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Can you check Disciple.ini in game folder - did it have used3d=1? Also try put there refreshrate=60
(sometimes ConfigEdit lose it to auto).
And after all of that. Windows UWP (8/10+) broke legacy games entirely. Along with Nvidia they broke even D3D10 renders.
You CANT get game properly working without more advanced tweaks applied by either Microsoft own complicated toolset Windows ADK (App Compatibility Toolkit DXPrimaryEmulation).
There is 3rd party alterations. DxWnd, degeVoodoo, GOGs DX Wrapper (one build of it per both Disciples 2 games in GOG offline versions, not on Steam).
And pre-made solutions as single wrapper dll file. Simplest one is ddraw dll compat By Narzoul (github) version 3.0.1 (4.0.1+ are complicated with ini-settings, 2.0.1 are for Win7).
Again. Windows will ALWAYS run game in strangely laggy way. Without visible FPS drop. Same will happen for EVERY old games.
Only what should remain is DPI-scaling(-by-application), Disable Fullscreen optimisation and run by admin.
There is App Compatibility Checker by Verok which can remove some of compatibilities by one click (if started by admin).
But GOGs etc compatibilities can be removed only by Ms ADK-ACT or manually (few places in Registry and Windows sys folder).
But there is no such hidden compatibilities on Steam versions. Just turn off what you enabled.
And again. Turn off compatibility mode in ConfigEdit.
Such things still require disabling every else tweaks beside what i mention as free to keep. There is REALLY no more sense in Windows Compatibility (and almost never have sense).
Keep 800x600 and stretch. Windowed mode check ✅ and Use D3D ✅ will automatically set to enable DisciplesGL when you first isntall it.