Star Trek: Infinite

Star Trek: Infinite

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ViperG Oct 15, 2023 @ 4:55pm
Late game performance
Having major stuttering issues all of a sudden during late game
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Showing 1-15 of 21 comments
ElokoMs Oct 29, 2023 @ 6:28am 
Same here.
Soccer Oct 29, 2023 @ 6:31am 
Starting which year?
IndianaJones Oct 29, 2023 @ 6:41am 
I had the same in my longest game as Federation. I think it is related to map or entity updates. They somehow affect rendering thread and cause big FPS drops.

For me it is happening every in-game day (cycle), so if you play at lower game speed it is less frequent. On high game speed it looks like micro-stuttering.

You can type in game's console (~) a command '3Dstats', to see rendering and computation stats. The red graph has major spikes for me in each cycle.
Last edited by IndianaJones; Oct 29, 2023 @ 6:43am
Raskol Oct 29, 2023 @ 7:31am 
Originally posted by Deadlock:
I had the same in my longest game as Federation. I think it is related to map or entity updates. They somehow affect rendering thread and cause big FPS drops.

For me it is happening every in-game day (cycle), so if you play at lower game speed it is less frequent. On high game speed it looks like micro-stuttering.

You can type in game's console (~) a command '3Dstats', to see rendering and computation stats. The red graph has major spikes for me in each cycle.

What year was this happening in? I think my longest game was only to the 2410s, so I haven't experienced it yet. I'm thinking of letting a game run on just so I can finally play with the bigger ships, but I might not if that's what's going to start happening.
IndianaJones Oct 29, 2023 @ 11:11am 
I'm not sure exactly when it started to happen. I do not think a year really matter. It's probably more connected to how you expand your empire and NPC empires.

My empire as Federation was the largest around 2500 just before Borg invasion.

I had around 28 planets, 1200+ population and many systems with starbase and turrets. A few fleets. This is mid game.

https://steamcommunity.com/sharedfiles/filedetails/?id=3065507628

Initially I played at 0.75 speed or even paused the game a lot to familiarize myself with the game hints. So it wasn't that noticeable, later I played mostly on 1.0 speed and unpaused.
Last edited by IndianaJones; Oct 29, 2023 @ 11:12am
darkbeat Oct 29, 2023 @ 2:57pm 
Seem to be related to pop movement etc. Did my last fed game on 2x crisis and engine s...t itself as soon as cubes started attacking other empires. Game was already won any way it was just a matter of crawling to each portal onevolleying their fleets.
Last edited by darkbeat; Oct 29, 2023 @ 3:34pm
Raskol Oct 30, 2023 @ 2:08am 
Cheers guys!
Nasedo Oct 30, 2023 @ 2:33am 
people say the game lags over high amounts of population.
This is a typical problem of the Stellaris engine. However, it seems to be less pronounced in STI because the Galaxy is much smaller. With Stellaris and a galaxy of 1400 stars it becomes extreme at some point.

The Stellaris mod New Horizons has this problem as well.
Jacob Rock Oct 31, 2023 @ 7:05am 
will they fix that? its not playable with such lags... every 6.5 - 7 days everything freezes for some seconds.
Nasedo Oct 31, 2023 @ 7:13am 
Originally posted by ✠Jacob Rock✠:
will they fix that? its not playable with such lags... every 6.5 - 7 days everything freezes for some seconds.

highly unlikely, if Stellaris isn't fix by now then Star Trek won't get fix.
corestandeven Oct 31, 2023 @ 8:22am 
I seem to recall years ago Paradox did try and fix this for Stellaris, but it only partially helped. All it did for me was make mid game lag less, but you still had it end game.

As you say Nasedo, if Paradox can't fix this for Stellaris, why would Nimble Giant for STI?
Last edited by corestandeven; Oct 31, 2023 @ 8:23am
Nasedo Nov 1, 2023 @ 1:05am 
Originally posted by corestandeven:
I seem to recall years ago Paradox did try and fix this for Stellaris, but it only partially helped. All it did for me was make mid game lag less, but you still had it end game.

