Master of Magic

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Stealth update?
What changed today?
Originally posted by Narf the Mouse:
You can see the patch notes by opening the launcher, but yeah, it's strange that there's no patch notes (yet). It's also strange that this is labelled a September 8th update when it seems it's landing on September 11th:

Originally posted by Master of Magic update v1.08.16 – 8th September 2023:
Change History:
v1.08.16 – 8th September 2023
Additions:
• Info when a rival Wizard finishes the Spell of Return
• Arcanus and Myrror gamma settings
• New and modified adventure modules are now tested for errors when leaving the editor by Save and Exit button to inform about possible or accidental damages to modules
Changes:
• Tidied up sliders on PopupSpellCost and BugReport (some elements were visible that were supposed to stay hidden)
• Changed town growth multiplier setting to show 'x1.0' instead of '---'
• Changed name of an artefact (Mace of the Sorcerer -> Wand of the Sorcerer) as the item was defined as a wand in DB
• Changed wording of minimum town distance messages to avoid confusion
Fixes:
• Regression crash resulting from units calling formation update before they are registered in battle
• Group selected at town location attacking group next to it being dissolved when battle map is loaded resulting in units dying as a result
• You will no longer be able to take a trait without having the prerequisites, simply by changing the screen, or selecting one trait before another
• AI unit is no longer able to cast spell even if has no Caster skill, but has mana from item
• Orichalchum should always work now
• You can no longer get an existing/dead hero as a location reward
• Hero from event and spells get extra skills from traits
• Non lair unit exclusions
• A crash after casting planar travel on units located in towns and not moving them before end of turn
• Missing Warlord trait description in some languages
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The author of this thread has indicated that this post answers the original topic.
Narf the Mouse Sep 11, 2023 @ 10:40am 
You can see the patch notes by opening the launcher, but yeah, it's strange that there's no patch notes (yet). It's also strange that this is labelled a September 8th update when it seems it's landing on September 11th:

Originally posted by Master of Magic update v1.08.16 – 8th September 2023:
Change History:
v1.08.16 – 8th September 2023
Additions:
• Info when a rival Wizard finishes the Spell of Return
• Arcanus and Myrror gamma settings
• New and modified adventure modules are now tested for errors when leaving the editor by Save and Exit button to inform about possible or accidental damages to modules
Changes:
• Tidied up sliders on PopupSpellCost and BugReport (some elements were visible that were supposed to stay hidden)
• Changed town growth multiplier setting to show 'x1.0' instead of '---'
• Changed name of an artefact (Mace of the Sorcerer -> Wand of the Sorcerer) as the item was defined as a wand in DB
• Changed wording of minimum town distance messages to avoid confusion
Fixes:
• Regression crash resulting from units calling formation update before they are registered in battle
• Group selected at town location attacking group next to it being dissolved when battle map is loaded resulting in units dying as a result
• You will no longer be able to take a trait without having the prerequisites, simply by changing the screen, or selecting one trait before another
• AI unit is no longer able to cast spell even if has no Caster skill, but has mana from item
• Orichalchum should always work now
• You can no longer get an existing/dead hero as a location reward
• Hero from event and spells get extra skills from traits
• Non lair unit exclusions
• A crash after casting planar travel on units located in towns and not moving them before end of turn
• Missing Warlord trait description in some languages
Last edited by Narf the Mouse; Sep 11, 2023 @ 10:41am
Narf the Mouse Sep 11, 2023 @ 10:43am 
Starting a new post to keep the patch notes copy-paste clean.

Also the line about "Orichalchum should always work now" is confusing, because "Orichalchum" has, as far as I am aware, never been a part of Master of Magic. It is in Caster of Magic, but the update notes pdf contains all of the update notes right down to the:

Originally posted by Master of Magic update v1.06.00 – 13th December 2022:
• Initial Release

And "Orichalchum" appears nowhere else. It may be that they are still updating the patch notes...
Mr. Frosty L Sep 11, 2023 @ 11:05am 
Originally posted by Narf the Mouse:
Starting a new post to keep the patch notes copy-paste clean.

Also the line about "Orichalchum should always work now" is confusing, because "Orichalchum" has, as far as I am aware, never been a part of Master of Magic. It is in Caster of Magic, but the update notes pdf contains all of the update notes right down to the:

Orichalcum is a part of the Rise of the Soultrapped DLC.
Narf the Mouse Sep 11, 2023 @ 11:26am 
Originally posted by Mr. Frosty L:
Originally posted by Narf the Mouse:
Starting a new post to keep the patch notes copy-paste clean.

Also the line about "Orichalchum should always work now" is confusing, because "Orichalchum" has, as far as I am aware, never been a part of Master of Magic. It is in Caster of Magic, but the update notes pdf contains all of the update notes right down to the:

Orichalcum is a part of the Rise of the Soultrapped DLC.
Well, that explains it. I'm still finishing up my Halflings game.
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Date Posted: Sep 11, 2023 @ 10:33am
Posts: 4