Master of Magic

Master of Magic

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I miss the intro movie and animations
I'm disappointed that this version is lacking the intro movie and associated animated cut scenes of my wizard casting his spells and whatnot. IMO, the whole flavor of the game is altered by their absence, giving this version of MoM a somewhat sterile feel that may account for much of the "meh" attitude expressed by those who never played the original. There's no real sense that I am the character I'm playing anymore. I'm just a guy at a keyboard issuing orders from behind a nameplate that reads "Rjak" or whatever.

Am I alone in this, or do others feel the same way? Those animations just added so much charm and "immersion factor" to the game, IMO.
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Showing 1-12 of 12 comments
Hobo Elf Dec 18, 2022 @ 3:49pm 
There is an intro. They cut it out from the full release for whatever reason.

https://www.youtube.com/watch?v=W44WH6pEXHY

There's the link to it.
eddieballgame Dec 18, 2022 @ 5:16pm 
Personally, watch intros once & never again, for any title. Per cut scenes...don't need them & feel it does not lessen any immersion, again...for any title.
Just one man's opinion, of course.
MiyabiSFG Dec 18, 2022 @ 7:02pm 
The new intro movie they made was great. But then Tauron's design changed. That's probably why they cut it. However, I wanted to ignore such trivialities and include the movie in the game.

Currently, there is a problem that the loading time is too long when starting the game. That may be the second reason for the cut. However, there should have been a choice to entertain the player by showing a movie while loading.

About animation. It's simply a matter of budget. This was a lower budget project than you might imagine.
Last edited by MiyabiSFG; Dec 18, 2022 @ 7:13pm
Heckin' computer Dec 18, 2022 @ 10:24pm 
Originally posted by MiyabiSFG:
The new intro movie they made was great. But then Tauron's design changed. That's probably why they cut it. However, I wanted to ignore such trivialities and include the movie in the game.

Currently, there is a problem that the loading time is too long when starting the game. That may be the second reason for the cut. However, there should have been a choice to entertain the player by showing a movie while loading.

About animation. It's simply a matter of budget. This was a lower budget project than you might imagine.

If that is true, it should be included. Barney the dinosaur could make an unexpected cameo in the intro for all I care. Essential atmosphere.

For this price it should be possible to recoup the investment. I really hope they're on-track. The reviews are rough. It still has a way to go.

We're not simply after a recreated strat engine. Some graphical, cinematic and UI niceties are needed.

It is not too late to complete the Spell of Remastery
Last edited by Heckin' computer; Dec 18, 2022 @ 10:26pm
Elindos Phar & Family Dec 18, 2022 @ 11:13pm 
I think the thing the most important to work on right now is the "relationship to content".

This means adding the intro.
It would only play once by default anyway.

Adding a damage prediction tooltip giving an estimation of how much damage you'll make and how much damage will be prevented. Or a two level tooltip, first level = just say how much health they'll likely lose and you ; second level of detail = explain everything. I am pretty sure it was asked during beta.

Don't listen to the people explaining why you should not do this, because if they have no problem they'll probably have no problem if it's added either. Only not do it if you have a good vision about why it should not be there.

When hovering on a population limit, explain what kind of tiles contributed to your limit.

I would go as far as no longer telling a dungeon content accurately and going back to a description, and having dungeons spawn again "more" (I have a feeling they spawn less now), and checking other modifications which may have disturbed the "mystery".
Last edited by Elindos Phar & Family; Dec 19, 2022 @ 1:11am
oh... and another thing missing is the "summoning animation" of our caster representing us in a different position/attitude. ( such as https://masterofmagic.fandom.com/wiki/Jafar )

Because now our caster is "placated" on a mirror in the tower with the same illustration as during character creation. There is no longer a "contextual" presentation to look for.

Some goes for unit summoning (the default animation is ok but its the same unit illustration, vanilla Mom had a special pixel art for unit summoning) or other things such as town screen (vanilla mom had contextual workers depending on your faction, now farmer/worker icons are not contextualized with your faction) and so on. And even lack of nicer and more contextual diplomatic quotes. Everything above was mentioned during beta, I am sure they had some time constraint here, but some of the "magic" is missing ;)

I do like the current unit animations (movement etc) though and most of our MoM original ruleset is there.
Last edited by Elindos Phar & Family; Dec 19, 2022 @ 1:13am
paladinofmm Dec 19, 2022 @ 1:34am 
"Old man, you seek the spell of mastery" - MOM remake
"Old man, you seek the spell of master" - MOM classic , at least that's what I have been hearing all the time when I played the game more than 2 decades ago... master or mastery in classic??? mmmmm
anyway, I like to name Merlin as Old man :steammocking:
Watched the youtube, its an updated version of their initial intro.
They really should have put it for release, first impressions are important.
Cosmo 🐲 Dec 20, 2022 @ 5:35am 
Originally posted by paladinofmm:
"Old man, you seek the spell of mastery" - MOM remake
"Old man, you seek the spell of master" - MOM classic , at least that's what I have been hearing all the time when I played the game more than 2 decades ago... master or mastery in classic??? mmmmm
anyway, I like to name Merlin as Old man :steammocking:
I think you remeber wrong, i always heard mastery, but hear for your self.

https://www.youtube.com/watch?v=2tRk7W7CBMc

I also think that besides the low sound quality, that the old video, sound better
Last edited by Cosmo 🐲; Dec 20, 2022 @ 5:35am
I also heard Mastery.
The reply of Merlin however, after "you have come too late", is harder to hear.

In vanilla :
The voices, more human aspect (and not smiling face) of the enemy mage, and "darker aspect" of Merlin when he is casting present us with some depth.

In remake intro :
There is a great quality in the initial scenery, a nice atmosphere here ; scenery is successful imo. I am still disturbed by the coming mage initial expression (which is "smiling", "smirking") and some more outlandish aspect he displays. I think however that this "second version of the remake intro" (I remember another version in the past?) is really good enough to be featured.
Morgian Dec 20, 2022 @ 12:17pm 
I don't care much for an intro video or cut scenes after having them seen once. So I like to have a nice intro which can be skipped and don't care too much about cut scenes.
As someone said, a good intro is worth a lot when it comes to first impressions. It is like the memorable intro sequences to movies like Watchmen (tells the viewer what has gone before and sets the mood) and Deadpool. Cut scenes have a much lesser impact; and there is so often extra-stupid dialogue *sigh*
Godwin Dec 20, 2022 @ 12:31pm 
I would like an intro for sure. For example, one of the messages you get is your wizard (you) who says "explains why I was .. drawn/summoned/called here". But that kind of requires earlier knowledge to understand. For me, lacking that knowledge, it makes no sense: how so were you not always living in that world?
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Date Posted: Dec 18, 2022 @ 3:42pm
Posts: 12