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I'm used to playing SFB that literally has hundreds of ship hulls and variants for every faction .
I know this game is mostly just TNG story online but even in TNG there were lots of different ships and variants.
Buuut...."take my money!!!!!"
It really shouldn't be down to mods to get this right - but at this point they are the solution.
And ofc i agree that Defiant right now is let down - they should make it cost 2/3 times the miranda cost and give it maybe in build pulse phaser cannon worth that ship =D
Defiant class ships were not meant for mass production, they were unique, powerful vessels. Ugh, just so disappointing.
And they're not underpowered, they're absurdly good because of their evasion and manoeuvrability.
USS Valiant - 128 metres long
Dominion battleship - 1284 metres long. about the same wide.
the defiant class was a strong ship, but not when run by suicidal cadets.
Agreed. That ship was a big chunk of Dominion resources, the Valiant wasn't meant to solo something like that, rather swarm it, or act in a team to open up its shields so a ship like a Galaxy of Sovereign could killing blow it.
I'm in the year 2411 right now and a fleet of 170 Defiants - yes, they only take 1 command power each - has a combat power of 75.000! My other fleets consisting of something of everything only get to ~40k right now.
Completely agree last dev post they said we hope we can put in the Brel class Klingon ship into the game, we have the Brel class in the game, the dev’s don’t seem to know much about Star Trek as they claim and they seem really inexperience.
lmao mods to a game that's basically a ♥♥♥♥♥♥ mod of Stellaris