Star Trek: Infinite

Star Trek: Infinite

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xrenx215 Nov 3, 2023 @ 4:11pm
Infinite + mod
Does anyone know what happened with this workshop item? it vanished. It was really good.
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Showing 16-30 of 34 comments
AlphaAsh Nov 7, 2023 @ 3:06am 
Originally posted by Pokemastuh:
Originally posted by AlphaAsh:

Good stuff and thank you.
I should be the one thanking you XD your bop mod was the reference material I used to guide me while editing the ship data!

Congrats, you iz modder now. One of us, one of us, one of us...
(We all do that :D )
Warnstaff Nov 7, 2023 @ 3:22am 
Originally posted by Pokemastuh:
So I decided to go take a crack at it myself, ended up retouching a few other ships for klingons too.

https://steamcommunity.com/sharedfiles/filedetails/?id=3075260794&searchtext=
Awesome job! And it's compatible with my starting ships mod too!
One of us! One of us!
Pokemastuh Nov 7, 2023 @ 9:43am 
Originally posted by AlphaAsh:
Originally posted by Pokemastuh:
I should be the one thanking you XD your bop mod was the reference material I used to guide me while editing the ship data!

Congrats, you iz modder now. One of us, one of us, one of us...
(We all do that :D )


Originally posted by Warnstaff:
Originally posted by Pokemastuh:
So I decided to go take a crack at it myself, ended up retouching a few other ships for klingons too.

https://steamcommunity.com/sharedfiles/filedetails/?id=3075260794&searchtext=
Awesome job! And it's compatible with my starting ships mod too!
One of us! One of us!
Glad to be part of the ship, part of the crew lads! =P

And for anyone who happens across this thread and decides to give my mod a look please do leave your thoughts on it in the mod comments. I need to know if it absolutely wrecks klingon's ability to wage war on different difficulties!
Last edited by Pokemastuh; Nov 7, 2023 @ 9:44am
mayrc Nov 7, 2023 @ 10:12am 
That is why modding that fixes game issue totaly SUXX!
Mods are ok to add things.... but if mod fix things that are horrible in the vanilla version it makes you dependent on that mod to enjoy the game. If it mod doesnt get updated or vanishes the game is broken.
Warnstaff Nov 7, 2023 @ 10:39am 
Originally posted by mayrc:
That is why modding that fixes game issue totaly SUXX!
Mods are ok to add things.... but if mod fix things that are horrible in the vanilla version it makes you dependent on that mod to enjoy the game. If it mod doesnt get updated or vanishes the game is broken.
No, this is why the Steam Workshop's way of dealing with deleted mods sucks. If they left them on the hard drives rather than removing them, we wouldn't have this problem. Besides, this is not a common issue.
Pokemastuh Nov 7, 2023 @ 10:48am 
Originally posted by mayrc:
That is why modding that fixes game issue totaly SUXX!
Mods are ok to add things.... but if mod fix things that are horrible in the vanilla version it makes you dependent on that mod to enjoy the game. If it mod doesnt get updated or vanishes the game is broken.
Mods that "fix" things are fine. Mods let you bend a game more towards your liking and it's always the hope that devs incorporate those fix mods into basegame. The way steam workshop handles unlisted or removed mods is the real issue. Nexus fixed the same problem back when they were rolling out collections and it caused a big stir, but it's probably better for the long term health of the site and its systems that unlisted mods are still available through a collection.
PlainSimpleJoel Nov 7, 2023 @ 10:36pm 
I still have a copy of the mod (as I made a copy of the mod), after reading this thread a few days ago.
corestandeven Nov 8, 2023 @ 12:29am 
Originally posted by mayrc:
That is why modding that fixes game issue totaly SUXX!
Mods are ok to add things.... but if mod fix things that are horrible in the vanilla version it makes you dependent on that mod to enjoy the game. If it mod doesnt get updated or vanishes the game is broken.
Agree. I had another game where I used a major mod for months. I almost forgot it wasn't part of the core game. One day the modder quit, as he didn't have the spare time anymore, said he couldn't deal with the rapid amount of patches, and was getting fed up of demanding impatient players asking for updates. On that occasion the mod was not taken down on Steam, but the last version released hasn't been compatible for several patches now. So yes there is a risk on relying on mods to fix your game, which the devs should do (after all you paid them), or relying on them to add better/more content. All fine until the next patch or the modder quits.
AlphaAsh Nov 8, 2023 @ 3:50am 
Originally posted by corestandeven:
One day the modder quit, as he didn't have the spare time anymore, said he couldn't deal with the rapid amount of patches, and was getting fed up of demanding impatient players asking for updates.

