Star Trek: Infinite

Star Trek: Infinite

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Sinjen Blackstar Oct 17, 2023 @ 8:26am
2
Romulans the worst faction?
I did not enjoy my Romulon playthru. I did not want to accept the feds help. The option not to never lit up. Also there really needs to be a way to prevent the loss of Romulus. This is not a fun game mechanic. I felt forced down a path I didn't want to take way too early in the game. It was a much disliked plot thread for the Romulons created by JJ Trek movies that many of us do not like or consider relevant Star Trek History. Either get rid of it, make it an option or allow us to stop it on our own.
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Showing 1-15 of 54 comments
ORION Oct 17, 2023 @ 8:27am 
I also hate how Romulus is right on the border of the Neutral Zone
Lawsie Oct 17, 2023 @ 8:43am 
I think they will change it. They have to really. No other race gets such a handicap.
pschraeer Oct 17, 2023 @ 8:50am 
What bothers me the most is that all relocation options are disabled for Romulus. You can't even choose a new capital and evacuate anyone. You cannot move a single inhabitant to another planet, as you can everywhere else.
mayrc Oct 17, 2023 @ 8:53am 
i played now Romulans several times and with differenct success rates. In a nutshell Romulans can be very strong if you research the right techs and the right time.
Or in other words..... thanks to random reseach you playing experience is also totaly random.

I would say you get a romulan experience every 1 out of 10 games. 9 Times the research will totaly fu ck you up.
J-Pizzle Oct 17, 2023 @ 8:55am 
I have won as romulan. You get a massive 20% resource income from then on when you cap the new debris field left behind. An event pops up.

If you prepare in time (I don't really bother building on romulus and start evac early) it is manageable but it is a big pain.

Big issue for me is I was running on the +100 energy grav core for my ships u till 100 years from the end. My ships after upgrading literally double in power. Couldn't even build D'deridex or majestic class as not enough power for even impulse XD massive hamstring that was.
mayrc Oct 17, 2023 @ 9:02am 
Originally posted by J-Pizzle:
I have won as romulan. You get a massive 20% resource income from then on when you cap the new debris field left behind. An event pops up.

If you prepare in time (I don't really bother building on romulus and start evac early) it is manageable but it is a big pain.

Big issue for me is I was running on the +100 energy grav core for my ships u till 100 years from the end. My ships after upgrading literally double in power. Couldn't even build D'deridex or majestic class as not enough power for even impulse XD massive hamstring that was.


Thats what i meant..... its totaly random. If you get the energy core early you are fine. If you have bad luck in the research lottery then you can go down hard.
Doomed Oct 17, 2023 @ 9:08am 
I've played only the Romulans. I'm on my 6th game and winning but it's totally random because technology in this game is borked. You can't even see a tech tree and the techs seem totally random.
Like now I can finally build their big D Derix cruiser except that I can't build it because it has ZERO power and no way to give it power lol.
I seriously don't understand this game
J-Pizzle Oct 17, 2023 @ 9:56am 
Originally posted by mayrc:
Originally posted by J-Pizzle:
I have won as romulan. You get a massive 20% resource income from then on when you cap the new debris field left behind. An event pops up.

If you prepare in time (I don't really bother building on romulus and start evac early) it is manageable but it is a big pain.

Big issue for me is I was running on the +100 energy grav core for my ships u till 100 years from the end. My ships after upgrading literally double in power. Couldn't even build D'deridex or majestic class as not enough power for even impulse XD massive hamstring that was.


Thats what i meant..... its totally random. If you get the energy core early you are fine. If you have bad luck in the research lottery then you can go down hard.

You should have a high chance of certain techs at certain years in game. Romulans should start with cloaks..... They have tried to go with the lore, starting positions ext but not tech. Was talking with a friend, different races should start with certain advanced techs. E.G plasma for Romulan phaser for Feds. This would encourage them to stick with that tech as they have a head start. At the mo I have Romulan ships with no cannon equipment on.

I like the game but deffo room for improvment.
OLO Oct 17, 2023 @ 11:42am 
2
I've played each race now,

Feds have realy strong research, and (its still a bit luck of the draw if you get the research, but even if you don't between, spock and data and the enterprise you can get to 8~ scientists before mid game )all those scientists helps with exploring and expanding, however they seem to have the weakest influence generation, and even though their ships don't seem as good, they make up for it with research. The enterprise is pretty trash for combat, so realy its just for doing events imo, as it seems extra slow for survey/anoms(not verified just feels this way, prolly cause I rush to complete its missions so I'm noticing how slow it is).
Feds also get a good amount of envoys, with helps with integration, imo the way to play feds is to literaly diplo everyone into being chill, and integrate untill you win. once you have high envoys you start to steamroll through minor power integration as well.

