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Its not impossible but the randomness of planets in stellaris, i mean star treks (chuckles as blatantly as the copy and pasting..) star map means if you roll "Lucky" with lots of industry systems nearby, you bottleneck energy, minerals and others way too easily and quickly.
Just about everyone goes over cap playing.. this game.. but here the spread really hurts playing as Klingons.
Slight tangent but the raider fleets ripping apart your empire one by one really hurts too. If your struggling and lose an energy planet or mineral world, may as well hit new game. In my last play through i even wiped out their system and they still randomly hit my empire from every side, given i had surrounded the Federation and Romulan`s, you can imagine how impossible that is to defend with the fleets you can actually afford.
Back on to the OPs point, even the leaders cost is perplexing. As Klingons, early on if you hit an energy negative and your scientists start dying off, may as well just rage quit at that point cos it takes ages to sort your economy out and by then, it could be up to a decade before you can afford a new scientist.
The devs clearly did not play test this game at all. I refuse to believe it. The fan boys need to pack it in defending this, even the devs owned up about the issues.
Saying that, at least the devs seem to care and we might see some good changes in the near future. Hopefully they start with the start date...
I recommend you use this Unity advantage and take things which improve your economy through that, and also you're going to have to rely on your spies to steal technology for you a lot.
Use spies to steal energy & technology from the other factions. Also fight lots of humiliation wars against your neighbors because you can get research points and even entire free technology from studying their wreckage.
Early is a b@tch, i struggled so bad.......... now im at least towards end game ,get messages im winning........I uped my research to 300 a tick/. I was making hordes of credits reselling alloys (klingons get a unreal bonus there, my millitary was unstoppable, one unit stack had over 3k power......brought down by my 4th assimulatupn........went from -15 per tick to -290...WTH? Bad end to a fun game
Every city in my massive Empire, that cover half the map game had one........also use the opportunity to build mines if the area has 4k or above energy, you have to pay for those durn buildings
just close all warrior jobs, they only drain your economy at the start of the game and provide 0 stability.
Klingon's are pretty difficult to get set up, but I always did seem to have a ♥♥♥♥ ton of deuterium that became the backbone of my economy. Also with research - it's important to get that civic that lets Follower of Kahless do your research.
i dont think your method is reliable, unless your playing a different game with mod, you need terraforming tech, i have NEVER had that tech come up, even when i had 32o tech per tick......about adm, i build that adm buildin in almost Every city .......wouldnt that be what you mean?
i actually found a much better answer i think, 3 energy is chicken feed when your short 290.
build lots of star bases and solar panel twice each one.........solar panel is 10 each energy.....even if upkeep is say 5, i forget, thats 15 net, quite a haul
you aint sh@htin about randoms .....i was preparing to invade eary game, and it said my main fleet 1k strong just dissapeared .........ii couldnt take that bs, i reloaded 4 autos back, and steped up my invasion, in case it reappeared.....luckly didnt