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-the spell book / trait drop is indicated _under_ all other rewards, ie. you see the +mana / +gold / items etc, then start to see the +XP for units and +attributes in case of level up - and if you scroll down to the bottom, _there_ you'll find the trait / book reward. So it may just as be that you simply didn't realize you were awarded one - it took me two playthroughs to see this one and start scrolling down to the bottom of the reward window.
-the Pirate trait can give you books for razing huge cities - I got at least one, maybe two on my last playthrough for razing 20+ enemy wizard cities.
It was indeed a lot more common in the original game. A great reward no longer awarded! :'(
It would have been a nice addition to the game to occasionally find ancient scrolls too. Each proposed scroll could have a spell, or an equivalent store of research points.
It limits how many spell of each level you can research.
Also, if you have very few spellbook in a branch, finding a book give you lots of options!
Yeah, mostly for graphics/flavour. For example: You have found the ancient Scroll of X. Reading its contents, you have acquired the Spell of X, or the Spell of X and Y. Or the Spell of X and 200 Research Points. Or just 800 Research Points alone. The spells ideally would be non-commons.
It would be cool too if you found a magic talisman that gave the player a certain powerful creature - djinni, efreet, demon, angel, elemental, etc.. Naturally if it dies, you lose the talisman too. It cracks into useless shards.
Too bad they never made 'scrying devices' - basically crystal balls that would act like a smaller-diameter Earth Lore spell. There could counters for this too that block scrying like radar jamming. :)
As my creative juices get going, I also thought it would be cool to spy out and thus steal a rival's spell right from their wizard's collection.
The basis of a cool new mod, Xeth! Better Lair Treasure! BLT
When I throw my army at a really tough lair I spent 150 turns building up to raid, I don't want to victoriously limp away with a common spell and a handful of gold as a reward. A spell book, prisoner (champion), an artifact, or a rare spell would be nicer.
By the way, I can't remember if Biff's Apotheosis changed some of the magic item names, but if they were not changed, many certainly need be changed. They have to sound generally more interesting and sometimes more unique.
If you are very familiar with the original and this remake, allxander, you may appreciate that the latter was altered. Several new things were added to the base game and the DLCs wildly departed from the original material.
If the developers had made a high-selling bug-free 90% rated game, then they would still be making new DLC content (unleashing their imagination) even now.