Star Trek: Infinite

Star Trek: Infinite

Lihat Statistik:
Anyone hear actual like the Raiders/pirates?
Ok this is going to be a bit of a rant. as this deals with more then the pirates but also the Lack of hyper lanes. A feature that existed before this game came out. And kinda was necessary for good game balance.

Now the reason i am saying this. Is because the pirates are ♥♥♥♥♥♥♥♥. Not only do the spawn wherever the hell they want in the universe only to fly toward your empire to annoy you. Their is no way to stop them from doing this outside of parking a fleet where the attack. Stations do not block their entry into your empire, Nothing dose.

so, their going to fly threw multiple empires unimpeded only to attack one tiny sector that lacks fortress. Now mind you i tired building a wall of fortresses as their really is no point in not doing that. Their is no actual cap on star base so might as well spam them. Their not even that expensive. 2 energy for a star base that in theory could generate 60 energy using solar panels.

Game balance aside having them fly to your sector and D cap it. Yep they don't just damage the outpost. No they literately wipe out your entire sector. Meaning you need to waste upward of a 100 Influence to recap your own sector. Only to lose it again as it spawns out of nowhere and attacks you.

All the while screaming you will join us. I don't even know who the hell these guys are. I don't know why they would be arguing this. I thought they might be the dominions from their ships. But really i don't really know. all i know is i am tired of having to reload my game a few months before so my fleets can be their to kill them again for the 200th time.

O ps. star bases as a way to create a Sorta Choke point to prevent ships from just Teleportation to your planets and ignoring the heavily defended outpost. Ya it dose not actual work. As that little circle which i assumed was the Zone of control. Where you have to fly to this star base. Ya it dose not actual work. Meaning you can literary just ignore it and fly to whatever system you want.

Yay broken game.
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This Is star trek, Hyperlanes don't work in the universe, the warp system is literally hard coded into the setting if you don't like it... your in the wrong game.
Zero33 14 Okt 2023 @ 10:50pm 
Diposting pertama kali oleh Alexandra Moldovia:
This Is star trek, Hyperlanes don't work in the universe, the warp system is literally hard coded into the setting if you don't like it... your in the wrong game.

Thats a great way of ignoring the critique of the raiders which was the point of his whole post....
Not trying to ignore the point I'm just saying... it's unavoidable because creating choke points is antithetical to the lore of the universe, you need to have fleets capable of moving everywhere. This is the good days back before they forced the hyperlane ♥♥♥♥♥♥♥♥ in stellaris.
Motivia 14 Okt 2023 @ 11:03pm 
My only problem is the pirate fleets I have run into mid-game have been overpowered if you ask me.
Now that is true..
I have not played long and iirc i had one unknown fleet warp in. If i had placed my fleets more strategic i could have intercepted them. ( they looked like dominion ship types ).

Way later after i had reclaimed the system i recieved a pop up telling me i lost x-amount of several resources due to pirates. I had not seen any notification or ships show up after that initial dominion like fleet.

So i am a bit unsure how this pirate thing works. Or i am just a blind bat .. also an option.
Terakhir diedit oleh Flin Fredstone; 14 Okt 2023 @ 11:12pm
rman88 15 Okt 2023 @ 3:41am 
I feel like pointing this out. As if you go way way way back to when Stellarus was first released. Their was no star lanes. Reason why they added them was because they kinda make space stations useless if you can just bypass them.

They currently don't do what they are suppose. Which if i had to give an example Eu4 fortresses prevent movement. you have to take down the fortress to allow your armies to move into the enemy nation.

These guys just fly right past your space stations filled with guns. Only to wipe out a system at random. And only your system aka the player. I never seen another one of the empires get randomly attacked and lose a star system because of it.
euromellows 15 Okt 2023 @ 3:46am 
Having played a few scenarios now, I must confess I also find the pirates annoying. I like the concept and the challenge of having to confront them and not knowing what system they will warp into (and, also, hiring them if they happen to spawn near your empire).

I think the big issue for me is the destruction of your starbase and the loss of your system - if the pirates occupied the starbase and/or destroyed the associated stations, that would be far more enjoyable while still being a challenge. I wouldn't support having starbases as a 'fortress' in this game to block access; the ability to warp within range is one of the best features of this game so far.
Terakhir diedit oleh euromellows; 15 Okt 2023 @ 3:48am
Doomed 15 Okt 2023 @ 4:40am 
Yeah the pirates are beyond annoying. If they attacked once in a while it would be a fun thing but ive had two games in a row that once they started attacking they just kept coming nonstop until every ship i had was finally destroyed then they and either the cardasians or klingons would attack me and finish me off.

My last game i had the pirate attack at the same time my homeworld exploded AND the cardasians attacked me. Glad i wasted 6 hours on that campaign lol.
rman88 15 Okt 2023 @ 4:49am 
I find the only way to defeat this is just to spawn space station on your entire border. As they attack from the edge of the map. So their isn't even a way to stop this. Who are these guys to begin with?

Like i know a bunch of people are way way to much into star treck lore. But is their actual a race of pirates from another galaxy that just enter the star treck one to annoy the main races?

Side note, ya i just learned that building a wall of space stations don't stop them. In fact only way to defeat them is by building a space station in every single sector.
Terakhir diedit oleh rman88; 15 Okt 2023 @ 4:54am
They choose systems without developed space stations as their primary targets, so you can create traps for them by having stations everywhere except in some key locations, which serve as honey pots for the pirates. You can have your fleet parked near this system, and when the pirates target it, just move your fleet there and reap the profits. They're good XP for your fleets, and the debris is valuable research material. Enterprise needs its three combat victories as well...

