Spark the Electric Jester 3

Spark the Electric Jester 3

View Stats:
Spark 3 as a game it's good.....but I don't get it
I mean...I like it, but I don't get the fusss about how "this is the best 3D sonic game and better than anything made by sonic team". I honestly find that mentality cringy and elitist: a fangame or a game inspired by a major game series is supposed to be an homage to that game series, not an 'Improvement'. And even thenm, this chapter in the saga is too close to it's ispirations compared to other Indies (I mean here we have discount Rail Canyon and discout green forest).

I've tried to use some speedrun tech, but stuff like the magnet dash is too precise and too much of a pain in the ass to perform. But even with that said the combat is mid, the alternative pathways in each stage blend from one to another, the story and world are not that interesting or make any sense and I have so many other problems with the game.

I know I'm being too negative and the fact that one guy made most of the game is insane, but I think the glazing towards this game by sonic boomers that glaze the crappy 2000's era and Indie snobs really makes the discourse around this game very unwelcoming, especially when I have to say the stuff that i just mentioned.

I mean it's a okay game, just like the adventure games, and becomes amazing only, and I mean ONLY, when you are speedrunning it....but I don't like the speedrunning aspects of this game, so for everyone else, what does this do for them?
< >
Showing 1-14 of 14 comments
Mikal Jan 14 @ 10:47pm 
Having come back to this game after playing Shadow Generations it was night and day for me. This game has an amazing sense of speed and such great controls that it's kind of embarrassing for Sonic Team that a single guy managed to make a tighter controlling and faster platformer than they have in 30 years.

So, for me it's simple: this game controls better than any sonic game, gaining speed feels good and requires input from the player (no glorified loop-de-loop cutscenes), the stage design is top notch, and it just overall feels great.

No speedrunning here either, the game is amazing without having to dive that deep.
Originally posted by Mikal:
Having come back to this game after playing Shadow Generations it was night and day for me. This game has an amazing sense of speed and such great controls that it's kind of embarrassing for Sonic Team that a single guy managed to make a tighter controlling and faster platformer than they have in 30 years.

So, for me it's simple: this game controls better than any sonic game, gaining speed feels good and requires input from the player (no glorified loop-de-loop cutscenes), the stage design is top notch, and it just overall feels great.

No speedrunning here either, the game is amazing without having to dive that deep.

how can you get a good sense of speed? the game has so many vertical and platforming moments that it's hard to keep the momentum, and later stages overstay their welcome. also I'm not a fan of the jester dash: the feeling in that move is so awkward.
Gnidex Jan 20 @ 10:39pm 
Originally posted by LupinTheNerd:
Originally posted by Mikal:
Having come back to this game after playing Shadow Generations it was night and day for me. This game has an amazing sense of speed and such great controls that it's kind of embarrassing for Sonic Team that a single guy managed to make a tighter controlling and faster platformer than they have in 30 years.

So, for me it's simple: this game controls better than any sonic game, gaining speed feels good and requires input from the player (no glorified loop-de-loop cutscenes), the stage design is top notch, and it just overall feels great.

No speedrunning here either, the game is amazing without having to dive that deep.

how can you get a good sense of speed? the game has so many vertical and platforming moments that it's hard to keep the momentum, and later stages overstay their welcome. also I'm not a fan of the jester dash: the feeling in that move is so awkward.
Slope jumping. If you jump on an upwards slope, you jump way higher, allowing you to keep speed while platforming and jumping over vertical sections.
The thing is......its not. In terms of popularity, no indie game has reached Sonic levels.

But what some fans who think like that dont get, is that it doesnt have to be "better than everything" to still be worth playing.

I'll take the massive success of Shadow Generations. But a smaller indie game like Spark 3 can still do really well without the needless forced competition

The devs clearly made Spark out of respect for Sonic, not to "outdo", but to adapt.
Last edited by mdesaleah; Jan 26 @ 8:19am
Akesan Jan 26 @ 8:50am 
Originally posted by mdesaleah:
The thing is......its not. In terms of popularity, no indie game has reached Sonic levels.

But what some fans who think like that dont get, is that it doesnt have to be "better than everything" to still be worth playing.

I'll take the massive success of Shadow Generations. But a smaller indie game like Spark 3 can still do really well without the needless forced competition

The devs clearly made Spark out of respect for Sonic, not to "outdo", but to adapt.

This. LakeFeperd even said so on Twitter.

