleece Sep 28, 2024 @ 2:04pm 
I'd wager non-humanoid if anything at all. Wild boars, maybe hostile crabs, toothy fish. I hear rats can be a problem.
gustavo.etch Sep 28, 2024 @ 4:26pm 
Originally posted by Steelfleece:
I'd wager non-humanoid if anything at all. Wild boars, maybe hostile crabs, toothy fish. I hear rats can be a problem.


Humm... That is a good list. As long as they don't make the game sound like a "Raft with Furries", all counts. Not that I would not love such a thing to be done, but you know how are people nowadays, they LOVE a controversy...
Acey Drgn Sep 28, 2024 @ 9:27pm 
Consuming "Slop" restores stamina, but your HP takes a hit in exchange. Better hone those cooking skills!
Syrris Sep 29, 2024 @ 12:24am 
Yeeeah, I don't want to see combat mechanics in the game. It's a completely chill exploration/building one right now, and that's the main draw vs the huge slush pile of gather-build-fight ones already out there. Beyond that, there's a tendency for fighting mechanics to lead to the "We want boss battles! Make it all about boss battles! MOAR HARDURRR!" crowd to show up in force, and I definitely don't want another boss-battle game. :P
gustavo.etch Sep 29, 2024 @ 6:13am 
Originally posted by Syrris:
Yeeeah, I don't want to see combat mechanics in the game. It's a completely chill exploration/building one right now, and that's the main draw vs the huge slush pile of gather-build-fight ones already out there. Beyond that, there's a tendency for fighting mechanics to lead to the "We want boss battles! Make it all about boss battles! MOAR HARDURRR!" crowd to show up in force, and I definitely don't want another boss-battle game. :P


They could do as done in Garden Paws: Combat is absolutely optional, and only happens in isolated places the player has to propositally travel to. This way, combat is added, but the overhall chill aspect of the game is kept intact, and all audiences get happy.
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Date Posted: Sep 27, 2024 @ 8:11pm
Posts: 26