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then it needs to trigger (some chance every round but not save chance)
and then the enemy needs to have troops beside the unit so they can fight the one turn it is ony our side, or else it will just run to the enemy in that turn..
I find it fair as it is
Invis is OP, not confusion. With invis the enemys dont move, so the one turn they change side they can attack as no body moved.
If not invis, the enemys move and its much much harder that they can attack in the that turn.
Yes speed is a good thing, but a lot of things are strong in this game, without invis the spell is fine. Remove invis if you want to nerf this exploit....
It's random, so it can totally mess up an enemy, but it can also be useless if you don't have good luck with it.
It does have a resistance penalty of -4, but later on, units have higher resistances, so it won't be as reliable. It's still pretty good but if you're trying vs an enemy with 11 resistance, it'll only stick 70% of the time. So it's even more unreliable.
Enemies with illusions or magic immunity are outright immune to it. The former includes most death realm creatures, meaning it won't be useful for dealing with them.
Finally, enemy wizards can use dispel magic to get rid of the debuff. Since it's a low cost, that means it's relatively simple to dispel, though it's harder if the caster has the sorcery mastery retort, which admittedly most dedicated blue casters will have.
But then, a lot of things could be considered OP: Adamantium slingers, anyone? Heck! I coud contend that just playing Dwarves is OP!
Thats odd, were you using the "three little settlers" mod I posted on Nexus or did you make it yourself?
Oh my sweet summer child... MoM is unbalanced and asymmetric by nature. You want "balanced" go play CoM.
But the AI should be "aware" about some unbalanced issues and make use of it.
For example, the AI should at least use flyers to harrass by ataacking, firing shots and casting spells and then wait till end of battle, if enemy ground forces cannot attack air and is too strong for melee attacks.
In the hands of human, sprites are wonderful.
For the AI they are useless already against 2 swordsman, cause ranged fire will kill at most 1, and the other then gets attacked in melee and the sprites die; since sprites cost 100 mana, but 2 swordsman cost 40 production, that is a clear and PREVENTABLE loss; just fire of 4 shots, wait and draw, and attack again.
The settlermod I tried wasnt named "3 little settlers", you think that one is working to stop AI cityspamming?