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What Cardies did to Bajor isnt at all different from Britain and India and all of their Africa colonies and Asian colonies etc. Dukat was very Nazi like personally.
But if the Cardies themselves were Nazis then they just would have genocides the entire planet of Bajor.
I think that basic summary of their character gives a lot to roleplay on.
Absolutely nothing like the British Empire, they're pretty much space Nazis up to eleven.
Klingons might start a war over things like honour or grudges, or just because they like fighting and going to war lets them do it. Cardassians, not so much. If the Cardassians start a war, it's about maintaining Cardassian power and supremacy, or gaining power/resources in service of the state.
Same sort of deal on the Romulan comparison. A lot of their sneaky stuff is about maintaining the state. While they might ultimately end up having similar results, the reasons why the Cardassians do the things they do are a little different.
It's a little hard to say how to role play them without knowing exactly how mechanics will be implemented, but some of the main things that I think would differ from Klingons/Romulans:
-Offensive wars should only be fought for tangible benefits (planets, resources) not intangible reasons like honour.
-Cardassians are fascists, and by nature are going to prey on the weak and respect the strong (at least until the strong become the weak). Strong factions should be addressed via diplomacy or subversion, weak factions are victims.
-Cardassians are extremely brutal but not outright genocidal to 'lesser' species. From their point of view those species should be happy to be slaves to the superior Cardassian Empire. Domination is preferred over destruction.
-They shouldn't be relentlessly aggressive; they should be more willing to consolidate power and build their own strength rather than fight an enemy on equal terms.
-In the same way, their intelligence/spy/etc stuff should be a focus internally more so than externally. Using authoritarian measures to keep their own people under control is more important than spying on others or weakening them via subterfuge.
Of course, this all assumes you're looking to play Cardassians as they are generally depicted. But there were absolutely examples of Cardassians who had issues with how the Empire operated, so you could role play a 'nicer' faction if that was your preference.
What's encouraging about these narrative systems is that it doesn't seem like you're simply playing out a single-track victory condition for each faction. The Mission Tree branches, and you'll make meaningful decisions within it. Do you embrace the Cardassians' fascist nature, or redeem them and free their enslaved peoples? As the Romulans, do you accept Federation aid when the star by Romulus collapses, or give in to your people's overweening pride and face the consequences? There are only a couple of these for each faction, but they feel like they add meaningful differences to their respective playthroughs.