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Better lurk russians and polish fan-sites.
Isnt RotE manual have section for that? Or that section just copyied info from GR changes (1.0->2.0)?
There is some fan (italian) site with a lots os useful info. Including main changes in RotE. And unit\items lists in general. Try to find it...
Again, better ask on some rus\pol fan sites. I saw that site working link somewhere not so long ago...
http://gormel.altervista.org/mastro_gp/Disciples2/Balance.html
that covered only 3.0\3.01 changes and only for balance. U can try to find every changed units portraits on google.
Critical Hit for heroes available for Warrior Lord type (like in Disciples 1 mechanics) for any leaders (incl Plant Rod). Still better choose Guildmaster or Mage Lord.
As i remember it replace another perk in list.
During D2 ;ifetime sme update for accurary really maded. Still main point is 80+20 =\= 100, AOE always misses, and Vhard reduce accuracy for player (differ for single and for hotseat\MP) - not matter which version of D1\D2\ROTE.
1. You start at your capital and every unit you see is level 1 (0exp).
2.However, with every turn every unit on the map except you and units you can see, gain levels (exp. each turn, maybe 10-15% needed for the next level).
3. That means the longer it takes you to discover the enemy armies, the higher level they will be by the time you find them.
An interesting but rather cheap mechanic. It works well, however, and does not need a hand-picked balance on the map. On Champion it means they will grow quite quickly, as compared to other difficulties.