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I'm thinking about what to do with them and as of now I'm pretty set on adding an attack command to make it easier to control them and I would like to keep the unlimited number of zombies, which would be extremely difficult to balance if we had different zombies for different types of corpses. I'm thinking zombie dragons for example.
Always open to suggestions though, and necromancers have a special place in my heart, so keep them coming. :)
Yes
If you are worried about it you could either have ways for other classes to also get minions/armies or unique threats that make necromancers harder to play.
i think it always will be an easy start but you could make it so the villagers freak out abit more and try to organize a restistance, and some might escape to warn other places.
it would be good to have more control. say you had to modes one stay tight like now and one that releases the zombies over an area, and when you swithc it back again the zombies return to you and gather up.and the attack command could be basicly run forwards a compass direction for a while and attack anything you see.
Would be nice to have an ability to always see where your zombies are, this would be a free ability because it would be a nice thing to have kind of ability and not something most people would actually pay for.
Abit weird that lich dont have nightvision but ok, would be nice to have some thermal vision to detect living beings.
overall although necro is easy i would expect some massive boss battles with army vs army type of situation late game. it should be the extreme "low stealth horde" of the spectrum arcetype next to the low stealth giant boss monster arcetype. on the complete other side there should be something like a high stealth solo like a vampire, and high stealth manipulator, instead of zombies you manipulate the peasants to fight eachoder.
Necromancer liches is something that I personally like a lot too, I used to modify my rimworld with a magic mod and play as a lich with some death knights, it was fun af.
Which also leads me to ask, is the necromancer the only class/race who will have access to minions? No vampiric minions or mind-controlled thralls for the vampire? No summoned demons for the demon? No Control/Dominate Animal or Tame Animal for the poacher? No summoning of, uh, some equivalent of a shoggoth or the like for the Cultist? Could be fun to see a bit more in the minions department, anyway, and make the beginning a bit easier, because from what I see, it's all too easy for our lone baddie to get killed. The Necromancer shows that minion or minions clearly help out there, even if only as distractions that makes it possible for our baddie to escape and lick his wounds while the mob focuses on said minion/minions...
Due to how leveling is constructed, all professions may have access to necromancer abilities randomly, so 2 summons and 2 abilities that give control of the enemies for a limited duration are up for grabs if someone would like to make a hybrid character.
(almost as though the human ones can somehow listen and understand your commands, but the animal zombies cant much) :)
As for starting out... you have bones in your inventory you can drop to summon a full zombie with. In the demo, at least, you are surrounded by 4 corpses you can raise. So just like that, I started with 5 zombies.
It was... rather boring though, as I couldn't command my zeds to attack anything. The ability to mark targets would definitely be huge plus.
Perhaps... we can also gain other abilities to buff zombies? Like every so many character levels, the necromancer automatically summons a stronger version of the zombie. Or perhaps the necromancer can sacrifice a few zombies to combine them into a stronger version. Early on, you overrun villages of weak peasants with basic zeds. Then you can start flesh-crafting zombies of higher tier.. your shambling abominations, zombie giants, franken-Chads... w/e you want to call them.
That said, the necro does feel very strong. Especially sense you can carry around a stack of bones to summon more zombies as needed.
Oh! There could be an "unholy heal" ability that lets the necro sacrifice some of their life force to heal nearby zombies.
It's just if Necro is going to be the shambling army class, we definitely need better ways to interact with or control the mindless horde. That said, teh class is already very strong.. so balance shouldn't go too overboard giving them extra flavor/strength.
The start with 4 corpses is essentially ideal for Necromancers, but one of many. :)
There's a command ability in the alpha version, so it's coming in the next update.
Zombies and later on skeletons are tough to get right, but I plan to give Necromancers some love. One thing that I definitely want to keep is no restriction on the number of summons, which also means permanent summons will never be strong. They are meant to be disposable. So far I like the idea to have some extra abilities that either combine multiple zombies into bigger "bodies" and abilities that sync with summons like maybe the corpse explosion working on zombies.
Also, early game balance is a little different for Necro with the full world, the demo is pretty safe because of the size and weak enemies included.