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Having said that, one of the core strengths of the Dwarves is their spellbook, it's one of, if not the best in the game. Allowing them to compete with anyone else.
Let us compare-
Dwarf King- HP-250, EHP (effective HP)- 357, Damage- 100, Initiative 35, Special Abilities-Mind Ward, Water Ward, 2500 xp to level to lvl 6 (6255 xp total)
Rune Master- HP- 300, EHP- 300, Damage- 75, Initiative- 40, Special Abilities- Two Attacks, 2500 xp to level to lvl 6 (6255 xp total)
Venerable Warrior at Lvl 5- HP- 302 (I think), EHP- 302, Damage- 110, Initiative- 40, Special Abilities- None, 1750 xp to level to lvl 6 (5005 xp total)
Infernal Knight at LVL 5- HP- 297 (I think), EHP- 297, Damage- 110, Initiative- 50, Special Ability- Regeneration, 1725 xp to level 6 (5145 xp total)
Phantom Warrior- HP- 320, EHP-320, Damage-125, Initiative- 50 , Special Abilities- Death Immunity and Paralyze, 2100 xp to level 6 (5545 xp total)
Dark Lord at Lvl 5- HP- 240, EHP- 240 (more against magic), Damage- 89, Initiative- 50, Special Abilities,- Fire Ward, Earth Ward, Air Ward, Water Ward, 600 xp level 6 (2495 xp total)
one possible counterpoint
6255 xp total (equivalent to level 6 melee Dwarf advanced unit- Dwarf (level 49)- HP- 675, EHP- 675, Damage-135, Initiative- 40, Special abilities- none, 130 xp to the next level
Possessed- HP- 490, Damage- 108
Fighter- HP- 490, Damage- 108
Level 7 Phantom Warrior- 7645 XP- HP- 384, Initiative- 50, Damage- 149, Special Rules- Death Immunity and Paralyze
Level 59 Dwarf- 7540 XP- HP- 775, Initiative- 40, Damage- 155,Special Rule- none
In head to head, assuming that you can keep your guy from being paralyzed all of the time, let us look at the match up
The Phantom Warrior needs 6 rounds to kill the Dwarf.
The Dwarf needs 3 rounds to kill the Phantom Warrior.
The Phantom Warrior will do 447 damage in three rounds.
The Dwarf will do 465 damage in three rounds.
The Phantom Warrior dies first and the Dwarf will still have 328 damage left. Even if the Dwarf is paralyzed before the Druidess or Archdruidess cures him, he will still win and survive. No spells needed. You might need Druidess support to win but otherwise you might be able to win without it.
Honestly the Dwarf seems like a match for even the Phantom Warrior but the advanced classes are not?
What can we do with the gold saved by not building four buildings? I wish that you could trade gold for mana, because mana for me is always hard to come by for the level three to level five spells.
Not to mention Hermit + Son of Ymir + Engineer provides very versatile damage type spread with little initiative problems.
Thats +50 Armour for each encounter. On hard fights you can buff them up to +90 with potions and spells. Only thing you can't do is heal them like empire or elfs which kinda sucks.