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But I am not much fond of the roads anyway. By the time I move on my opponents my engineers haven't even covered half of my cities. In this case, about half of Myrran is settled by me, and by the time I have roads they have no meaning (maybe draconian engineers are slower, too). If I haven't a working road network (like covering 80% of my cities) halfway in the game, there is little use in making one.
I would like engineers to build roads faster, if possible. Or a summoned roadbuilder, who is reasonably fast.
Looking to see if their build time can be sped up, but it appears to be hardcoded...anyone?
each engineer added it will double the speed.
Also you can speed them up, by enchanting them with the Endurance Spell. It should double the Construction ability as well.
Good stuff, thank you Neuromantica.
In my first game, I had it up to 300+ gold per turn from my roads.
Yes, that & movement are what make roads very viable.
Just a guess gut is it possible they're on a hex that's already got a road built or maybe on one that doesn't support a road being built?
As an example it's very hard to tell when a road already exists on forest hexes so I'll often tell an engineer to build on where they've already done it. Visually imho this should be updated so you can more easily see the road.
And even though this isn't on point, I also think the default of moving every single unit out of a city is silly. At the very least it should have a pop up asking me who I want to leave since I obviously do not want the units I previously specifically commanded to garrison the place walking out the door with the settler I just built and ordered to leave (but who then took the entire freaking army with them).
Yes, thank you! I didn't think of that. Is it documented anywhere?
I was also trying to see if Engineers from the different races built faster or slower. Dwarfs being best and so on. They all seem to take the same number of turns per tile type.