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Now for balance purposes you may be turned off by the limited number of ships, clearly Federation have a lot more then the total ships you will have access too lore wise, but they had to balance it around the other empires.
the idea here is you're not starting from scratch, you are already an established Empire, like the other 3, where you go from there, is essentially up to you.
If you are wondering on the actual Fed Ships it's Miranda, Excelsior, Galaxy, Defiant, Intrepid, and Sovereign class is the last tier. Feds get an actual Hero Ship (only faction too) the Enterprise-D and then E after you upgrade it via it's mission tree (Enterprise D unlocked via the Mission tree system too). the Hero ship can do Military and Science duties, ohh and it comes Jean Luc Picard as you captain :)
If you pre-order you also get the Cerritos from Lower Decks show, however, that is just a big science ship, but it can also do "2nd contact" missions too (what those are, not sure, but assume it boosts relations with minor empires for potential member world integration)
Nice post, thank you.
A useful list, but you forgot the Oberth Class (acting as science ship, I presume).
Looking at Dev Log 3, there also appears to be another ship between the Miranda class and Intrepid. Any idea what that would be?
Enterprise in Kirk's day was always "the only ship in the quadrant" - and we never saw more than one or three in one place at any one time; that doesn't imply a massive fleet. A century later, at the battle of Wolf 359, Starfleet could only muster a total of 40 vessels even against the threat of the Borg - and a loss of 39 of those vessels was enough to devastate the fleet. Again, that doesn't imply a particularly large fleet.
What came after (the Dominion war, Picard) just never felt...right to me. Those "starships" began to operate (and be destroyed) as if they were fighters, and they lost the "big ship" feel to my mind.
The modern navies also don't operate with particularly massive Groups.
So if all we can do is smaller fleets of a dozen or so vessels, I'm OK with that. What will really be interesting to me personally is how many can we build in TOTAL
That said, I do know that with research and construction you can unlock higher ship limits. I just don't know how high those limits climb.
The other races have the same amount, but I'm not as familiar with their name, and some were created from scratch with Paramount's input.
As fun as I found the latter seasons of DS9 to be with those awesome battles, I agree. Having said that, I don't think the cap should be very small, just include some diminishing returns in the form of manpower shortages etc. I'd like to see smaller scale battles with just a handful of ships duking it out for extended times to make it more realistic. I think it should take a lot to take down a starship and that most engagements should end with ships being crippled or heavily damaged rather than destroyed (unless you are a Klingon and stick around to fight to the death)
Yes I saw this too, it was released a few hours ago. It answers a lot of questions and the game looks good.
I'm pretty skeptical about this myself. The devs have said that this is the case, but they've also mentioned several of the independent factions in the game... which include Vulcan, Andor and Tellar. None of which should ever be independent factions in a universe where the UFP exists, since they were the founding member-states.
Makes me wonder whether or not the game might skew more towards 4X than Grand Strat.
They could potentially do a start date in the Enterprise Era (2200s If I remember right), and have you "Form" the UFP as Earth, Vulcan, Tellar, or Andoria. But they've said they're starting in TNG's Era (2340s).
Would honestly be a cool idea for an update or DLC though. Start in Enterprise Era, have events and stuff relating to the stuff in-between ENT and TOS, have you advance to the TOS Era, then onto TNG, and maybe even go into the early 2400s.
Would be awesome if they did that.
the Enterprise era would be from the 2150s onwards specifically, I feel like the devs probably won't make an Enterprise start date (even though it WAS one of their ideas for the game start), but it is very likely a modder team *coughSTNHteamcough* could come in and mod the Enterprise start date, heck, that will likely be how you can have a Grand Campaign from Enterprise to TNG & Beyond.
Oh and as for going into the early 2400s.... that's apparently something that can happen with the base game itself (although whether or not there is actual 2400 content is unknown but very unlikely)
as the devs said that the start date is 2346 and ends 150 years later which would be 2496
Aside from Lower Decks and *maybe* Picard, pretty much every Star Trek show has more than enough to provide content for a pretty sizable expansion.