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From my experience, I think units that have attack+paralyze have a chance that sometimes, not always, its paralyze goes on for multiple turns. It is usually 2 or even 3, I think. Their paralyze chance is also very low and I think you cannot make it go up. Phantom warriors have 50% and I think it doesn't go up with potions and spells? It is phantom warrior, ghoul and some other units where I saw this paralyze work multiple times.
I am also not sure if some other units have multiple turn paralysis. I didn't play disciples in a long time, but I remember a lot of things.
All regular spellcasters have only 1 turn paralyze, sadly! I am 99% sure of that! That would be a really cool upgrade for undead or legions. Instead of shade, you could get some other ghost that can paralyze 1 unit but for multiple turns, for example enemy cure giver or healer.
Also, polymorph is the stupidest thing they ever made in the game. I have never been more frustrated by anything in this game other than polymorph! Sometimes they are imps forever, sometimes they are imps for 0,9 turns, so they revert back BEFORE THEIR ATTACK and kill you! It's very annoying. I think it had something to do with enemy level or something like that? I don't know. I hate myself every time I pick witch-hag-succubus upgrade, because it is a complete gamble and I lost many fights with my main leader, because the witch doesn't do her job, so I had to load game.
Maybe someone knows exact information about polymorph duration and paralyze/petrify?
Site is
http://vk.com/alldisciples_official_fan_group
have some discord. For modding questions i think this one... hmm... No, cant find. Try asking there:
http://discord.com/invite/ef3BmNb just mention that you have question about attacks mechanics in game itself, not in the some mods.
Again - russians but english is ok.