After feds I'd say cards are the second strongest, honestly in many ways they may be the strongest, by mid game I had influence generation up to 11, thats obnoxious compared to other races. Research is middle of the road, scientists in late game are on par with with feds. I think they had the highest governor cap(not sure I payed less attention to governors with the other races because of influence gen). Cards are more about hostile takeover, which is faster and easier then the feds, all while also being able to expand faster, their downside is that no other race gets treated as full citizens, so theirs a constant crime issue if you want to utilize them with the labor camps. Even with all the perceived downsides of this race, I was able to take over as much territory as the other 3 powers by the 60th game year, and had the power to essentialy fight all 3 at once whenever I wanted without any issues. Cards also by late game get 4 spys wich is pretty strong.

After cards is Klingons, they seem strong in similar ways to the cards, almost play like a fed light with more focus on combat, and more geared towards hostile takeovers like the cards, but without the high influence gen, I never lost a war with them, and only lost that game because I wasnt paying attention to the feds who won with civics(would love the option to turn this off). Research is realy crap for these guys, get less scientists overall, so it took a long time to reach a point that I was able to get into the better tech with them. I did like playing them, but their didnt seem like any major standouts for them.

I haven't finished a game with the roms, I kept getting hammered by the cards, my spys never succeeded in a mission, fleets routinely got wiped out, ignored romulus cause I knew I'd loose it, and didnt want to use the new planet as the capital as I thought I could pick, and had been dumping my efforts into a 25 slot planet. Does that matter, not realy, but realy just annoying as your already pinched between two war factions, with the least room to expand, and being able to pull my cap back some from the front would have been nice. I'm going to give roms another go, I played them right after my first playthrough with the feds, and realy just wasnt doing allot of things right, upgrading planets before I had the pops to handle all the buildings, focusing too much on my fleet(worst fleet of the 4 cause they don't get shields till late game). The added need for the artificial blackholes is also an annoyance, not a big deal just a pain to work on another resource no one else needs to plain have ships. Influence gen is pretty mediocre, research better then klingon, but not nearly as good as fed. What I expected was their spy game would be the best, I was suprised it was so bad, I plan to focus more on this end on my next game and see if I was just doing it wrong.
uwot Oct 17, 2023 @ 11:49am 
Wait for the mods. :steamfacepalm:
Sinjen Blackstar Oct 17, 2023 @ 12:01pm 
The civics victory is lame. That is how I won as feds even thou I took the Section 31 route. I was just getting prepared to launch an offensive against Cards when I got a popup saying you won due to reaching X number of civics. Seemed really anticlimactic and not very fulfilling.
J-Pizzle Oct 17, 2023 @ 12:12pm 
Originally posted by Sinjen Blackstar:
The civics victory is lame. That is how I won as feds even thou I took the Section 31 route. I was just getting prepared to launch an offensive against Cards when I got a popup saying you won due to reaching X number of civics. Seemed really anticlimactic and not very fulfilling.

As Roms I had 500k fleet power compared to feds 50k. I held sol and vulcan as well as a bunch more of the fed worlds. Randomly lose due to civics..... No way even if they federated the whole galaxy could they beat me...
.
Demiurge Oct 17, 2023 @ 5:26pm 
I refuse to play romulans until that is either removed or modded out. Also, in this game apparently romulans and klingons start with phasers lol. What kind of trek "experts" did they even use to make this game???
Romulans are busted lol, influence-generating jobs and Romulus exploding early is honestly nice bc it makes it possible to pay to move people off (the option opens up once you get the flare warning) and pump your other colonies, then you get a huge +20% resources from jobs from the debris field, plus either worker production or ruler/specialist production. The early game is rough but if you can bide your time and keep the AI off your case, which isn't that hard since your only limit on fleets is singularity/alloy production, your economy post-supernova absolutely explodes and you run away with it.

Also Romulan spies are mostly useful for puppet states, another reason they have a huge amount of influence to spend since each puppet state gives you like 150 influence a year if you remember to run the Tal Shiar project along with some cash and alloys.
Last edited by Dionysian Flag Waving; Oct 17, 2023 @ 5:39pm
Doomed Oct 17, 2023 @ 6:09pm 
Originally posted by Dionysian Flag Waving:
Romulans are busted lol, influence-generating jobs and Romulus exploding early is honestly nice bc it makes it possible to pay to move people off (the option opens up once you get the flare warning) and pump your other colonies, then you get a huge +20% resources from jobs from the debris field, plus either worker production or ruler/specialist production. The early game is rough but if you can bide your time and keep the AI off your case, which isn't that hard since your only limit on fleets is singularity/alloy production, your economy post-supernova absolutely explodes and you run away with it.

Also Romulan spies are mostly useful for puppet states, another reason they have a huge amount of influence to spend since each puppet state gives you like 150 influence a year if you remember to run the Tal Shiar project along with some cash and alloys.
The key is surviving the AI and explosion. My first 5 games i was wiped out by the cardasians and klingons either before or exactly as my sun exploded.

This last game im playing now i turned down the difficulty a bit just to see if i could ever fight off the cardasians. I did manage to hold them long enough to get some decent fleets built this time but im guessing that cuz its on a easier setting.

No idea how im gonna win on a hard setting because the cardasians are way way way better than romulans, at least at the start.
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Date Posted: Oct 17, 2023 @ 8:26am
Posts: 54