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A parallel could be drawn with turn-based games versus real-time with pause. Some people despise RTwP (in RPGs for example) because some games implemented it poorly. I fully agree that some RTwP games would have easily been better if the creators went for TB, for example with the Infinity Engine games (Baldur's Gate, Icewind Dale). But that doesn't mean any game that attempts RTwP will be inferior, even if it is harder to make a good one than to make a TB game.
I hope that developers will not be scared in the future to try to make squared cells based or RTwP games because of people automatically assuming that they chose the wrong option.