Also, anyone who only uses Spark to criticise Sonic is actively doing Spark a disservice, not only because all they're doing is making people not wanna check the series out, but also because they think of Spark as just "better Sonic" and not what it ACTUALLY is.
Wow, the generalizations are ABUNDANT.
Originally posted by mpcgannon:
Wow, the generalizations are ABUNDANT.
wow thanks for proving my pot that spark fans can't have a conversation
This game is genuinely peak, but it's so ♥♥♥♥♥♥♥ annoying when it gets reduced to "sOniC BUt gOod" by some ♥♥♥♥♥♥♥♥♥ on Twitter. This just causes more hate towards this game from other Twitter ♥♥♥♥♥♥♥♥♥ and overall sours the impression of this game and turns people away, all for some chronicle online fanboy's discourse on sonic frontiers or whatever.
Originally posted by ✪Comet✪:
This game is genuinely peak, but it's so ♥♥♥♥♥♥♥ annoying when it gets reduced to "sOniC BUt gOod" by some ♥♥♥♥♥♥♥♥♥ on Twitter. This just causes more hate towards this game from other Twitter ♥♥♥♥♥♥♥♥♥ and overall sours the impression of this game and turns people away, all for some chronicle online fanboy's discourse on sonic frontiers or whatever.
I mean I played the game, i enjoy it, i just find the discourse annoying like you said and I don't think the game is that good to deserve that praise
Kaji Mar 17 @ 3:06pm 
Originally posted by LupinTheNerd:

I mean it's a okay game, just like the adventure games, and becomes amazing only, and I mean ONLY, when you are speedrunning it....but I don't like the speedrunning aspects of this game, so for everyone else, what does this do for them?

If this is only an "Okay" game to you and from my perspective of also playing Frontiers then Frontiers is much worse in comparison, Storywise; Spark is more "silly" while frontiers is "trying to be serious", Sega constantly tries to make sonic "Hip and Cool" all-the-while very against Sonic building any form of relationships, Sonic has to care about everyone equally, they don't want sonic to have a love interest or complex stories like he had in the Archie comics, current Corporate Sonic is a dumbed down version of sonic who's only a caricature of the most profitable qualities of Sonic. just look at shadow generations, Sega re-selling what made they easy money and banking off the popularity of Keanu Reeves Shadow, re-cementing shadow as just an edgelord for marketability, barely letting him have emotions until the end of the game and even then, you cant actually see him cry cause that's not tough.

I'm only saying this cause ive seen sonic change throughout the years with such continuous inconsistencies. "Do we make a sonic game for 8 year olds or long time fans which we lost touch with years ago."

Whenever they tried to cater to "Classic" we got Sonic 4, the worst sonic game ever.
They needed a studio made up of people who made fan games like Sonic Before and After the Squeal to produce something worth a damn like Sonic Mania to actually pay homage to classic. i wanted frontiers to be the goat but sonic is constantly weighed down by corporate greed, It was so close to being an amazing game but you can tell they rushed this game out since the last chunk of the game felt so unrewarding and just a chore.

Meanwhile the final "stint" of Spark 3 has you go on a 25+ Minute gauntlet of a fortress keeping you on the edge of your seat every moment until the credits. even the secret boss was crazy hard but if you were having trouble performing a manual dash then i doubt you beat the full game on anything hard or above.

admittedly, it was hard to do at first for me too but after playing around with timing and knowing when and where to perform the manual dash is key to getting some time trail medals.

I have enjoyed every bit of the gameplay and the extra objectives you can do optionally, Score attacks, time attacks, collect all hidden medals, Once you take the time to absorb the vastness of the city, you'll question how almost one dude by himself put together such large levels with genuinely enjoyable exploration.

Don't take all this as me hating Sonic, i want sonic to do well, Classic, modern, hell i'd take a Sonic rush collection but again, Sega doesn't listen to the fans, they're always gonna do whatever they feel like is trendy for profitability.

Hell Sega barely even wants to do right by Johnny, they keep trying to take live and learn away from him and stop paying him whenever they wanna use his song.
Last edited by Kaji; Mar 17 @ 3:12pm
Originally posted by Kaji:
Originally posted by LupinTheNerd:

I mean it's a okay game, just like the adventure games, and becomes amazing only, and I mean ONLY, when you are speedrunning it....but I don't like the speedrunning aspects of this game, so for everyone else, what does this do for them?

If this is only an "Okay" game to you and from my perspective of also playing Frontiers then Frontiers is much worse in comparison, Storywise; Spark is more "silly" while frontiers is "trying to be serious", Sega constantly tries to make sonic "Hip and Cool" all-the-while very against Sonic building any form of relationships, Sonic has to care about everyone equally, they don't want sonic to have a love interest or complex stories like he had in the Archie comics, current Corporate Sonic is a dumbed down version of sonic who's only a caricature of the most profitable qualities of Sonic. just look at shadow generations, Sega re-selling what made they easy money and banking off the popularity of Keanu Reeves Shadow, re-cementing shadow as just an edgelord for marketability, barely letting him have emotions until the end of the game and even then, you cant actually see him cry cause that's not tough.

