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I have no idea where one is supposed to find what spells enemies are casting with this new version of detect magic. I have it running... but I'll be damned if I can figure out what anybody is casting. I know for a fact I should be detecting at least one wizard casting "summon bears". Anybody know where the information is supposed to be presented?
I was luckily pure Sorcery that game and after I got it dispelled the first time and had to keep randomly casting Spell Blast from time to time to stop it until I got Detect Magic. It was a pretty crazy game and I'm not even sure I won that one.
I also recall seeing wizards use Gia's Blessing and Change Terrain a lot and things like Ariel with a ton of Dwarven cities running Prosperity, etc.
As for #3, I was just in a game where I took a capital that literally had three 9 stacks sitting outside it while it had I think just three units, 2 of them engineers, sitting inside.
2) Agree. As was said, the AI is obsessed with casting dispel magic. It does like to cast flamestrike and counter magic first, but after that its all about removing buffs, which means a simple way to keep it occupied is to continue to cast something like elemental resistance. This is especially effective if your army has the buffs before battle starts.
3) I haven't seen this, but I play tall and by the time I make it to their cities they're usually full of units. Though often low level units even in late game.
4) I've never used the trading system -- playing against the AI on hardest level means automatic war. I'm not sure that's a good thing.
5) Haven't noticed this, but I haven't built a lot of warships .
6) Agree
7) Agree
"the AI is obsessed with casting dispel magic"
It feeds into my love of the game that I can put spell lock on a unit and watch the AI waste turn after turn in combat. It's a guilty pleasure.
Also, I think there is something wrong with the counter magic spell. It actually seems more effective if you spend no mana on it at all, instead of trying to buff it.
But yeah, in this game the AI is so bad and weak that banishing the wizard doesn't really matter much.
I wonder how long it'll be before machine learning becomes an standard implementation in 4x games -- that's likely what it'll take to get good AI in them.
As I understand it, AMD, and Intel, have announced AI integration for new/upcoming CPUs. From there, libraries need to be created that can be plugged into your video game, and APIs to use those libraries need to be standardised. Being able to run a dedicated AI on a CPU without needing to hijack the GPU away from its rendering tasks, is almost certain to accelerate AI development.
AI is widely used in video games, from advertising to players, to determining if a player cheated in a multiplayer game, but as you noted, those are artisan AI; purpose-built using software and methods specific to that AI and game.
I would be surprised if no-one is working on a standardised API for AI in 4X strategy games; that being said, it would be a very complex topic, that would be hard to generalise.
At a guess, four years, maybe for a version 1.0? That being said, LLMs might be used to speed up the development of such a library, so it might come sooner than I guessed.
I took a look at the Counter-Magic and Dispel Magic scripts. Both of them are using:
Also the strength of Counter Magic might not take into account the amount of mana put into Counter Magic, only the base mana.
I didn't notice any other potential bugs, but as noted, I haven't eaten yet.
This still seems to be a major issue.
I can park a stack next to their capital city and they all run away but a couple of stragglers, leaving only 1-2 to defend on against my followup attack.
Crazy AI stuff....
Do you know if there's much work done on machine learning for 4x games? I've read that games like chess, backgammon and Go now have machine learning (from scratch) AI that are far better than the best human players, but most of that research was done at universities or companies as part of their AI research (ie the games didn't have to be profitable, or even sold to the public).
Also I think we may have talked about this before?