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Or in other words..... thanks to random reseach you playing experience is also totaly random.
I would say you get a romulan experience every 1 out of 10 games. 9 Times the research will totaly fu ck you up.
If you prepare in time (I don't really bother building on romulus and start evac early) it is manageable but it is a big pain.
Big issue for me is I was running on the +100 energy grav core for my ships u till 100 years from the end. My ships after upgrading literally double in power. Couldn't even build D'deridex or majestic class as not enough power for even impulse XD massive hamstring that was.
Thats what i meant..... its totaly random. If you get the energy core early you are fine. If you have bad luck in the research lottery then you can go down hard.
Like now I can finally build their big D Derix cruiser except that I can't build it because it has ZERO power and no way to give it power lol.
I seriously don't understand this game
You should have a high chance of certain techs at certain years in game. Romulans should start with cloaks..... They have tried to go with the lore, starting positions ext but not tech. Was talking with a friend, different races should start with certain advanced techs. E.G plasma for Romulan phaser for Feds. This would encourage them to stick with that tech as they have a head start. At the mo I have Romulan ships with no cannon equipment on.
I like the game but deffo room for improvment.
Feds have realy strong research, and (its still a bit luck of the draw if you get the research, but even if you don't between, spock and data and the enterprise you can get to 8~ scientists before mid game )all those scientists helps with exploring and expanding, however they seem to have the weakest influence generation, and even though their ships don't seem as good, they make up for it with research. The enterprise is pretty trash for combat, so realy its just for doing events imo, as it seems extra slow for survey/anoms(not verified just feels this way, prolly cause I rush to complete its missions so I'm noticing how slow it is).
Feds also get a good amount of envoys, with helps with integration, imo the way to play feds is to literaly diplo everyone into being chill, and integrate untill you win. once you have high envoys you start to steamroll through minor power integration as well.
After feds I'd say cards are the second strongest, honestly in many ways they may be the strongest, by mid game I had influence generation up to 11, thats obnoxious compared to other races. Research is middle of the road, scientists in late game are on par with with feds. I think they had the highest governor cap(not sure I payed less attention to governors with the other races because of influence gen). Cards are more about hostile takeover, which is faster and easier then the feds, all while also being able to expand faster, their downside is that no other race gets treated as full citizens, so theirs a constant crime issue if you want to utilize them with the labor camps. Even with all the perceived downsides of this race, I was able to take over as much territory as the other 3 powers by the 60th game year, and had the power to essentialy fight all 3 at once whenever I wanted without any issues. Cards also by late game get 4 spys wich is pretty strong.
After cards is Klingons, they seem strong in similar ways to the cards, almost play like a fed light with more focus on combat, and more geared towards hostile takeovers like the cards, but without the high influence gen, I never lost a war with them, and only lost that game because I wasnt paying attention to the feds who won with civics(would love the option to turn this off). Research is realy crap for these guys, get less scientists overall, so it took a long time to reach a point that I was able to get into the better tech with them. I did like playing them, but their didnt seem like any major standouts for them.
I haven't finished a game with the roms, I kept getting hammered by the cards, my spys never succeeded in a mission, fleets routinely got wiped out, ignored romulus cause I knew I'd loose it, and didnt want to use the new planet as the capital as I thought I could pick, and had been dumping my efforts into a 25 slot planet. Does that matter, not realy, but realy just annoying as your already pinched between two war factions, with the least room to expand, and being able to pull my cap back some from the front would have been nice. I'm going to give roms another go, I played them right after my first playthrough with the feds, and realy just wasnt doing allot of things right, upgrading planets before I had the pops to handle all the buildings, focusing too much on my fleet(worst fleet of the 4 cause they don't get shields till late game). The added need for the artificial blackholes is also an annoyance, not a big deal just a pain to work on another resource no one else needs to plain have ships. Influence gen is pretty mediocre, research better then klingon, but not nearly as good as fed. What I expected was their spy game would be the best, I was suprised it was so bad, I plan to focus more on this end on my next game and see if I was just doing it wrong.
As Roms I had 500k fleet power compared to feds 50k. I held sol and vulcan as well as a bunch more of the fed worlds. Randomly lose due to civics..... No way even if they federated the whole galaxy could they beat me...
.
Also Romulan spies are mostly useful for puppet states, another reason they have a huge amount of influence to spend since each puppet state gives you like 150 influence a year if you remember to run the Tal Shiar project along with some cash and alloys.
This last game im playing now i turned down the difficulty a bit just to see if i could ever fight off the cardasians. I did manage to hold them long enough to get some decent fleets built this time but im guessing that cuz its on a easier setting.
No idea how im gonna win on a hard setting because the cardasians are way way way better than romulans, at least at the start.