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This game isn't for people that put a high emphasis on graphics, it's never going to look good on a large 4k screen.
https://reshade.me/
and apply the stock shader pack to the:
"UE4Game-Win64-Shipping.exe" executable file in:
C:\SteamLibrary\steamapps\common\Black One Blood Brothers\Engine\Binaries\Win64
or wherever you have the game installed.
Once installed open the game, hit the Home key on your keyboard to open ReShade.
Clip Skip Tutorial and check the boxes below for
Lumasharpen
and
Curves.
These will make the blurring go away (a bit) and increase the definition of scenery and objects slightly.
Try any of the other shaders on offer if you feel like experimenting.
Good luck.
only way to fix that is to unpack the whole game and edit the lighting settings but that's time consuming and has to be done each update...
to be honest the game is not that good. i get it's only one dev but it's def no ghost recon or r6.
the AI is still bad, they tend to stand still and react in an unrealistic way,
the lighting is bad on many of the maps (looks very similar on various maps) the same yellowish tint, lots of bloom and blur.
some maps are very unfinished like the oil rig map which has floating pipes in places.
it's obvious the game has been thrown together using available assets. same goes for direct contact which also has an oil rig map and some of the assets look identical but the maps and lighting are finished to be a better standard and the AI is better on that game and that is just by one dev.
the maps are more realistic on direct contact, some of the maps on this game have a fantasy feel to them and really don't go with the theme of the game.
so if you want better realism, better lighting and map design and better AI go with DC and avoid this game.
i'd also recommend ground branch but only when the AI is of a better standard. at it's only slightly better than this game. doesn't have the erratic movement but still poor as it stands.
I thought FSR was supposed to increase frame compared to just using native res,maybe I got that wrong.
For Unreal-based games, such unwanted visual effects can be manually disabled through tweaking the ini files of the game, if you know what you're doing.