The game isn't that hard on normal difficulty level, so far I've crushed pirate fleets at the same time I thwarted a Klingon attack while destroying Borg at one of the highway nodes as well. But I'm a Stellaris veteran with over 600 hours spent in that game, so I think I'll just have to increase the difficulty for my next run.
rman88 15 Okt 2023 @ 5:34am 
You do realize their is a reason why you don't have unlimited star bases in the Actual Stellarus right?

Star bases are kinda overpowered. Specially if you get solar panels. See i have around 33 star bases right now. Most were built to guard the border. which was dumb of me as they don't actual do that. Not even sure why they have FTL inhibitors when they don't actual stop fleets.

Regardless thou picture this. I have lets say 20 star bases that are not dedicated to stooping fleets. And i put 6 solar panels on each one of them. that is 10 energy each. that is a free 1200 energy.

Picture me doing this for Every single system in my empire. Lets say i have 80 systems. that is the equivalent of a Dyson spear in Stellarus. Not only that it makes invading your empire nearly impossible. As your fleets will get bogged down by the endless space stations.

No one hear is saying the raiders are hard to kill .No once you have a fleet over 2k you can defeat them without any issue. Issue is their annoying and not fair because they ignore all the game mechanics. And mind you they are hard to spot because the game Spams a 1000 notifications at you every 20 seconds.

I don't care about a building being built, I don't care that a nation has broken a treaty, I don't care that a planet has gained another population. Stop spamming me with these stupid notifications.

O also to add insult to injury they spawn at the edge of the map. and if your like me who Blocked off half the map to allow me to expand. That means that o look they spawn and instantly attack a system you thought didn't need a defense station because of the edge of the map.

Like just get rid of these stupid things. their not even real pirates as trade system dose not even work.
Terakhir diedit oleh rman88; 15 Okt 2023 @ 5:36am
Soccer 15 Okt 2023 @ 5:51am 
Diposting pertama kali oleh rman88:
the game Spams a 1000 notifications at you every 20 seconds.

as trade system dose not even work.

Notifications:
There are indeed a lot of notifications spawning, especially if you do reasearch manually and increase game speed, because of that, I use the following solutions:

I do set research speed high, but automize research, after the initital choices. Only do priorizing a research type, which lasts for 10 ingame years.
setting: Pop-up: no
pause: no
Icons still apear, but at least they are not poping up and are no longer in the way.
Ignore alle "research complete" / "building complete" and "leader gained a trait".
Click on remainging important messages and focus on them.
Let speed be no higher then 1.25

Trade System:
Trade system is bugged for you?
It should work like: Build stations with trade capacity. They generate trade value based on the planets in their range (there is a trade range button, in the lower middle).
Once you get trade agreements with other major or minor factions, both sides, get extra bonuses based on the trade partners trade output.

Raiding
If you refere to trade raiding as it was in Birth of the Federation, where ships could raid colony/trade route for credits: You can use spy ships to steal energy credits from other colonies. Spy ships are available only after like 10-20 minutes into the game, because as you said the game has a lot going on when you start. It goes right into the action.
rman88 15 Okt 2023 @ 6:21am 
First of all i would never automate anything. Mainly because the Ai is bad at managing their colonies. So why would i ever want them to manage mine. Let alone control something as vital as research. Where i could skip over things like Terriforming because the ai thought getting +1 spys was more important.

On the topic of trade. It is bugged because trade collection is unlimited. The Stelalrus trade system was built around hyperlanes. You build a star base and it collects up to the collection range. In other words draw a line between Starbase a to System B. If the number of dots following that line is less then or equal to the trade collection range. Then you are fine.

That said, their are no hyper lanes in this game? So how is trade defined in this? what is considered a bordering system? Also why dose the trade map mode Not actual say what systems are being collected from and what systems are not?

And spys if anything is a non issue. Spys just like in normal stellarus are a joke. In fact they are even more of a joke in this game. As now you need to micro manage ships instead of just pressing a button.

No these systems are not really well thought out.
Vandinar 15 Okt 2023 @ 7:08am 
The pirate raids are just not done well in this game. It is more of a player hindrance then anything as the pirates are not bound within the rest of the mechanics imposed on warp traveling combat vessels. Within the games parameters a raiding base would have to be near by to facilitate the logistics needed for long warp travel but it does not follow that logic. In both games that I have found the raiding base, I have found that they were far outside of my territory and my vessels did not have the logistics to meet them at that time. With both playthroughs I have done both options in regards to what to do with them, to appease them or to kill them. I highly recommend you appease them as there are enough fleets in that raider base to wipe out every major power because it is currently bugged. If you do not think it's bugged then you think a small raiding base can support an armada capable of wiping out every major power, which I guess can be a challenge if you want.

It really is a system that makes me sit down and ask, "Who designed this?" "Who thought this would be fun or interesting?" and those aren't really questions that a player should have to ask themselves. Sadly it is also not the worst system in the game either. If you want to see the worst this game has to offer, simply don't help or fail Janeway injecting the virus into the borg so you can experience an even more cursed version of the raiders that really make you think the developers were actively trying to make you not have fun. Bonus for my Stellaris enjoyers though: remember when the unbidden scooped away your colony after 100% devastation? Yeah the borg just hover over the planet and scoop it away immediately with no time to counter lol.
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Tanggal Diposting: 14 Okt 2023 @ 8:59pm
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