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Laporkan kesalahan penerjemahan
Thats a great way of ignoring the critique of the raiders which was the point of his whole post....
Way later after i had reclaimed the system i recieved a pop up telling me i lost x-amount of several resources due to pirates. I had not seen any notification or ships show up after that initial dominion like fleet.
So i am a bit unsure how this pirate thing works. Or i am just a blind bat .. also an option.
They currently don't do what they are suppose. Which if i had to give an example Eu4 fortresses prevent movement. you have to take down the fortress to allow your armies to move into the enemy nation.
These guys just fly right past your space stations filled with guns. Only to wipe out a system at random. And only your system aka the player. I never seen another one of the empires get randomly attacked and lose a star system because of it.
I think the big issue for me is the destruction of your starbase and the loss of your system - if the pirates occupied the starbase and/or destroyed the associated stations, that would be far more enjoyable while still being a challenge. I wouldn't support having starbases as a 'fortress' in this game to block access; the ability to warp within range is one of the best features of this game so far.
My last game i had the pirate attack at the same time my homeworld exploded AND the cardasians attacked me. Glad i wasted 6 hours on that campaign lol.
Like i know a bunch of people are way way to much into star treck lore. But is their actual a race of pirates from another galaxy that just enter the star treck one to annoy the main races?
Side note, ya i just learned that building a wall of space stations don't stop them. In fact only way to defeat them is by building a space station in every single sector.
The game isn't that hard on normal difficulty level, so far I've crushed pirate fleets at the same time I thwarted a Klingon attack while destroying Borg at one of the highway nodes as well. But I'm a Stellaris veteran with over 600 hours spent in that game, so I think I'll just have to increase the difficulty for my next run.
Star bases are kinda overpowered. Specially if you get solar panels. See i have around 33 star bases right now. Most were built to guard the border. which was dumb of me as they don't actual do that. Not even sure why they have FTL inhibitors when they don't actual stop fleets.
Regardless thou picture this. I have lets say 20 star bases that are not dedicated to stooping fleets. And i put 6 solar panels on each one of them. that is 10 energy each. that is a free 1200 energy.
Picture me doing this for Every single system in my empire. Lets say i have 80 systems. that is the equivalent of a Dyson spear in Stellarus. Not only that it makes invading your empire nearly impossible. As your fleets will get bogged down by the endless space stations.
No one hear is saying the raiders are hard to kill .No once you have a fleet over 2k you can defeat them without any issue. Issue is their annoying and not fair because they ignore all the game mechanics. And mind you they are hard to spot because the game Spams a 1000 notifications at you every 20 seconds.
I don't care about a building being built, I don't care that a nation has broken a treaty, I don't care that a planet has gained another population. Stop spamming me with these stupid notifications.
O also to add insult to injury they spawn at the edge of the map. and if your like me who Blocked off half the map to allow me to expand. That means that o look they spawn and instantly attack a system you thought didn't need a defense station because of the edge of the map.
Like just get rid of these stupid things. their not even real pirates as trade system dose not even work.
Notifications:
There are indeed a lot of notifications spawning, especially if you do reasearch manually and increase game speed, because of that, I use the following solutions:
I do set research speed high, but automize research, after the initital choices. Only do priorizing a research type, which lasts for 10 ingame years.
setting: Pop-up: no
pause: no
Icons still apear, but at least they are not poping up and are no longer in the way.
Ignore alle "research complete" / "building complete" and "leader gained a trait".
Click on remainging important messages and focus on them.
Let speed be no higher then 1.25
Trade System:
Trade system is bugged for you?
It should work like: Build stations with trade capacity. They generate trade value based on the planets in their range (there is a trade range button, in the lower middle).
Once you get trade agreements with other major or minor factions, both sides, get extra bonuses based on the trade partners trade output.
Raiding
If you refere to trade raiding as it was in Birth of the Federation, where ships could raid colony/trade route for credits: You can use spy ships to steal energy credits from other colonies. Spy ships are available only after like 10-20 minutes into the game, because as you said the game has a lot going on when you start. It goes right into the action.
On the topic of trade. It is bugged because trade collection is unlimited. The Stelalrus trade system was built around hyperlanes. You build a star base and it collects up to the collection range. In other words draw a line between Starbase a to System B. If the number of dots following that line is less then or equal to the trade collection range. Then you are fine.
That said, their are no hyper lanes in this game? So how is trade defined in this? what is considered a bordering system? Also why dose the trade map mode Not actual say what systems are being collected from and what systems are not?
And spys if anything is a non issue. Spys just like in normal stellarus are a joke. In fact they are even more of a joke in this game. As now you need to micro manage ships instead of just pressing a button.
No these systems are not really well thought out.
It really is a system that makes me sit down and ask, "Who designed this?" "Who thought this would be fun or interesting?" and those aren't really questions that a player should have to ask themselves. Sadly it is also not the worst system in the game either. If you want to see the worst this game has to offer, simply don't help or fail Janeway injecting the virus into the borg so you can experience an even more cursed version of the raiders that really make you think the developers were actively trying to make you not have fun. Bonus for my Stellaris enjoyers though: remember when the unbidden scooped away your colony after 100% devastation? Yeah the borg just hover over the planet and scoop it away immediately with no time to counter lol.