Master of Magic

Master of Magic

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Spell Book Drops
I have played through this remake 6 or 7 times. Each play through every monster lair is wiped out and magic node is cleared and I have yet to have a spell book drop.

In the original game I often got 3 to 5 spell books with a similar play through.

So is the drop rate nerfed in this version or removed entirely.
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Showing 1-12 of 12 comments
kztaur Jan 17 @ 6:04pm 
i have same feeling... it not easy to get a spell book drop even u beat a high lv monster lair....
I baslcally only find spellbooks in the high-level Myrran lairs, and even then, it's sometimes. One of the other options from high-level Myrran lairs is traits. I usually play on Normal difficulty.
I'd like to add two points here:

-the spell book / trait drop is indicated _under_ all other rewards, ie. you see the +mana / +gold / items etc, then start to see the +XP for units and +attributes in case of level up - and if you scroll down to the bottom, _there_ you'll find the trait / book reward. So it may just as be that you simply didn't realize you were awarded one - it took me two playthroughs to see this one and start scrolling down to the bottom of the reward window.

-the Pirate trait can give you books for razing huge cities - I got at least one, maybe two on my last playthrough for razing 20+ enemy wizard cities.
Well.. I played a few games and also never got a spell book :'(
It was indeed a lot more common in the original game. A great reward no longer awarded! :'(
Finding a spell book is extremely rare in Arcanus. It may have happened to me once in 50 play-throughs after cleaning out the most powerful lair on the map. Which is a shame because it happened more in the original.

It would have been a nice addition to the game to occasionally find ancient scrolls too. Each proposed scroll could have a spell, or an equivalent store of research points.
Originally posted by UberMega:
Finding a spell book is extremely rare in Arcanus. It may have happened to me once in 50 play-throughs after cleaning out the most powerful lair on the map. Which is a shame because it happened more in the original.

It would have been a nice addition to the game to occasionally find ancient scrolls too. Each proposed scroll could have a spell, or an equivalent store of research points.
You can already find spells in lairs, though? Or do you mean graphics/flavour?
Originally posted by Narf the Mouse:
Originally posted by UberMega:
Finding a spell book is extremely rare in Arcanus. It may have happened to me once in 50 play-throughs after cleaning out the most powerful lair on the map. Which is a shame because it happened more in the original.

It would have been a nice addition to the game to occasionally find ancient scrolls too. Each proposed scroll could have a spell, or an equivalent store of research points.
You can already find spells in lairs, though? Or do you mean graphics/flavour?
Spellbook is the thing you pick at the start, how many book you have in each domain.
It limits how many spell of each level you can research.
Also, if you have very few spellbook in a branch, finding a book give you lots of options!
UberMega Feb 10 @ 10:09pm 
Originally posted by Narf the Mouse:
You can already find spells in lairs, though? Or do you mean graphics/flavour?

Yeah, mostly for graphics/flavour. For example: You have found the ancient Scroll of X. Reading its contents, you have acquired the Spell of X, or the Spell of X and Y. Or the Spell of X and 200 Research Points. Or just 800 Research Points alone. The spells ideally would be non-commons.

It would be cool too if you found a magic talisman that gave the player a certain powerful creature - djinni, efreet, demon, angel, elemental, etc.. Naturally if it dies, you lose the talisman too. It cracks into useless shards.

Too bad they never made 'scrying devices' - basically crystal balls that would act like a smaller-diameter Earth Lore spell. There could counters for this too that block scrying like radar jamming. :)

As my creative juices get going, I also thought it would be cool to spy out and thus steal a rival's spell right from their wizard's collection.
allxander Feb 10 @ 10:45pm 
Originally posted by UberMega:
Originally posted by Narf the Mouse:
You can already find spells in lairs, though? Or do you mean graphics/flavour?

Yeah, mostly for graphics/flavour. For example: You have found the ancient Scroll of X. Reading its contents, you have acquired the Spell of X, or the Spell of X and Y. Or the Spell of X and 200 Research Points. Or just 800 Research Points alone. The spells ideally would be non-commons.

It would be cool too if you found a magic talisman that gave the player a certain powerful creature - djinni, efreet, demon, angel, elemental, etc.. Naturally if it dies, you lose the talisman too. It cracks into useless shards.

Too bad they never made 'scrying devices' - basically crystal balls that would act like a smaller-diameter Earth Lore spell. There could counters for this too that block scrying like radar jamming. :)

As my creative juices get going, I also thought it would be cool to spy out and thus steal a rival's spell right from their wizard's collection.
Let's not forget that this is actually remake of a game created in the 1990s, so basically the aim was to reproduce whatever was in the original game, rather unleash their imagination and put there whatever comes out 😉
The spell book drops are based on the treasure reward system which in turn is based upon the difficulty of the encounter. When you play at higher difficulties, the spell books come as rewards a lot more often. It can all be modded, and has been in the past, to give better rewards. When I looked in to the numbers, it seems like the reward, "points" you get are significantly lower than what they should be. It's difficult to tell though as the ranking systems for difficult and rewards is quite different from the original game.
UberMega Feb 14 @ 9:13pm 
Originally posted by Xeth Nyrrow:
The spell book drops are based on the treasure reward system which in turn is based upon the difficulty of the encounter. When you play at higher difficulties, the spell books come as rewards a lot more often. It can all be modded, and has been in the past, to give better rewards. When I looked in to the numbers, it seems like the reward, "points" you get are significantly lower than what they should be. It's difficult to tell though as the ranking systems for difficult and rewards is quite different from the original game.

The basis of a cool new mod, Xeth! Better Lair Treasure! BLT

When I throw my army at a really tough lair I spent 150 turns building up to raid, I don't want to victoriously limp away with a common spell and a handful of gold as a reward. A spell book, prisoner (champion), an artifact, or a rare spell would be nicer.

By the way, I can't remember if Biff's Apotheosis changed some of the magic item names, but if they were not changed, many certainly need be changed. They have to sound generally more interesting and sometimes more unique.
UberMega Feb 14 @ 9:20pm 
Originally posted by allxander:
Let's not forget that this is actually remake of a game created in the 1990s, so basically the aim was to reproduce whatever was in the original game, rather unleash their imagination and put there whatever comes out 😉

If you are very familiar with the original and this remake, allxander, you may appreciate that the latter was altered. Several new things were added to the base game and the DLCs wildly departed from the original material.

If the developers had made a high-selling bug-free 90% rated game, then they would still be making new DLC content (unleashing their imagination) even now.
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