I'm only saying this cause ive seen sonic change throughout the years with such continuous inconsistencies. "Do we make a sonic game for 8 year olds or long time fans which we lost touch with years ago."

Whenever they tried to cater to "Classic" we got Sonic 4, the worst sonic game ever.
They needed a studio made up of people who made fan games like Sonic Before and After the Squeal to produce something worth a damn like Sonic Mania to actually pay homage to classic. i wanted frontiers to be the goat but sonic is constantly weighed down by corporate greed, It was so close to being an amazing game but you can tell they rushed this game out since the last chunk of the game felt so unrewarding and just a chore.

Meanwhile the final "stint" of Spark 3 has you go on a 25+ Minute gauntlet of a fortress keeping you on the edge of your seat every moment until the credits. even the secret boss was crazy hard but if you were having trouble performing a manual dash then i doubt you beat the full game on anything hard or above.

admittedly, it was hard to do at first for me too but after playing around with timing and knowing when and where to perform the manual dash is key to getting some time trail medals.

I have enjoyed every bit of the gameplay and the extra objectives you can do optionally, Score attacks, time attacks, collect all hidden medals, Once you take the time to absorb the vastness of the city, you'll question how almost one dude by himself put together such large levels with genuinely enjoyable exploration.

Don't take all this as me hating Sonic, i want sonic to do well, Classic, modern, hell i'd take a Sonic rush collection but again, Sega doesn't listen to the fans, they're always gonna do whatever they feel like is trendy for profitability.

Hell Sega barely even wants to do right by Johnny, they keep trying to take live and learn away from him and stop paying him whenever they wanna use his song.

ok purist
I just stop reading your comment after "saprk 3, unlike frontiers is super silly".
If you play the game you know that's TOTAL BS: people die in it, most of the game cutscenes are clunky expositions of sad backstories, the whole finale and plo twist etc. etc. and eveything told with the most bland, cartoony and one dimensional characters possible, making the tone incredibly inconsistence. and the less we talk about the randomness of the trandformations in the finale, the better

if this game speaks to you, good. but don't come up to me saying that what I'm enjoying is made by people that don't understand the source or it's "wrong" or "corporate" or any buzzword you heard from a ♥♥♥♥♥♥ youtuber because they don't make it 1:1 to the games you grew up with
Originally posted by mdesaleah:
The thing is......its not. In terms of popularity, no indie game has reached Sonic levels.

But what some fans who think like that dont get, is that it doesnt have to be "better than everything" to still be worth playing.

I'll take the massive success of Shadow Generations. But a smaller indie game like Spark 3 can still do really well without the needless forced competition

The devs clearly made Spark out of respect for Sonic, not to "outdo", but to adapt.

I agree with thsi: spark and rolling rascals are made out of love, not spite. I don't want to compare the 2 too much, but I costantly see the next indie game getting praise out of spite
Barkley Mar 26 @ 8:43pm 
Originally posted by LupinTheNerd:
I mean...I like it, but I don't get the fusss about how "this is the best 3D sonic game and better than anything made by sonic team". I honestly find that mentality cringy and elitist: a fangame or a game inspired by a major game series is supposed to be an homage to that game series, not an 'Improvement'. And even thenm, this chapter in the saga is too close to it's ispirations compared to other Indies (I mean here we have discount Rail Canyon and discout green forest).

I've tried to use some speedrun tech, but stuff like the magnet dash is too precise and too much of a pain in the ass to perform. But even with that said the combat is mid, the alternative pathways in each stage blend from one to another, the story and world are not that interesting or make any sense and I have so many other problems with the game.

I know I'm being too negative and the fact that one guy made most of the game is insane, but I think the glazing towards this game by sonic boomers that glaze the crappy 2000's era and Indie snobs really makes the discourse around this game very unwelcoming, especially when I have to say the stuff that i just mentioned.

I mean it's a okay game, just like the adventure games, and becomes amazing only, and I mean ONLY, when you are speedrunning it....but I don't like the speedrunning aspects of this game, so for everyone else, what does this do for them?

I can think it's a 10/10 and still think it has glaring flaws.

The medal system isnt the most intuitive system and really is just there for another thing you need for completion, feels a bit tacted on.