Then Steam allowed us to disable comments, and updatepls kthx could be shut off, and trolls that had been blocked couldn't get around the block by starting discussion threads instead.

Whether a mod becomes someone's absolute must have to play a game, they cannot expect that to be continuously updated. Modders move on. And anyone suggesting that a game should thus not be moddable to begin with, that's arse-backwards logic at best.

The player decides whether a mod is a must have for the game, not the developers of the game. And when they no longer have that mod, they cope, or they stop playing the game. That's called having a life and letting one obsession go for the next. Capitalists call this process consumerism.
Last edited by AlphaAsh; Nov 8, 2023 @ 3:53am
mayrc Nov 8, 2023 @ 3:52am 
Originally posted by AlphaAsh:
Originally posted by corestandeven:
One day the modder quit, as he didn't have the spare time anymore, said he couldn't deal with the rapid amount of patches, and was getting fed up of demanding impatient players asking for updates.

Then Steam allowed us to disable comments, and updatepls kthx could be shut off, and trolls that had been blocked couldn't get around the block by starting discussion threads instead.

Whether a mod becomes your absolute must have to play a game, you cannot expect that to be continuously updated. Modders move on. And suggesting that a game should thus not be moddable to begin with, is arse-backwards logic at best.

You decide whether a mod is a must have for the game, not the developers of the game. And when you no longer have that mod, you cope, or you stop playing the game. That's called having a life and letting one obsession go for the next. Capitalists call this process consumerism.


Exactly. Mods are a nice addon to your game. But if you DEPEND on that mod to have fun with the game. Then the game sucks.... sorry its the simple truth.
PadForce Nov 8, 2023 @ 5:20am 
Honestly the people on the mod comments were so toxic/entitled I am not surprised the modder decided to walk away. Same kind of people I imagine have a go at charity volunteers on the street.
Soccer Nov 8, 2023 @ 6:54am 
Originally posted by PadForce:
Honestly the people on the mod comments were so toxic/entitled I am not surprised the modder decided to walk away. Same kind of people I imagine have a go at charity volunteers on the street.

Well having "we have mod support" from the devs to be turned into "thats a bad thing" by some player, is really strange.

However i don´t think that are the people going to charity volunteers, those people are usually quite thankfull since they appreciate help in difficult situations.

Mostly its young, inexperience people who never had hardship in life, that are entitled/spoiled.
AlphaAsh Nov 8, 2023 @ 9:27am 
Stellaris' modding scene was not a nice place to be in in the first few years. Modders took a lot of abuse, but that dropped off as modders started standing up to it, and Paradox started being more supportive of the modders.

Frankly, if the same problems then start happening with Infinite, then eff it, no more mods. I'm not dealing with that again.
mayrc Nov 8, 2023 @ 10:09am 
Originally posted by UFL40:
Originally posted by PadForce:
Honestly the people on the mod comments were so toxic/entitled I am not surprised the modder decided to walk away. Same kind of people I imagine have a go at charity volunteers on the street.

Well having "we have mod support" from the devs to be turned into "thats a bad thing" by some player, is really strange.

However i don´t think that are the people going to charity volunteers, those people are usually quite thankfull since they appreciate help in difficult situations.

Mostly its young, inexperience people who never had hardship in life, that are entitled/spoiled.


Mod support is great and everyone wants it. But if the modsupport (who arent payed) is the excuse for delivering a proper Star Trek game people have bought with their money...... then mod support becomes something negativ. And they didnt announce what THEY do. Only what modders could do now.

If Modders add up on top we are happy. But they need to deliver more Ships and more factionoriented gameplay. Right now the game feels like they only had federation in mind.
PadForce Nov 8, 2023 @ 10:49am 
Originally posted by mayrc:
Originally posted by UFL40:

Well having "we have mod support" from the devs to be turned into "thats a bad thing" by some player, is really strange.

However i don´t think that are the people going to charity volunteers, those people are usually quite thankfull since they appreciate help in difficult situations.

Mostly its young, inexperience people who never had hardship in life, that are entitled/spoiled.


Mod support is great and everyone wants it. But if the modsupport (who arent payed) is the excuse for delivering a proper Star Trek game people have bought with their money...... then mod support becomes something negativ. And they didnt announce what THEY do. Only what modders could do now.

If Modders add up on top we are happy. But they need to deliver more Ships and more factionoriented gameplay. Right now the game feels like they only had federation in mind.

Not to mention that because the base game is so unfinished they have been patching it every few days.. fancy having to update and trouble shoot your mod twice a week? No thanks im guessing to be a the most common answer.
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Date Posted: Nov 3, 2023 @ 4:11pm
Posts: 34