Star Trek: Infinite

Star Trek: Infinite

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where are the modding tools for this game
It's been many years since iv'e worked on a mod project, and finally because this is trek and reluctantly because i picked it up again , wholly based on the comments of the latest dev diary am gonna try and make the best of for now broken game and hope for its future, really im just rolling the dice, that being said whilse things are still broken i'd like to look at modding and was wondering if any tools have been released for this or if the current workshop mods are all simply text configuration edits ?>
Originally posted by Howard Roark:
Originally posted by DannieGemz:
Originally posted by AlphaAsh:

Pretty much all modding of a game built on ClauseWitz is text configuration edits. Unless you're working on art, pretty much all modding, full stop, is text configuration edits. Even scripting is just programming.

How do you normally mod? Neural transmission?
well back when i did mods it was on bridge commander and i used programs such as 3d studio max ive never looked at stellaris or this game before in terms of modding so ive no idea which programs may unpack or repack assets hence why im asking and ive never really modded scripts outside basic stuff most of what ive done in the past is more on the art side
I haven't modded this game, but I have extensively modded other Paradox games and I assume it's the same.

The big question is what you are trying to do. Basic things like portraits or event pictures can be modded using any image editor that can read/save .dds. If you are wanting to mod things like nations, events, missions, edicts, or the like you need a text editor. You can use notepad, but something a little bit beefier like Notepad++ or Editra is better.

Unfortunately, if you are looking to mod the 3d assets I can't help you, I have never needed to mod those. If that is your goal would suggest asking in the Stellaris modding Discussions, there are several mods there that add/change the 3d models so someone should be able to help you.
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Showing 1-7 of 7 comments
mayrc Oct 21, 2023 @ 5:42am 
can somone translate that text to english please?
Trinity Embers Oct 21, 2023 @ 5:56am 
Originally posted by mayrc:
can somone translate that text to english please?
I think the post was fair easily read, to be honest i was a little tired when i wrote it so it is a lilttle disjointed at parts but the text still conveys what i was trying to ask, if you have nothing constructive to post then just don't ok
Trinity Embers Oct 21, 2023 @ 5:57am 
Originally posted by mayrc:
can somone translate that text to english please?
Ahh i see your german, that explains things, perhaps use google translator then if your having difficulty
AlphaAsh Oct 21, 2023 @ 10:04am 
Originally posted by DannieGemz:
It's been many years since iv'e worked on a mod project, and finally because this is trek and reluctantly because i picked it up again , wholly based on the comments of the latest dev diary am gonna try and make the best of for now broken game and hope for its future, really im just rolling the dice, that being said whilse things are still broken i'd like to look at modding and was wondering if any tools have been released for this or if the current workshop mods are all simply text configuration edits ?>

Pretty much all modding of a game built on ClauseWitz is text configuration edits. Unless you're working on art, pretty much all modding, full stop, is text configuration edits. Even scripting is just programming.

How do you normally mod? Neural transmission?
Trinity Embers Oct 21, 2023 @ 6:53pm 
Originally posted by AlphaAsh:
Originally posted by DannieGemz:
It's been many years since iv'e worked on a mod project, and finally because this is trek and reluctantly because i picked it up again , wholly based on the comments of the latest dev diary am gonna try and make the best of for now broken game and hope for its future, really im just rolling the dice, that being said whilse things are still broken i'd like to look at modding and was wondering if any tools have been released for this or if the current workshop mods are all simply text configuration edits ?>

Pretty much all modding of a game built on ClauseWitz is text configuration edits. Unless you're working on art, pretty much all modding, full stop, is text configuration edits. Even scripting is just programming.

How do you normally mod? Neural transmission?
well back when i did mods it was on bridge commander and i used programs such as 3d studio max ive never looked at stellaris or this game before in terms of modding so ive no idea which programs may unpack or repack assets hence why im asking and ive never really modded scripts outside basic stuff most of what ive done in the past is more on the art side
The author of this thread has indicated that this post answers the original topic.
Howard Roark Oct 21, 2023 @ 9:09pm 
Originally posted by DannieGemz:
Originally posted by AlphaAsh:

Pretty much all modding of a game built on ClauseWitz is text configuration edits. Unless you're working on art, pretty much all modding, full stop, is text configuration edits. Even scripting is just programming.

How do you normally mod? Neural transmission?
well back when i did mods it was on bridge commander and i used programs such as 3d studio max ive never looked at stellaris or this game before in terms of modding so ive no idea which programs may unpack or repack assets hence why im asking and ive never really modded scripts outside basic stuff most of what ive done in the past is more on the art side
I haven't modded this game, but I have extensively modded other Paradox games and I assume it's the same.

The big question is what you are trying to do. Basic things like portraits or event pictures can be modded using any image editor that can read/save .dds. If you are wanting to mod things like nations, events, missions, edicts, or the like you need a text editor. You can use notepad, but something a little bit beefier like Notepad++ or Editra is better.

Unfortunately, if you are looking to mod the 3d assets I can't help you, I have never needed to mod those. If that is your goal would suggest asking in the Stellaris modding Discussions, there are several mods there that add/change the 3d models so someone should be able to help you.
Trinity Embers Oct 21, 2023 @ 10:01pm 
Originally posted by Howard Roark:
Originally posted by DannieGemz:
well back when i did mods it was on bridge commander and i used programs such as 3d studio max ive never looked at stellaris or this game before in terms of modding so ive no idea which programs may unpack or repack assets hence why im asking and ive never really modded scripts outside basic stuff most of what ive done in the past is more on the art side
I haven't modded this game, but I have extensively modded other Paradox games and I assume it's the same.

The big question is what you are trying to do. Basic things like portraits or event pictures can be modded using any image editor that can read/save .dds. If you are wanting to mod things like nations, events, missions, edicts, or the like you need a text editor. You can use notepad, but something a little bit beefier like Notepad++ or Editra is better.

Unfortunately, if you are looking to mod the 3d assets I can't help you, I have never needed to mod those. If that is your goal would suggest asking in the Stellaris modding Discussions, there are several mods there that add/change the 3d models so someone should be able to help you.
Yeh in part it was more 3d assets that i would like to change as a primary focus e.g add more ship classes that atm don't exist in the game e.g Achilles class from dominion wars a few remakes of ships i did a lil work on for BC and the like, iv'e never been too good at scripting and such, more on the modelling side of things, perhaps that would have made things more clear. There would be some changes i'd like to work on if i could figure out the way the scripting works in this game, but if changes can be made with simple notepad++ edits n the like perhaps i could give that a try too.

I know some games though have there own mod tools to unpack /repack assets and such which is why i was asking here, but ill try taking a look on the modding forums for this game rather than here ty for the reply.
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Date Posted: Oct 21, 2023 @ 2:44am
Posts: 8