The combat is really good but shows it's flaws in the postgame bloody palace. Enemies still have tells that don't matter because 90% of attacks are delays into near instantaneous attacks, making them end up as trial and error and still easy to ♥♥♥♥ up because of it. Also, the addition of the yellow attacks makes it even harder to deal with groups, as you have NOTHING to deal with it other than just avoid being in the attacks hitbox. I also think the other characters feel a lot less fleshed out than spark himself, even the secret form that is supposed to be using some of sparks moveset, but he doesnt have nearly enough of his combo routes.

The falling mechanic (this is more of a nitpick) feels like it just exists for Pacific Abyss. It does get annoying when you mentally forget about it and end up taking fall damage in any other stage.

I just think that the reason the game gets such a strong fanbase, despite how small it is, is because there isn't another game that does what this game does well. The feeling of speed, the multitude of options of both gain and maintain speed, is something I legit haven't seen in any other game in a long while, INCLUDING the good 3d sonic games like adventure 1. It has these flaws I mentioned above, but I would still give it a 10/10 because it does what it does so ♥♥♥♥♥♥♥ well that I legit can push them aside while playing. It is so fun just going fast in spark 3, both in the platforming and in the combat, and I feel like a lot of people that praise this game share these sentiments (perhaps not about the combat). You don't have to like the game, but you should at least be able to easily see why it has such a solid grasp on some people that have played it.
Originally posted by Barkley:
Originally posted by LupinTheNerd:
I mean...I like it, but I don't get the fusss about how "this is the best 3D sonic game and better than anything made by sonic team". I honestly find that mentality cringy and elitist: a fangame or a game inspired by a major game series is supposed to be an homage to that game series, not an 'Improvement'. And even thenm, this chapter in the saga is too close to it's ispirations compared to other Indies (I mean here we have discount Rail Canyon and discout green forest).

I've tried to use some speedrun tech, but stuff like the magnet dash is too precise and too much of a pain in the ass to perform. But even with that said the combat is mid, the alternative pathways in each stage blend from one to another, the story and world are not that interesting or make any sense and I have so many other problems with the game.

I know I'm being too negative and the fact that one guy made most of the game is insane, but I think the glazing towards this game by sonic boomers that glaze the crappy 2000's era and Indie snobs really makes the discourse around this game very unwelcoming, especially when I have to say the stuff that i just mentioned.

I mean it's a okay game, just like the adventure games, and becomes amazing only, and I mean ONLY, when you are speedrunning it....but I don't like the speedrunning aspects of this game, so for everyone else, what does this do for them?

I can think it's a 10/10 and still think it has glaring flaws.

The medal system isnt the most intuitive system and really is just there for another thing you need for completion, feels a bit tacted on.

The combat is really good but shows it's flaws in the postgame bloody palace. Enemies still have tells that don't matter because 90% of attacks are delays into near instantaneous attacks, making them end up as trial and error and still easy to ♥♥♥♥ up because of it. Also, the addition of the yellow attacks makes it even harder to deal with groups, as you have NOTHING to deal with it other than just avoid being in the attacks hitbox. I also think the other characters feel a lot less fleshed out than spark himself, even the secret form that is supposed to be using some of sparks moveset, but he doesnt have nearly enough of his combo routes.

The falling mechanic (this is more of a nitpick) feels like it just exists for Pacific Abyss. It does get annoying when you mentally forget about it and end up taking fall damage in any other stage.

I just think that the reason the game gets such a strong fanbase, despite how small it is, is because there isn't another game that does what this game does well. The feeling of speed, the multitude of options of both gain and maintain speed, is something I legit haven't seen in any other game in a long while, INCLUDING the good 3d sonic games like adventure 1. It has these flaws I mentioned above, but I would still give it a 10/10 because it does what it does so ♥♥♥♥♥♥♥ well that I legit can push them aside while playing. It is so fun just going fast in spark 3, both in the platforming and in the combat, and I feel like a lot of people that praise this game share these sentiments (perhaps not about the combat). You don't have to like the game, but you should at least be able to easily see why it has such a solid grasp on some people that have played it.
I don't know. Like I said, based on some youtube videos it does seems like the feeling of speed comes only if you master the speedrunning tech and even that the level design it's too plain to a point of feeling samey, even after I managed to get a grasp on the controls and the tech. I actually revisited the game a month ago and I enjoy the few levels I revisited, but it still feels like most of the fandom for the game just exists because of the demand of a sonic adventure. And I don't mean just SA-type game, I mean the exact same Sonic adventure and its sequel with all their issues as well, which I think spark 3 succeed at achiving that goal
< >
Showing 1-14 of 14 comments
Per page: 1530 50