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For me it is happening every in-game day (cycle), so if you play at lower game speed it is less frequent. On high game speed it looks like micro-stuttering.
You can type in game's console (~) a command '3Dstats', to see rendering and computation stats. The red graph has major spikes for me in each cycle.
What year was this happening in? I think my longest game was only to the 2410s, so I haven't experienced it yet. I'm thinking of letting a game run on just so I can finally play with the bigger ships, but I might not if that's what's going to start happening.
My empire as Federation was the largest around 2500 just before Borg invasion.
I had around 28 planets, 1200+ population and many systems with starbase and turrets. A few fleets. This is mid game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3065507628
Initially I played at 0.75 speed or even paused the game a lot to familiarize myself with the game hints. So it wasn't that noticeable, later I played mostly on 1.0 speed and unpaused.
The Stellaris mod New Horizons has this problem as well.
highly unlikely, if Stellaris isn't fix by now then Star Trek won't get fix.
As you say Nasedo, if Paradox can't fix this for Stellaris, why would Nimble Giant for STI?
Similarly because they don't know how to fix it or they would've fully fix it with Stellaris, people say it's the game engines problem and the Dev's they have now are not "REAL" Dev's, they are just people who know how to use the tool set that comes along with the engine and that has limits.
That's why the game is pretty much a copy and paste game of Stellaris, no Real Dev's on the team that knows how to fix the game engine from slowing down during mid to end game.
The ST:I is made on Stellaris engine, but in fact this engine was developed even earlier for some old game.
While they could make some small improvements over the years, it sure look like they didn't put much effort or money to actually upgrade the game engine.
Most of Paradox games and its child studios use in-house Clausewitz Engine developed for Europa Universalis III at 2007.
The fact that Clausewitz Engine still uses DirectX 9, crashes with fullscreen on Windows 10 and above, does not have proper DPI scaling, runs mostly on one or two threads, with rendering thread being significantly impacted by map (stats) update, simply meant Paradox really cheaped out on any game engine improvements.
With the estimated amount of money they earned from Stellaris, Hearts of Iron IV, Crusader Kings III alone they could easily dedicate 1-2m per year for small tam of programmers to just update this old engine.
https://www.pcgamingwiki.com/wiki/Engine:Clausewitz
https://vginsights.com/publisher/29/paradox-interactive
Anyway I'm not going to buy any new game on this dated Clausewitz Engine. At this point a game made on Unity Engine would be better.
Yeah that’s just pretty damn sad, I’m starting to really not like this paradox company, cheap B****