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Doesn't work because you make them off the skins of the existing ships so I would only have multiple Mirandas.
Issue is the tech. Even in Stellaris, I am able to get Cruiser and Battleship classes by now. They got them too far spread out and it makes sense with a more developed start to at least have two classes. I am thinking Miranda and Excelsior at start makes the most sense.
I have the Excelsior now in that game but I am over 2 hours into the game. You can get Defiant by completing Enterprise mission. If you have the preorder bonus, you can also get the California class but it really isn't a warship but rather just a more combat effective scout.
Ships are weak in this game, I hope they address in patch (or someone does in Mods).
I don't want to have 10 or so classes at a time and be constantly updating like in New Horizon but more than 1 would be nice.
I think Excelsior should be available at start based on lore or be very early tech pickup and should be in the spot held by Intrepid. Intrepid can be made later on in tech.
If considering subs for the ship classes in Stellaris with Federation, I would go with following:
Corvette - Miranda
Destroyer - Excelsior
Frigate - Intrepid and Defiant
Cruiser - Nebula
Battleship - Galaxy and Sovereign
Oberth - Scout
I would stick those main ones. Sure you could add Steamrunner, Akari, Prometheus, and tons of other classes but I think the list above captures the main ones utilized.
I also left out Ambassador because you just don't see it very often in the series.
I say start Federation with Miranda and Excelsior both and have others researched. Nebula would be the first one you should be able to research followed by Galaxy, Intrepid, Defiant, and then Sovereign.
I like the idea of Defiant and Sovereign only being unlockable via mission tree. I think a DS9-type arc with the Defiant should be in the Federation Mission Tree along with a Dominion War end game.
That is why we are getting it so early. They are just following the Stellaris format and not Star Trek lore so we get Intrepid before the Excelsior (which came available in late Kirk era) and the Galaxy Class. Intrepid was a far more advanced design than either and if you are going on lore, should come after both.
The gap between getting new ships on here is brutal. I have been playing a game where I just took 3/4 of the map and have been playing for 4 hours and the Galaxy Class just became available. By the time you are getting ships, the game is effectively over.
I'd propose adding a few other ships in between the way they have the ships. Intrepid class is also a cruiser, being essentially a more modern excelsior replacement. (Not overly more powerful, just with newer technology. she's like...a sister ship filling the same role plus patrol.)
The issue with this game is it is trying to be both the same and different from Stellaris, and not sure which ship IP's to use, even if it is the TNG era. TMP era ships ARE in TNG so lets try and brainstorm a better way to use all ship designs from various trek IP's.
TMP Era ships that could be used in TNG era:
Early: Miranda (which is cool, and has several variants to be listed and is in the game currently), Soyuz (Variant to miranda), Saratoga (Variant to miranda), Constellation, and Constitution.
My suggestion for early TNG, would say to go back to the three hull variant options for the ship designs (Interceptor, Picket, and missile boat.) Miranda and it's variants can be used in this regard. Like Missile boat would be the miranda, interceptor would be soyuz, and picket would be saratoga for instance. Could even add a forth special hull for special jobs, like a repair ship. (the constellation hull would work for this.)
Middle: Excelsior, Ambassador, New Orleans, Curry, and Cheyenne.
Additional upgrades can lead to special ships like the Lakota variant if you really want that.
You could infact add a ton of hull designs based upon the old Stellaris ship variants. Just instead of choosing the type of hull additions, you're just given a pre-designed ship. A ship with an artillery hull piece, would just be a New Orleans with two Artillery hulls. Excelsior would be a Gun ship and torpedo hull. Ect. Ect.
Late: Galaxy, Intrepid, Defiant, Saber, Steamrunner, Sovereign, Akira, Nebula, Prometheus, Etc. Now, as you hit certain age presets, and with the hull designs being researched, you just are given new ship designs in those classes.
Saber for instance would be a destroyer added later on. It would have better stats, but have the same slots as the older versions of that class. Instead of giving the player customization, just be given the class. That would further differ the game from stellaris.
I'd also rename the class designs: removing corvette name and just sticking with Frigate, Destroyer, Cruiser, Add Heavy Cruiser, and then Dreadnought or Battleship (depending on which faction you are.) (Corvette would be frigates, so nothing REALLY changes...)
Ship classes expanded (just to bring in far more names to fill any or all niches)
Frigates: Miranda, Saratoga, Soyuz, Okinawa (SFC GAME), Akula, Belknap (FASA/COMICS), Constitution, and Loknar (FASA).
Destroyers: Freedom, Constellation, Federation, Saber, Defiant and Constellation.
Cruisers: Excelsior, Curry, Intrepid, Cheyenne, Norway, New Orleans, and Steamrunner.
Heavy Cruisers: Ambassador, Lakota (excelsior refit), Akira, Luna, and Prometheus.
Dreadnoughts: Galaxy, Sovereign, Nebula, Excalibur (STO), and Manticore (STO).
So it isn't hard to come up with ships to put into the game and come up with the solutions to adding hull ideas. STO is a star trek IP, so really, any of those designs can be filled in. I'd even say they should use a lot of the Romulan and Klingon designs. It just requires a lot of discussions between different game companies and the semi fractured nature of trek ownership still is a bit of a hassle. Anyways, that is my idea.
The Intrepid in no way came out BEFORE the Excelsior. The Defiant came out AFTER the Galaxy class. However, we all know the reason for this: the Devs had to make all this fit with the Stellaris model, so screw ST lore.
Other games and other non-canon sources have done an excellent job in fleshing out the other factions ships. FASA had TONS of designs, both TOS and TMP. It is just a viewpoint of trek and a money issue on creating other faction ship assets.