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It presents a decent challenge enough without that. You're missing out on a great 4X realistically if you're just holding off for that reason. I do miss it though.
How'd you get there?
Yeah I can relate. Unfortunately my save games are broken from my first ~20 minutes in where I got a Critical error. You know I've gotten a lot of enjoyment out of this game but this is frustrating stuff.
Here it is:
https://steamcommunity.com/profiles/76561198022031807/screenshot/2376280775174522883/
a lot is moddable.
Wow, impressive!!!
I accidentally wandered my spirit into their capital city boundary and the AI just complained but didn't instantly declare war.
I then prepared a small force of Lizardmen Halberdiers just outside range to prepare to attack but one turn before I was going to, the AI declared war!
Wow not bad
I don't mind the shop talk in my thread but I would prefer it to be consolidated in a more fitting one. As for my opinion, I think you know how to read and dump logs and XML and it is more fun to read it here and chat about it than reading it solo in a text editor. Three Cheers for Valve, for it lets players JIRA it up casually!
Now I'll be frank, it isn't MuHa's fault. What I'm about to point to - Unity is an engine with issues. No less than three PERSONALLY-assigned Triple-A titles, because I like them that much, WHEN I can play them, this, Deep Rock and Colossal Cave have all had reliable crashbox-generating errors. I know it isn't a MuHa issue because multiple titles, multiple OSes, and the only commonality is Windows libraries (WINE, native,) and of course, bloody Unity. I haven't had glitches this bad since before the new millennium! Except for that mess that was Media Center Edition. That was pretty bad. Millennium Edition was hot garbage too. Nasty, nasty dreck.
So I have to say I think MuHa pulled a rabbit out of the hat with Unity to do this style of game it in. I am not happy about the Critical Save errors, but my problems with the crashes on Unity engine games are basically ruled out of being their deal.
But that said, until I can get a new Wintel main (I think I know where the issue lay) .... and one JUST became available in my household (mid box) I'm little disappointed that I can't like, DIVE RIGHT IN and have the stability I expect from a game that is NOT DARKSEED. Because anyone that played DARKSEED knows how stable THAT WAS.
Alright, the mid-tower is mine for the magic-weaving. I'm pouring a much-overdue triple-shot of rum, wish me luck
Thread originators are regarded as thread owners for the purposes of starting discussions. I like your analyses by the way. Thank you for the well wishes. It's been a swashbuckling good time so far!