Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seriously I get roughly those turn victory numbers without going for score. I'm sure I get do better if I really try
I'm not really going for low turn numbers since that's pretty easy and dependent on luck. The fastest victory I've had was 4952 score on a turn 59 conquest using straight hero strategy. We can talk about turn numbers here too but there is a limit to how high a score you can get in a short game.
From what I've read, 8000 is considered to be a good score in the original game but I can't figure out how to break 7000 here.
Thanks, I've been playing exclusively with master AI and very small maps for the score bonus and because those games are faster. When meeting a new wizard, half the time I extort their spells and attack them on the same turn I meet them before they have a chance to declare war. For scoring purposes though, it sounds like it might work better to let the AI live and stay active instead of keeping them permanently banished.
Yeah it's crazy you can get 7124 and not even playing against Master AI
I intended it to be a 'rush' to the SoM, as I took both sage master and archmage, but it didn't work out that way. The settings made the start extremely slow and obviously I had to fight all the other wizards because they auto declared on me. In the end, I isolated the last enemy to one city and just sat there researching for a long ass time. I 'got lucky' and kept finding books from chaos and nature realms even though I originally chose only sorcery (with one life book to allow for Sage Master) with the result that I had to research tons of excess spells until the SoM showed up for me to research it.
I could have optimized my play better, but I was surprised the score was as high as it was based on how long it took to happen. I guess it would have been better had I kept the other two wizards alive? Honestly, this run through was a slog because I was constantly fighting for my life against all three until I gathered enough steam to roll one of them and turned the tide from there
I'd definitely be curious to know how people are getting higher than 7k with the new build. Also - it'd be nice if the Hall of Fame on this version kept more information than just the wizard name and final score (unless I'm missing something?).
1/ Three AIs spawned on the same continent and proceeded to start a war against each other. I had to step in around turn 100 and defeat the two weaker ones before the strongest one could finish them off.
2/ After I met them, the AI never attempted to expand. They did put up a fight, sending large stacks of units, launching amphibious assaults, and attempting to steal nodes. However, in 120 turns, they did not build a single settler and remained confined to the same 4-5 cities while I had about 50. Of course since this was master AI, we were also at war the entire time.
I'm pretty sure that 12-15k is possible and someone has already achieved it...
yes, and yes. ;)