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https://steamcommunity.com/sharedfiles/filedetails/?id=3054295042
https://steamcommunity.com/sharedfiles/filedetails/?id=3054296203
If you want to have your Birds of Prey with Aux Slots follow my instructions:
Go to this directory:
\steamapps\common\Infinite\common\section_templates
There is this file: hornblower
Open that file and search for this part:
ship_section_template = {
key = "BIRD_OF_PREY_MID"
ship_size = bird_of_prey
fits_on_slot = mid
should_draw_components = no
entity = "bop_slots_entity"
icon = "GFX_ship_part_core_mid"
prerequisites = { tech_big_bomb_1 }
ai_weight = {
modifier = {
factor = 10.0
is_preferred_weapons = weapon_type_explosive
}
modifier = {
factor = 0.1
NOT = { is_preferred_weapons = weapon_type_explosive }
}
}
# component_slot = {
# name = "SMALL_GUN_02"
# template = "invisible_small_turret"
# locatorname = "small_gun_02"
# }
component_slot = {
name = "MEDIUM_GUN_01"
template = "invisible_medium_turret"
locatorname = "medium_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_02"
template = "invisible_medium_turret"
locatorname = "medium_gun_02"
}
component_slot = {
name = "MEDIUM_GUN_03"
template = "invisible_medium_turret"
locatorname = "medium_gun_03"
}
#small_utility_slots = 2
#aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = @klingon_section_cost
There you simply delete those 2 "#" symbols,
Then it will look like this:
small_utility_slots = 2
aux_utility_slots = 1
Save and exit and you're done, and you dont even have to restart a new game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3054724815
have youall looked at other starting ships to see similar problems or the Klingons got the worse end?