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I would love to see an expanded tutorial or just an in-game manual to read up on all the various game aspects...
...but trial and error will have to be my approach for now.
I'm sure once I've learnt enough I'll be able to enjoy a whole lot more.
Yet to see any Borg.
You can actually articulate what you mean with specific words instead of being so vague.
What are the sales?
Who are these people heaping this supposed praise? I enjoyed the game and explained why, as well as finding 40 bucks to be worth the price considering the time I spent enjoying the game, since I can do the math that determines my hourly cost of play, which is lower than on the vague "many" other games I have played, but more than on the other vague "many" hours I've spent on others.
To each their own criterion for determining value, I guess.
I do find it odd how much you hate this game and especially anyone who enjoys it.
The game is not a AAA title, nor does it sell at anywhere near the price.
40 bucks is early 2000s pricing for a complete game with a licence and you could do far worse within this particular licence than this game here.
As for sending messages about laziness, you could do better than a niche ip, on the engine of a niche game, in a niche genre.
Pretty sure Star Trek Infinite isn't setting the industry standard for what to expect from a game, but if it did, it follows it's ip: Star Trek, as in the Federation and specifically TNG, far better than most games out there, within the framework of the engine chosen, even if there are some glaring problems once you've already spent enough time enjoying the game for the cost to be worth it, if you are capable of owning a full Stellaris, which bundle necessary to make it basically playable right now is 120 bucks.
There's lazy and there's lazy.
Are game devs lazy? yeah, they all are for the most part, because that's what happens when you aren't subjected to market forces to qualify and quantify your immediate production value, but that doesn't mean they haven't made something that is already entirely enjoyable as a game that you can complete in a moderate timeframe with each faction, feeling lees and less like there is a difference between them that is relevant to the lore, but that does not require much tweaking to bring in line with something that feels like Trek every time and for each of the four factions, 3 of which require some creativity and thought that has yet to go into the foundations already built
Star Trek New Horizons has way more content than this game.
same here, dont know how to improve on this.
Same here. I feel this game had allot of potential. Hopefully mods, dlc, and patches can fix it
I wanted to play Roms because they have always been my favorite race to play since back in the 80s playing SFB. Even in TNG and the movies i prefer the Romulans. I cant stand the klingons or cardasians and the Feds are meh at best and they seemed easy mode in this game so i wasnt interested. I dont play the US in HOI either so thats just my preferences.
Like i said i didnt realize this was a "story" game and not a grand strategy game and that error is on me. I dont hate the game and im still playing for now i just wish i could write my own star trek story like the adverts said and i can not. I can play a short time until the sun blows up and everyone attacks me at the same time over and over and over. The stroy doesnt change and the same pop ups happen in order every game. Just not what i was expecting.
For a 4X-strategy-game release still relativly few bugs.
Aside from that, i love the game.
Lowest common denominator = you, going by that first reply. Lmao.
Hours of game play for the price of a cheap dinner out isn't a risky bet. Between future updates, DLC and mods this could easily become the best ST game ever.