Disciples II: Rise of the Elves

Disciples II: Rise of the Elves

Tyrannoeil Jun 6, 2020 @ 3:47am
About servants of the dark and guardians of the light
Hello there,

I was just wondering, are the two dlc I mentioned in the title available in Rise of the Elves or must I purchase them as well?
Last edited by Tyrannoeil; Jun 6, 2020 @ 3:59am
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Showing 1-6 of 6 comments
QWEEDDY2 Jun 6, 2020 @ 4:54am 
There is a reason why Disciples 2 Gold always have two games: Rise of the Elves is a completely separate game.
Google it. I guess there is no live links to already ported campaigns to RotE for english versions. So make it own - it always better cause porting always be unofficial with some differences in scenarios scripting.
Make sure u use GR 2.02 version of Scen Editor and not RotE. You must copy to RotE already rebuilded custom saga's with that campaigns.

Initially Steam sell D2 gold as one package of two games. than Steam allow to buy both separate. Then Strategy First remove Gold package (reduce costs few times and package with more discount is too low priced when games on some seasons discount sales - i guess that the reason to remove package, it happened when Steam always have discounts on sub packages).
QWEEDDY2 Jun 6, 2020 @ 4:56am 
Для русской версии есть готовые решения. На невендааре (и полагаю в актуальной пиратке на рутрекере от того же автора) в кампании за Нежить в первой миссии напутали со стартовыми событиями, сделав начало гораздо легче.
Last edited by QWEEDDY2; Jun 6, 2020 @ 4:56am
Tyrannoeil Jun 6, 2020 @ 6:35am 
Thanks for the help, i'll see what I can do.
QWEEDDY2 Jun 6, 2020 @ 11:58am 
If you still want to make own custom saga for RotE with GR missions - better use GOG version of Gallean's Return. Steam have v.2.0 exe files of the game and editor, game itself packed to custom version (special for 2006-7 steam games) of VPK and Steam do not allow custom content.

Scenarion Editor can open save files - copy them to Export folder.
Tyrannoeil Jun 7, 2020 @ 3:30am 
Noted thx
The original experience is to just play both campaigns of all 4 races in Gallean's Return and then just play the elven alliance in Rise of the Elves. Although capital cities don't have music in Gallean's Return, for some reason. I don't know did they only make music in RotE, or is that a bug.

I think there are some big changes in Rise of the Elves. Didn't play Disciples in a long time, it is still a mysterious game to me, especially with the magic of "chances to hit". Sometimes in Gallean's return, I had bugs where a unit would infinitely miss, even though it has 90% chances to hit, I think this was fixed/changed in RotE.
Some units were nerfed or buffed, or changed. Mostly highest level big units like giants and demons. For example, gargoyle attack is no longer weapon, but earth, which makes them useful against weapon-immune undead.
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