As you say Nasedo, if Paradox can't fix this for Stellaris, why would Nimble Giant for STI?

Similarly because they don't know how to fix it or they would've fully fix it with Stellaris, people say it's the game engines problem and the Dev's they have now are not "REAL" Dev's, they are just people who know how to use the tool set that comes along with the engine and that has limits.

That's why the game is pretty much a copy and paste game of Stellaris, no Real Dev's on the team that knows how to fix the game engine from slowing down during mid to end game.
Last edited by Nasedo; Nov 1, 2023 @ 1:09am
IndianaJones Nov 1, 2023 @ 5:02am 
Originally posted by Nasedo:
Similarly because they don't know how to fix it or they would've fully fix it with Stellaris, people say it's the game engines problem and the Dev's they have now are not "REAL" Dev's, they are just people who know how to use the tool set that comes along with the engine and that has limits.

That's why the game is pretty much a copy and paste game of Stellaris, no Real Dev's on the team that knows how to fix the game engine from slowing down during mid to end game.

The ST:I is made on Stellaris engine, but in fact this engine was developed even earlier for some old game.

While they could make some small improvements over the years, it sure look like they didn't put much effort or money to actually upgrade the game engine.

Most of Paradox games and its child studios use in-house Clausewitz Engine developed for Europa Universalis III at 2007.

The fact that Clausewitz Engine still uses DirectX 9, crashes with fullscreen on Windows 10 and above, does not have proper DPI scaling, runs mostly on one or two threads, with rendering thread being significantly impacted by map (stats) update, simply meant Paradox really cheaped out on any game engine improvements.

With the estimated amount of money they earned from Stellaris, Hearts of Iron IV, Crusader Kings III alone they could easily dedicate 1-2m per year for small tam of programmers to just update this old engine.

Stellaris $151,2m 155000 estimated copies sold Hearts of Iron IV $135m 252000 estimated copies sold Crusader Kings III $106,2m 97073 estimated copies sold


https://www.pcgamingwiki.com/wiki/Engine:Clausewitz

https://vginsights.com/publisher/29/paradox-interactive

Anyway I'm not going to buy any new game on this dated Clausewitz Engine. At this point a game made on Unity Engine would be better.
Last edited by IndianaJones; Nov 1, 2023 @ 5:07am
Nasedo Nov 1, 2023 @ 8:40am 
Originally posted by Deadlock:
Originally posted by Nasedo:
Similarly because they don't know how to fix it or they would've fully fix it with Stellaris, people say it's the game engines problem and the Dev's they have now are not "REAL" Dev's, they are just people who know how to use the tool set that comes along with the engine and that has limits.

That's why the game is pretty much a copy and paste game of Stellaris, no Real Dev's on the team that knows how to fix the game engine from slowing down during mid to end game.

The ST:I is made on Stellaris engine, but in fact this engine was developed even earlier for some old game.

While they could make some small improvements over the years, it sure look like they didn't put much effort or money to actually upgrade the game engine.

Most of Paradox games and its child studios use in-house Clausewitz Engine developed for Europa Universalis III at 2007.

The fact that Clausewitz Engine still uses DirectX 9, crashes with fullscreen on Windows 10 and above, does not have proper DPI scaling, runs mostly on one or two threads, with rendering thread being significantly impacted by map (stats) update, simply meant Paradox really cheaped out on any game engine improvements.

With the estimated amount of money they earned from Stellaris, Hearts of Iron IV, Crusader Kings III alone they could easily dedicate 1-2m per year for small tam of programmers to just update this old engine.

Stellaris $151,2m 155000 estimated copies sold Hearts of Iron IV $135m 252000 estimated copies sold Crusader Kings III $106,2m 97073 estimated copies sold


https://www.pcgamingwiki.com/wiki/Engine:Clausewitz

https://vginsights.com/publisher/29/paradox-interactive

Anyway I'm not going to buy any new game on this dated Clausewitz Engine. At this point a game made on Unity Engine would be better.


Yeah that’s just pretty damn sad, I’m starting to really not like this paradox company, cheap B****
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Date Posted: Oct 15, 2023 @ 4:55pm
Posts: 21