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As for succeeding on the Romulan evac, that seems to depend on how quickly you find the missions. In one playthrough I got the last stage of Suspicious Flares finishing the day before the Immediate Evacuation ran out so as soon as I unlocked the carrier it became obsolete. The Random Number Gods giveth and taketh away.
I would contend that having to destroy 200+ ships, that cost maybe 50,000+ alloys to build, taking about 10+ minutes of clicking, in the hope that Cardassia declares war, is not an ideal solution, and this should be patched by the developer to give the Federation a special cassus belli or something...
On the 'Evacuation of Romulus':
Romulus being evacuated (the Romulan supernova being a plot point that many people never even liked), should be just a 20% chance, and confined to late in the game. It often happens before people have a chance to develop the technologies to save the Romulans; you can barely click the mission fast enough. I've seen others describe it as a total mess.
On the 'Liberation of Bajor':
There should be a way to do this, as the Federation, after the Cardassians have annexed their Bajoran vassal, which can happen very early in the game. The entire Federation, a vast civilization, shouldn't have it's tech tree locked behind this one event. Hundreds of species probably get annexed by the Klingon, Romulan and Cardassian Empires.
Solutions:
Perhaps allow a cassus belli for the liberation of any species that was taken by either force or integrated diplomatically. Make it cost 100 influence or something. Perhaps have the Romulan supernova happen in only 25% of games, only late-game, and make it non-essential for the Federation. Scrap the current mission trees and make them logical.
This seems to be something people keep mis-reading in these threads. 1). Bajor starts as a puppet state of the Cardassians. 2). Bajor can be fully incorporated by the Cardassians, at which point a war of liberation seems impossible. If so, the only advice I have ever heard is the one given above about demolishing you fleet to goad the Cardassians into war. To say nothing of work it involves, it breaks immersion destroying every starship you have.
If the Cardassians attack a minor power which you have a Defensive Pact with, or have Guaranteed Independence of, then you'll be drawn into the war as well (In my current playthrough, the Cardassians went to war against the Tanugans while I was integrating them).
As you're not the aggressor in such a case, you may be able to put in a claim for Bajor if you have Influence available before the conflict ends. As I said, I didn't get to test that theory, but it is a lot more sensible than demolishing your fleets.
I'm mentioning this so that developers might notice it, and patch it or hotfix it.
After a dozen more hours, there has been no opportunity for the Federation to complete three entire Bajor-related missions on it's mission tree, despite dominating the galaxy. A hostile power will simply never trade a system with the Federation, no matter the incentives (i.e. offering 10 systems for 1). I spent hours using intelligence forces to goad the Cardassians into a war of aggression with another major power, only to find that I couldn't intervene in the war. This may be an outright bug, because I fulfilled all requirements.